UIGestureRecognizer介绍


手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。


iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

  • UITapGestureRecognizer  
  • UIPinchGestureRecognizer
  • UIRotationGestureRecognizer
  • UISwipeGestureRecognizer
  • UIPanGestureRecognizer
  • UILongPressGestureRecognizer

上面的手势对应的操作是: 

  • Tap(点一下)
  • Pinch(二指往內或往外拨动,平时经常用到的缩放)
  • Rotation(旋转)
  • Swipe(滑动,快速移动)
  • Pan (拖移,慢速移动)
  •  LongPress(长按)

UIGestureRecognizer的继承关系如下:




ios15自定义手势 ios自定义手势怎么用_ci





2、使用手势的步骤


使用手势很简单,分为两步:


  1. 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
  2. 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。

ps:一个手势只能对应一个View,但是一个View可以有多个手势。


建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。


3、Pan 拖动手势:

1. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];  
2. snakeImageView.frame = CGRectMake(50, 50, 100, 160);  
3. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]  
4.                                                 initWithTarget:self  
5.                                                 action:@selector(handlePan:)];      
6. [snakeImageView addGestureRecognizer:panGestureRecognizer];  
7. [self.view setBackgroundColor:[UIColor whiteColor]];  
8. [self.view addSubview:snakeImageView];


回调方法:


1. - (void) handlePan:(UIPanGestureRecognizer*) recognizer  
2. {  
3.     CGPoint translation = [recognizer translationInView:self.view];  
4.     recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,  
5.                                    recognizer.view.center.y + translation.y);  
6.     [recognizer setTranslation:CGPointZero inView:self.view];  
7.       
8. }


4、Pinch缩放手势


1. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]  
2.                                                         initWithTarget:self  
3. class="p1">[<span class="s1">snakeImageView</span> <span class="s2">addGestureRecognizer</span>:pinchGestureRecognizer];</p>


1. - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer  
2. {  
3.     recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);  
4.     recognizer.scale = 1;  
5. }


5、Rotation旋转手势

1. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]  
2.                                                  initWithTarget:self  
3.                                                  action:@selector(handleRotate:)];  
4. [snakeImageView addGestureRecognizer:rotateRecognizer];


1. - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer  
2. {  
3.     recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);  
4.     recognizer.rotation = 0;  
5. }



ios15自定义手势 ios自定义手势怎么用_缩放_02

 

ios15自定义手势 ios自定义手势怎么用_ide_03



添加了这几个手势后,运行看效果,程序中的imageView放了一个


                    /^\/^\


                  _|__|  O|


         \/     /~     \_/ \


          \____|__________/  \


                 \_______      \


                         `\     \                 \


                           |     |                  \


                          /      /                    \


                         /     /                       \\


                       /      /                         \ \


                      /     /                            \  \


                    /     /             _----_            \   \


                   /     /           _-~      ~-_         |   |


                  (      (        _-~    _--_    ~-_     _/   |


                   \      ~-____-~    _-~    ~-_    ~-_-~    /


                     ~-_           _-~          ~-_       _-~  


                        ~--______-~                ~-___-~


的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。


建议在真机上运行这个手势。


在模拟器上缩放和选择的操作技巧:


可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。


6、添加第二个ImagView并添加手势


记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了

1. - (void)viewDidLoad  
2. {  
3.     [super viewDidLoad];  
4.   
5. "snake.png"]];  
6. "dragon.png"]];  
7.     snakeImageView.frame = CGRectMake(120, 120, 100, 160);  
8.     dragonImageView.frame = CGRectMake(50, 50, 100, 160);  
9.     [self.view addSubview:snakeImageView];  
10.     [self.view addSubview:dragonImageView];  
11.       
12. for (UIView *view in self.view.subviews) {  
13.         UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]  
14.                                                         initWithTarget:self  
15.                                                         action:@selector(handlePan:)];  
16.           
17.         UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]  
18.                                                             initWithTarget:self  
19.                                                             action:@selector(handlePinch:)];  
20.           
21.         UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]  
22.                                                          initWithTarget:self  
23.                                                          action:@selector(handleRotate:)];  
24.           
25.         [view addGestureRecognizer:panGestureRecognizer];  
26.         [view addGestureRecognizer:pinchGestureRecognizer];  
27.         [view addGestureRecognizer:rotateRecognizer];  
28.         [view setUserInteractionEnabled:YES];  
29.     }  
30.     [self.view setBackgroundColor:[UIColor whiteColor]];       
31. }


多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:



ios15自定义手势 ios自定义手势怎么用_缩放_04




7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)


如何实现呢?


  1. 监视手势是否结束
  2. 监视触摸的速度


1. - (void) handlePan:(UIPanGestureRecognizer*) recognizer  
2. {  
3.     CGPoint translation = [recognizer translationInView:self.view];  
4.     recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,  
5.                                        recognizer.view.center.y + translation.y);  
6.     [recognizer setTranslation:CGPointZero inView:self.view];  
7.       
8. if (recognizer.state == UIGestureRecognizerStateEnded) {  
9.           
10.         CGPoint velocity = [recognizer velocityInView:self.view];  
11.         CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));  
12.         CGFloat slideMult = magnitude / 200;  
13. "magnitude: %f, slideMult: %f", magnitude, slideMult);  
14.           
15. float slideFactor = 0.1 * slideMult; // Increase for more of a slide  
16.         CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),  
17.                                          recognizer.view.center.y + (velocity.y * slideFactor));  
18.         finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);  
19.         finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);  
20.           
21.         [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{  
22.             recognizer.view.center = finalPoint;  
23.         } completion:nil];  
24.           
25.     }  
26.


