前言
概述
基本用法
基础篇小结
源码篇
源码篇小结
思考
参考资料
前言
文章是跟这 OkHttp 的源码去读的,结合了网上其它的总结资料,写完后篇幅确实比 Retrofit 长… 先说一下本人的源码阅读流程,还是根据调用开始阅读,从构建到调用,开始从同步调用的方式进入,到责任链,再返回到结束。然后再从异步调用的方式进入,发现同步和异步的区别是在进入责任链之前就区分好了,方法入口不一样,到责任链环节的时候流程大致是一致的,但异步调用的话,责任链的返回时通过回调的方式而已。所以本篇在源码篇上的排版顺序调整了一下(原先是按照我阅读的方式同步调用 -> 结束,异步调用 -> 结束),将两种调用方式先放到前面,然后将责任链的流程按每个拦截器分小点,方便阅读。
概述
HTTP 是现代应用网络请求用于交换数据和媒体资源的方式,有效执行 HTTP 可以让内容家在速度更快且能节省带宽。 OkHttp 则是一个高效的 HTTP 客户端,它具备以下特点
- HTTP/2 支持允许对同一主机的所有请求共享一个套接字
- 连接池减少请求延迟(如果 HTTP/2 不可用)
- 透明 GZIP 可缩小下载大小
- 响应缓存完全避免网络重复请求
OkHttp 在网络出现问题时,会从常见的连接问题中默默恢复。如果服务存在多个 IP 地址,那么 OkHttp 会在第一次连接失败时尝试备用地址。这对于在冗余数据中心托管的 IPv4+IPv6 和服务是必需的。OkHttp 支持现在 TLS 功能(TLS 1.3、ALPN、证书锁定)。可以配置为回退以实现广泛的连接。 OkHttp 的请求/响应 API 设计有流畅的构建器和不变性。支持同步阻塞调用和带有回调的异步调用。(依赖于 Okio 和 Kotlin 标准库) 硬生生地翻译了一下官方文档… 大概了解到 OkHttp 的基本作用,接下来看看它怎么用吧
基本用法
依赖引入: implementation("com.squareup.okhttp3:okhttp:4.9.0") 获取一个 URL 的内容
public class GetExample {
// 创建 OkHttpClient
OkHttpClient client = new OkHttpClient();
String run(String url) throws IOException {
// 创建 Request
Request request = new Request.Builder()
.url(url)
.build();
// client.newCall 发起请求(很熟悉吧,在 Retrofit 中也通过 Call 发起请求)
try (Response response = client.newCall(request).execute()) {
// 返回结果,string() 调用一次后,会将流关闭
return response.body().string();
}
}
public static void main(String[] args) throws IOException {
GetExample example = new GetExample();
String response = example.run("https://raw.github.com/square/okhttp/master/README.md");
System.out.println(response);
}
}
往服务器推送数据
// 指定请求的 MediaType
public static final MediaType JSON
= MediaType.get("application/json; charset=utf-8");
// 构造 client
OkHttpClient client = new OkHttpClient();
String post(String url, String json) throws IOException {
// 构造 RequestBody(参数)
RequestBody body = RequestBody.create(JSON, json);
// 构造 Request
Request request = new Request.Builder()
.url(url)
.post(body)
.build();
// 发起请求
try (Response response = client.newCall(request).execute()) {
// 返回结果
return response.body().string();
}
}
上面两个例子,属于同步请求,会进入阻塞状态并等待直接结果返回,下面看一个异步请求
//1 请求的 Client
val okHttpClient = OkHttpClient()
//2 构造出一个 Request 对象
val request = Request.Builder()
//API 接口由 wanandroid.com 提供
.url("https://wanandroid.com/wxarticle/chapters/json")
.get()
.build()
//3 创建出一个执行的 Call 对象
val call = okHttpClient.newCall(request)
//4 异步执行请求
call.enqueue(object : Callback {
override fun onFailure(call: Call, e: IOException) {
// 失败回调
e.printStackTrace()
}
override fun onResponse(call: Call, response: Response) {
// 成功回调
"response.code = ${response.code}".log()
}
})
基础篇小结
看过上面的 demo,OkHttp 的使用就是这样简简单单,先构造一个 OkHttpClient,还得有一个请求体 Request,如果有参数就构造一个 RequestBody(要指定 MediaType,网络请求的基础),再通过 OkHttpClient 创建一个 Call 实例(client.newCall),同步的话就调用 execute(),异步的话就调用 enqueue(),拿到 Response,那这一次的请求就完成了。 单从基本用法上,看不出网络请求的详细信息,不是有请求方法的区分吗?不是有超时机制吗?该怎么配置?同步异步的切换是怎么做到的… 那就看看他怎么是实现的吧
源码篇
OkHttpClient
按照习惯,从调用的地方开始
OkHttpClient client = new OkHttpClient();
OkHttpClient.kt
// OkHttpClient 无参构造方法直接通过 Builder 创建出来
constructor() : this(Builder())
OkHttpClient 的实例也是通过构建者模式创建,Builder 中包含了一系列配置
Builder
// 从 Builder 中可以了解到如果想要配置参数,在创建的时候指定行
class Builder constructor() {
// 分发器,用于何时执行请求的策略
internal var dispatcher: Dispatcher = Dispatcher()
// 连接池,管理 HTTP 和 HTTP/2 连接的重用以减少网络延迟
// 相同的 HTTP 地址肯能会共享同一个连接
internal var connectionPool: ConnectionPool = ConnectionPool()
// 拦截器列表,用于观察、修改和短链请求和相应的返回响应
// 通常拦截器会添加、删除或转换请求或响应的头部信息
internal val interceptors: MutableList<Interceptor> = mutableListOf()
internal val networkInterceptors: MutableList<Interceptor> = mutableListOf()
// 指标事件监听器,用于监控应用的 HTTP 调用数量、大小和持续时间(工厂模式)
internal var eventListenerFactory: EventListener.Factory = EventListener.NONE.asFactory()
// 连接失败后是否尝试重连
internal var retryOnConnectionFailure = true
// 服务器身份验证
internal var authenticator: Authenticator = Authenticator.NONE
// 是否允许重定向
internal var followRedirects = true
// 是否允许 ssl 重定向
internal var followSslRedirects = true
// HTTP Cookie
internal var cookieJar: CookieJar = CookieJar.NO_COOKIES
// HTTP 缓存(存到文件中以便重用,从而节省时间和带宽)
internal var cache: Cache? = null
// 域名管理系统
internal var dns: Dns = Dns.SYSTEM
// 代理设置(通常是 http 或者 socks 和一个套接字地址)
internal var proxy: Proxy? = null
// 代理选择器
internal var proxySelector: ProxySelector? = null
// 代理服务器身份验证
internal var proxyAuthenticator: Authenticator = Authenticator.NONE
// socket 工厂
internal var socketFactory: SocketFactory = SocketFactory.getDefault()
// ssl socket 工厂
internal var sslSocketFactoryOrNull: SSLSocketFactory? = null
// ssl 握手异常管理
internal var x509TrustManagerOrNull: X509TrustManager? = null
// 传输层版本和连接协议(默认支持 HTTP 和 HTTPS
internal var connectionSpecs: List<ConnectionSpec> = DEFAULT_CONNECTION_SPECS
// HTTP 协议(默认 HTTP_2, HTTP_1_1)
internal var protocols: List<Protocol> = DEFAULT_PROTOCOLS
// 主机名字确认
internal var hostnameVerifier: HostnameVerifier = OkHostnameVerifier
// 证书链
internal var certificatePinner: CertificatePinner = CertificatePinner.DEFAULT
// 证书清理链
internal var certificateChainCleaner: CertificateChainCleaner? = null
// 默认呼叫超时时间内(毫秒),默认情况下完整调用没有超时
// 主要用于调用中的连接、写入和读取操作
internal var callTimeout = 0
// 连接超时(默认 10 秒)超时时间在创建的时候就指定了
internal var connectTimeout = 10_000
// 读取超时(默认 10 秒)
internal var readTimeout = 10_000
// 写入超时(默认 10 秒)
internal var writeTimeout = 10_000
// web sockt 和 HTTP/2 ping 操作的间隔(单位: 毫秒)
// 默认情况下不发送 ping
internal var pingInterval = 0
// web sockt 最小应该被压缩的值
internal var minWebSocketMessageToCompress = RealWebSocket.DEFAULT_MINIMUM_DEFLATE_SIZE
// 路由黑名单,如果尝试连接到一个特定的 IP 或代理服务器出现错误
// 那么该路由信息将被记录作为备用路由
internal var routeDatabase: RouteDatabase? = null
// ...
}
说实话,有点劝退,Builder 里的属性很多,光每个点击去看看注释都花了小半小时,但是了解框架还是先看主流程,把开始对这个库的疑云扫清,其它细节可以慢慢看… 既然 OkHttpClient 的创建看完,那就看看 Request 吧(毕竟是第二步)
Request
/**
* 相比之下这个类就简单一些
* url 请求的 url
* method 请求的方法默认是 GET(方法在这里指定)
* headers 头部信息(键值对),它的键值对用 List 存取,有点东西...
* body 请求体
* 在使用的过程中,按需传入
*/
class Request internal constructor(
@get:JvmName("url") val url: HttpUrl,
@get:JvmName("method") val method: String,
@get:JvmName("headers") val headers: Headers,
@get:JvmName("body") val body: RequestBody?,
internal val tags: Map<Class<*>, Any>
) {
// ...
}
Request 的构建比较常规,都是一些基本的请求参数,值得注意的是 Header 的存储虽说在平时传入的时候是以键值对的形式传入,但他内部有将键值对转换成字符串 List 的逻辑,所以能在请求是 Header 写入是一串字符串。接下来就是在 Retrofit 中看到过的 newCall 操作,OkHttpClient 实现了 Call.Factory 接口,重写返回了 RealCall 的实例,代码如下
OkHttpClient.kt
// 也就是说 execute 和 enqueue 的逻辑都在 RealCall 中,那么就看看这里的代码吧
/** Prepares the [request] to be executed at some point in the future. */
override fun newCall(request: Request): Call = RealCall(this, request, forWebSocket = false)
剩下的,就是同步发起请求和异步发起请求了,来看看 RealCall 这个类中做了什么。按顺序 execute(),此方法前置知识点 Kotlin 契约 和 AtomicBoolean(采用 CAS 方法,高并发下只有一个线程能访问该属性值) enqueue(),需要了解一下 ThreadPoolExecutor
同步请求
RealCall.kt
/**
* client 请求 client
* originalRequest 请求参数
* forWebScoket 默认不是 web socket 请求
* 通过 newCall 后拿到 Call 的实例,分为同步请求 execute(), 异步请求 enqueue()
*/
class RealCall(
val client: OkHttpClient,
/** The application's original request unadulterated by redirects or auth headers. */
val originalRequest: Request,
val forWebSocket: Boolean
) : Call {
// ...
/**
* 同步请求方法
* 这方法没有入参,返回值是 Response
* 这个方法在做了一些前置逻辑后,实际的执行在 callStart() 后
* 通过 Dispatcher 来执行请求,那么去 Dispatcher 中看看相关的代码
*/
override fun execute(): Response {
// 检查 executed 这个变量是否可以从 false 改为 true,不能就抛出异常
check(executed.compareAndSet(false, true)) { "Already Executed" }
// timeout 是 AsyncTimeout,在后台线程中准确执行超时操作
timeout.enter()
// 事件回调,请求开始
callStart()
try {
// 调用 dispatcher#executed 将 RealCall 传禁区
client.dispatcher.executed(this)
// 从拦截链获取 Response 并返回(就是服务器返回的响应)
return getResponseWithInterceptorChain()
} finally {
// 结束请求
client.dispatcher.finished(this)
}
}
}
Dispatcher.kt
/**
* 是个普通的类
*/
class Dispatcher constructor() {
// ...
/**
* 双向队列,线程不安全,容量不足会自动扩容
* 每添加一个元素都会将其加到数组的尾部,head 指针不变,tail 指针加一
* 因为指针是循环家的,所以当 tail 追上 head 时会进行扩容(扩大一倍)
* (this.tail = this.tail + 1 & this.elements.length - 1) == this.head
* 这个队列使用记录正在运行的同步请求(包括已经取消和没有完成的)
*/
/** Running synchronous calls. Includes canceled calls that haven't finished yet. */
private val runningSyncCalls = ArrayDeque<RealCall>()
// ...
/**
* executed 方法将 RealCall 实例放到了一个双向队列中
* @Synchronized 跟 Java 中 synchronized 关键字一样的作用
* 没错 Kotlin 把 Java 中并发相关的关键字都去掉了,使用注解代替
* 可是 executed() 方法仅是将 call 放到队列中
* 所以还得看看怎么拿到真正的 Response
* 还得回到 RealCall 中看看 getResponseWithInterceptorChain
*/
/** Used by [Call.execute] to signal it is in-flight. */
@Synchronized internal fun executed(call: RealCall) {
runningSyncCalls.add(call)
}
}
异步请求
接下来再看看异步调用 enqueue()
RealCall.kt
override fun enqueue(responseCallback: Callback) {
check(executed.compareAndSet(false, true)) { "Already Executed" }
// 回调监听
callStart()
// 调用 dispatcher#enqueue,入为 AsyncCall 并带上了一个 responseCallback
client.dispatcher.enqueue(AsyncCall(responseCallback))
}
Dispatcher.kt
internal fun enqueue(call: AsyncCall) {
synchronized(this) {
// 将 AsyncCall 实例添加到 readyAsyncCalls list 中
readyAsyncCalls.add(call)
// Mutate the AsyncCall so that it shares the AtomicInteger of an existing running call to
// the same host.
if (!call.call.forWebSocket) {
val existingCall = findExistingCallWithHost(call.host)
if (existingCall != null) call.reuseCallsPerHostFrom(existingCall)
}
}
// 执行
promoteAndExecute()
}
private fun promoteAndExecute(): Boolean {
this.assertThreadDoesntHoldLock()
// 声明 AsyncCall 集合(表示可以被执行的请求)
val executableCalls = mutableListOf<AsyncCall>()
val isRunning: Boolean
synchronized(this) {
// 开始遍历 readyAsyncCalls 集合
val i = readyAsyncCalls.iterator()
while (i.hasNext()) {
val asyncCall = i.next()
if (runningAsyncCalls.size >= this.maxRequests) break // Max capacity.
if (asyncCall.callsPerHost.get() >= this.maxRequestsPerHost) continue // Host max capacity.
i.remove()
// 将拿到 AsyncCall 存到 executableCalls 集合中
asyncCall.callsPerHost.incrementAndGet()
executableCalls.add(asyncCall)
runningAsyncCalls.add(asyncCall)
}
isRunning = runningCallsCount() > 0
}
// 遍历 executableCalls 集合并调用每个 asyncCall#executeOn()
// executorService 是 ExecutorService 类型的线程池,用于执行后台任务
// 没有核心线程,非核心线程不限,闲置的时候,一分钟后会被回收(ThreadPoolExecutor)
for (i in 0 until executableCalls.size) {
val asyncCall = executableCalls[i]
asyncCall.executeOn(executorService)
}
return isRunning
}
RealCall.kt(AsyncCall 是 RealCall 的 inner class)
/**
* Attempt to enqueue this async call on [executorService]. This will attempt to clean up
* if the executor has been shut down by reporting the call as failed.
*/
fun executeOn(executorService: ExecutorService) {
client.dispatcher.assertThreadDoesntHoldLock()
var success = false
try {
// 执行 AsyncCall(是个 Runnable)
executorService.execute(this)
success = true
} catch (e: RejectedExecutionException) {
val ioException = InterruptedIOException("executor rejected")
ioException.initCause(e)
noMoreExchanges(ioException)
// 线程池任务满了,拒绝执行,抛异常直接回调失败
responseCallback.onFailure(this@RealCall, ioException)
} finally {
if (!success) {
client.dispatcher.finished(this) // This call is no longer running!
}
}
}
override fun run() {
threadName("OkHttp ${redactedUrl()}") {
var signalledCallback = false
timeout.enter()
try {
// 也是通过责任链 getResponseWithInterceptorChain
val response = getResponseWithInterceptorChain()
signalledCallback = true
// 通过 responseCallback 将 response 返回
responseCallback.onResponse(this@RealCall, response)
} catch (e: IOException) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log("Callback failure for ${toLoggableString()}", Platform.INFO, e)
} else {
// 异常回调
responseCallback.onFailure(this@RealCall, e)
}
} catch (t: Throwable) {
cancel()
if (!signalledCallback) {
val canceledException = IOException("canceled due to $t")
canceledException.addSuppressed(t)
// 异常回调
responseCallback.onFailure(this@RealCall, canceledException)
}
throw t
} finally {
client.dispatcher.finished(this)
}
}
}
可以看到,异步调用是通过线程池执行 AsyncCall 这个 Runnable 开启责任链的,然后责任链拿到返回结果后再通过 responseCallback 以回调的形式将结果返回。同步调用没有开线程去请求,如果在 Android 使用的话,需要手动开个线程去执行。
责任链环节
同步请求和异步请求最终都会调用 getResponseWithInterceptorChain 进入到责任链环节建立连接并发起请求
RealCall.kt
// ...
/**
* 这个方法中使用了传入的拦截器和一些默认拦截器
* 然后构造出责任链实例进行处理(使用到责任链模式)
* 每个拦截器负责相应的功能,整个请求过程就是通过一个个拦截器来使得请求完整
* 并在服务器返回时,经过一个个拦截器处理后返回 Response
*/
@Throws(IOException::class)
internal fun getResponseWithInterceptorChain(): Response {
// Build a full stack of interceptors.
// 创建一个拦截器集合
val interceptors = mutableListOf<Interceptor>()
// 添加自定义的拦截器(在创建 OkHttpClient 时可以传入)
// 可以配置公共参数,在请求之前
interceptors += client.interceptors
// 添加重试与重定向拦截器
// 网络请求出错或服务器返回 301、302,会自动进行重定向
interceptors += RetryAndFollowUpInterceptor(client)
// 添加桥拦截器
// 拼接成一个标准的 Http 协议请求,请求行,Header,Body 等
interceptors += BridgeInterceptor(client.cookieJar)
// 添加缓存拦截器
// 根据 Header 进行网络缓存
interceptors += CacheInterceptor(client.cache)
// 添加连接拦截器
// 开启一个目标服务器的连接
interceptors += ConnectInterceptor
if (!forWebSocket) {
// 添加自定义的网络拦截器
// 在请求结果返回时,对接口数据进行处理,如日志
interceptors += client.networkInterceptors
}
// 添加服务器请求拦截器,请求服务器
interceptors += CallServerInterceptor(forWebSocket)
// 构建责任链
// call 当前 RealCall 实例
// interceptors 当前拦截器集合
// index 当前拦截器集合索引
// request 原始请求参数(未经过拦截器处理的)
// 剩下的三个是超时时间(都有默认值)
val chain = RealInterceptorChain(
call = this,
interceptors = interceptors,
index = 0,
exchange = null,
request = originalRequest,
connectTimeoutMillis = client.connectTimeoutMillis,
readTimeoutMillis = client.readTimeoutMillis,
writeTimeoutMillis = client.writeTimeoutMillis
)
var calledNoMoreExchanges = false
try {
// 处理责任链中的拦截器
val response = chain.proceed(originalRequest)
// 异常判断
if (isCanceled()) {
response.closeQuietly()
throw IOException("Canceled")
}
return response
} catch (e: IOException) {
calledNoMoreExchanges = true
throw noMoreExchanges(e) as Throwable
} finally {
if (!calledNoMoreExchanges) {
noMoreExchanges(null)
}
}
}
//...
RealInterceptorChain
与远程 web 服务器的连接,能够承载 1 个或多个并发流。
RealInterceptorChain.kt
/**
* Interceptor.Chain 的实现类
*/
class RealInterceptorChain(
internal val call: RealCall,
private val interceptors: List<Interceptor>,
private val index: Int,
internal val exchange: Exchange?,
internal val request: Request,
internal val connectTimeoutMillis: Int,
internal val readTimeoutMillis: Int,
internal val writeTimeoutMillis: Int
) : Interceptor.Chain {
// ...
@Throws(IOException::class)
override fun proceed(request: Request): Response {
check(index < interceptors.size)
calls++
if (exchange != null) {
check(exchange.finder.sameHostAndPort(request.url)) {
"network interceptor ${interceptors[index - 1]} must retain the same host and port"
}
check(calls == 1) {
"network interceptor ${interceptors[index - 1]} must call proceed() exactly once"
}
}
// 1、通过 copy() 拿到下一个 RealInterceptorChain 实例
// copy 函数代码贴在下面
// Call the next interceptor in the chain.
val next = copy(index = index + 1, request = request)
// 2、获取当前拦截器
val interceptor = interceptors[index]
// 3、调用当前拦截器的 intercept(),入参为下一个拦截器
@Suppress("USELESS_ELVIS")
val response = interceptor.intercept(next) ?: throw NullPointerException(
"interceptor $interceptor returned null")
if (exchange != null) {
check(index + 1 >= interceptors.size || next.calls == 1) {
"network interceptor $interceptor must call proceed() exactly once"
}
}
check(response.body != null) { "interceptor $interceptor returned a response with no body" }
return response
}
// ...
internal fun copy(
index: Int = this.index,
exchange: Exchange? = this.exchange,
request: Request = this.request,
connectTimeoutMillis: Int = this.connectTimeoutMillis,
readTimeoutMillis: Int = this.readTimeoutMillis,
writeTimeoutMillis: Int = this.writeTimeoutMillis
) = RealInterceptorChain(call, interceptors, index, exchange, request, connectTimeoutMillis, readTimeoutMillis, writeTimeoutMillis)
}
这段代码里的 1、2、3 步逻辑,先通过 copy() 根据下一个拦截器创建一个新的责任链,从其中 copy 的入参为 index + 1 可以得出这个结论,此时当前 index 并没有被改变,所以第二步取的是当前的拦截器,然后调用当前拦截器的拦截方法,入参为新的责任链,如果拦截方法可以顺利完成的话,那么会返回 Response,否则会在拦截方法中继续处理责任链(也是 Chain#proceed())。那排除掉自定义拦截器,自然默认第一个拦截器是 RetryAndFollowUpInterceptor,下面来看看这里面的 intercept() 做了什么。
RetryAndFollowUpInterceptor
重试与重定向拦截器。
RetryAndFollowUpInterceptor.kt
@Throws(IOException::class)
override fun intercept(chain: Interceptor.Chain): Response {
val realChain = chain as RealInterceptorChain
var request = chain.request
val call = realChain.call
var followUpCount = 0
var priorResponse: Response? = null
var newExchangeFinder = true
var recoveredFailures = listOf<IOException>()
while (true) {
// 进入网络拦截器处理,这个方法在 RealCall 中,目的是创建一个 ExchangeFinder
call.enterNetworkInterceptorExchange(request, newExchangeFinder)
var response: Response
var closeActiveExchange = true
try {
if (call.isCanceled()) {
throw IOException("Canceled")
}
try {
// 执行下一个拦截器,拿到结果后再往下执行
response = realChain.proceed(request)
newExchangeFinder = true
} catch (e: RouteException) {
// 发生 Route 异常,尝试进行恢复
// The attempt to connect via a route failed. The request will not have been sent.
if (!recover(e.lastConnectException, call, request, requestSendStarted = false)) {
throw e.firstConnectException.withSuppressed(recoveredFailures)
} else {
recoveredFailures += e.firstConnectException
}
newExchangeFinder = false
continue
} catch (e: IOException) {
// 发生 IO 异常,尝试进行恢复
// An attempt to communicate with a server failed. The request may have been sent.
if (!recover(e, call, request, requestSendStarted = e !is ConnectionShutdownException)) {
throw e.withSuppressed(recoveredFailures)
} else {
recoveredFailures += e
}
newExchangeFinder = false
continue
}
// 构建 budy 为空的响应体
// Attach the prior response if it exists. Such responses never have a body.
if (priorResponse != null) {
response = response.newBuilder()
.priorResponse(priorResponse.newBuilder()
.body(null)
.build())
.build()
}
// call.interceptorScopedExchange 在数据流结束的时候会返回 null
val exchange = call.interceptorScopedExchange
// 检查是否需要重定向,不需要则 followup 为 null
val followUp = followUpRequest(response, exchange)
if (followUp == null) {
if (exchange != null && exchange.isDuplex) {
call.timeoutEarlyExit()
}
closeActiveExchange = false
// 不需要重定向,并且数据流正常结束了,返回之前的 response
return response
}
val followUpBody = followUp.body
if (followUpBody != null && followUpBody.isOneShot()) {
closeActiveExchange = false
// 最多需要一次 writeTo 且只传输一次,则返回响应体
return response
}
// 关闭资源
response.body?.closeQuietly()
// 重定向次数大于最大值,抛出异常
if (++followUpCount > MAX_FOLLOW_UPS) {
throw ProtocolException("Too many follow-up requests: $followUpCount")
}
// 循环判断
request = followUp
priorResponse = response
} finally {
// 退出网络拦截器处理
call.exitNetworkInterceptorExchange(closeActiveExchange)
}
}
}
RealCall.kt
/**
* 创建 ExchangeFinder 实例
*/
fun enterNetworkInterceptorExchange(request: Request, newExchangeFinder: Boolean) {
check(interceptorScopedExchange == null)
synchronized(this) {
check(!responseBodyOpen) {
"cannot make a new request because the previous response is still open: " +
"please call response.close()"
}
check(!requestBodyOpen)
}
if (newExchangeFinder) {
this.exchangeFinder = ExchangeFinder(
connectionPool,
createAddress(request.url),
this,
eventListener
)
}
}
上面的代码中,RetryAndFollowUpInterceptor 这个拦截器首先会去创建 ExchangeFinder 实例,然后往下执行,其实就到了下一个拦截器了,后面的逻辑是在下一个拦截器处理后再进行的,那按照默认拦截器的添加顺序,到 BridgeInterceptor 了,因为在 realChain.proceed(request) 这行代码中,调用的依然是 RealInterceptorChain#proceed 的逻辑,拿到下一个拦截器,作为当前拦截器拦截方法的入参,因此直接定位到 BridgeInterceptor#intercept
BridgeInterceptor
桥拦截器,应用程序代码到网络代码的桥梁,首先根据用户请求构建网络请求,然后继续调用网络,最后根据网络响应构建用户响应。
BridgeInterceptor.kt
@Throws(IOException::class)
override fun intercept(chain: Interceptor.Chain): Response {
// 这个 request 还是原始的 request
val userRequest = chain.request()
val requestBuilder = userRequest.newBuilder()
// 拼接请求体
val body = userRequest.body
if (body != null) {
val contentType = body.contentType()
if (contentType != null) {
requestBuilder.header("Content-Type", contentType.toString())
}
val contentLength = body.contentLength()
if (contentLength != -1L) {
requestBuilder.header("Content-Length", contentLength.toString())
requestBuilder.removeHeader("Transfer-Encoding")
} else {
requestBuilder.header("Transfer-Encoding", "chunked")
requestBuilder.removeHeader("Content-Length")
}
}
// 拼接请求头
if (userRequest.header("Host") == null) {
requestBuilder.header("Host", userRequest.url.toHostHeader())
}
if (userRequest.header("Connection") == null) {
requestBuilder.header("Connection", "Keep-Alive")
}
// If we add an "Accept-Encoding: gzip" header field we're responsible for also decompressing
// the transfer stream.
var transparentGzip = false
if (userRequest.header("Accept-Encoding") == null && userRequest.header("Range") == null) {
transparentGzip = true
requestBuilder.header("Accept-Encoding", "gzip")
}
val cookies = cookieJar.loadForRequest(userRequest.url)
if (cookies.isNotEmpty()) {
requestBuilder.header("Cookie", cookieHeader(cookies))
}
if (userRequest.header("User-Agent") == null) {
requestBuilder.header("User-Agent", userAgent)
}
// 这个会进入下一个拦截器,将组装好的请求体作为入参,拿到网络响应后
val networkResponse = chain.proceed(requestBuilder.build())
// 处理 cookie 信息(这个扩展里会判断 NO_COOKIES 的话,直接 return,代码就不拷了)
cookieJar.receiveHeaders(userRequest.url, networkResponse.headers)
// 处理服务器返回的响应,将其转换为用户可用的响应
val responseBuilder = networkResponse.newBuilder()
.request(userRequest)
if (transparentGzip &&
"gzip".equals(networkResponse.header("Content-Encoding"), ignoreCase = true) &&
networkResponse.promisesBody()) {
val responseBody = networkResponse.body
if (responseBody != null) {
val gzipSource = GzipSource(responseBody.source())
val strippedHeaders = networkResponse.headers.newBuilder()
.removeAll("Content-Encoding")
.removeAll("Content-Length")
.build()
responseBuilder.headers(strippedHeaders)
val contentType = networkResponse.header("Content-Type")
responseBuilder.body(RealResponseBody(contentType, -1L, gzipSource.buffer()))
}
}
return responseBuilder.build()
}
BridgeInterceptor 主要的工作就是将开发者传入的网络请求信息进行转换为实际的 HTTP 请求,以及将 HTTP 响应转换为开发者能够使用的信息。老套路,下一个就该 CacheInterceptor 了,直接看看他的 intercept
CacheInterceptor
缓存拦截器,处理来自缓存的请求并将响应写入缓存(用到了策略模式)。
CacheInterceptor.kt
@Throws(IOException::class)
override fun intercept(chain: Interceptor.Chain): Response {
// 拿到当前的 RealCall 实例
val call = chain.call()
// 这个 cache 是 DiskLruCache(最近最少使用),key 是请求的 url,返回 Response 实例
val cacheCandidate = cache?.get(chain.request())
val now = System.currentTimeMillis()
// 缓存策略,用于判断使用缓存还是使用网络请求,或者都用
val strategy = CacheStrategy.Factory(now, chain.request(), cacheCandidate).compute()
val networkRequest = strategy.networkRequest
val cacheResponse = strategy.cacheResponse
cache?.trackResponse(strategy)
val listener = (call as? RealCall)?.eventListener ?: EventListener.NONE
// 有缓存,但策略中不使用,则释放缓存资源
if (cacheCandidate != null && cacheResponse == null) {
// The cache candidate wasn't applicable. Close it.
cacheCandidate.body?.closeQuietly()
}
// 不使用网络请求,也不使用缓存,直接返回失败的响应
// If we're forbidden from using the network and the cache is insufficient, fail.
if (networkRequest == null && cacheResponse == null) {
return Response.Builder()
.request(chain.request())
.protocol(Protocol.HTTP_1_1)
.code(HTTP_GATEWAY_TIMEOUT)
.message("Unsatisfiable Request (only-if-cached)")
.body(EMPTY_RESPONSE)
.sentRequestAtMillis(-1L)