  1. 计算速度向量的长度(估计大部分都忘了)这些知识了。
  2. 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
  3. 基于速度和速度因素计算一个终点
  4. 确保终点不会跑出父View的边界
  5. 使用UIView动画使view滑动到终点


放开会看到view还会在原来的方向滑行一段路。




8、同时触发两个view的手势


UIGestureRecognizerDelegate,


1. @interface ViewController : UIViewController<UIGestureRecognizerDelegate>  
2. @end

并在协议这个方法里返回YES。

1. -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer  
2. {  
3. return YES;  
4. }

把self作为代理设置给手势:

1. panGestureRecognizer.delegate = self;  
2. pinchGestureRecognizer.delegate = self;  
3. rotateRecognizer.delegate = self;

这样可以同时拖动或旋转缩放两个view了。

9、tap点击手势

这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。

为了播放声音,我们加入AVFoundation.framework这个框架。

1. - (AVAudioPlayer *)loadWav:(NSString *)filename {  
2. "wav"];  
3.     NSError * error;  
4.     AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];  
5. if (!player) {  
6. "Error loading %@: %@", url, error.localizedDescription);  
7. else {  
8.         [player prepareToPlay];  
9.     }  
10. return player;  
11. }

我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。

1. #import <UIKit/UIKit.h>  
2. #import <AVFoundation/AVFoundation.h>  
3.   
4. @interface ViewController : UIViewController<UIGestureRecognizerDelegate>  
5. @property (strong) AVAudioPlayer * chompPlayer;  
6. @property (strong) AVAudioPlayer * hehePlayer;  
7.   
8. @end

1. - (void)handleTap:(UITapGestureRecognizer *)recognizer {  
2.     [self.chompPlayer play];  
3. }


运行,点一下某个图,就会播放一个咬东西的声音。

requireGestureRecognizerToFail方法。


10、手势的依赖性

在viewDidLoad的循环里添加这段代码:

1. [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];

意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。

11、自定义手势

UIGestureRecognizer,实现下面的方法:


1. – touchesBegan:withEvent:  
2. – touchesMoved:withEvent:  
3. – touchesEnded:withEvent:  
4. - touchesCancelled:withEvent:


新建一个类,继承UIGestureRecognizer,代码如下:

.h文件


#import <UIKit/UIKit.h>  
1. typedef enum {  
2.     DirectionUnknown = 0,  
3.     DirectionLeft,  
4.     DirectionRight  
5. } Direction;  
6.   
7. @interface HappyGestureRecognizer : UIGestureRecognizer  
8. @property (assign) int tickleCount;  
9. @property (assign) CGPoint curTickleStart;  
10. @property (assign) Direction lastDirection;  
11.   
12. @end

.m文件

1. #import "HappyGestureRecognizer.h"  
2. #import <UIKit/UIGestureRecognizerSubclass.h>  
3. #define REQUIRED_TICKLES        2  
4. #define MOVE_AMT_PER_TICKLE     25  
5.   
6. @implementation HappyGestureRecognizer  
7.   
8. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {  
9.     UITouch * touch = [touches anyObject];  
10.     self.curTickleStart = [touch locationInView:self.view];  
11. }  
12.   
13. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {  
14.       
15. // Make sure we've moved a minimum amount since curTickleStart  
16.     UITouch * touch = [touches anyObject];  
17.     CGPoint ticklePoint = [touch locationInView:self.view];  
18.     CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;  
19.     Direction curDirection;  
20. if (moveAmt < 0) {  
21.         curDirection = DirectionLeft;  
22. else {  
23.         curDirection = DirectionRight;  
24.     }  
25. if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;  
26.       
27. // 确认方向改变了  
28. if (self.lastDirection == DirectionUnknown ||  
29.         (self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||  
30.         (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {  
31.           
32. // 挠痒次数  
33.         self.tickleCount++;  
34.         self.curTickleStart = ticklePoint;  
35.         self.lastDirection = curDirection;  
36.           
37. // 一旦挠痒次数超过指定数,设置手势为结束状态  
38. // 这样回调函数会被调用。  
39. if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {  
40.             [self setState:UIGestureRecognizerStateEnded];  
41.         }  
42.     }  
43.       
44. }  
45.   
46. - (void)reset {  
47.     self.tickleCount = 0;  
48.     self.curTickleStart = CGPointZero;  
49.     self.lastDirection = DirectionUnknown;  
50. if (self.state == UIGestureRecognizerStatePossible) {  
51.         [self setState:UIGestureRecognizerStateFailed];  
52.     }  
53. }  
54.   
55. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event  
56. {  
57.     [self reset];  
58. }  
59.   
60. - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event  
61. {  
62.     [self reset];  
63. }  
64.   
65. @end


调用自定义手势和上面一样,回到这样写:

1. - (void)handleHappy:(HappyGestureRecognizer *)recognizer{  
2.     [self.hehePlayer play];  
3. }

手势成功后播放呵呵笑的声音。

在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。


代码解析:


curTickleStart


通过和 ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比 MOVE_AMT_PER_TICKLE距离大,如果太则返回。


再判断是否有三次是不同方向的动作,如果是则手势结束,回调。

参考:http://www.raywenderlich.com/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more


例子代码: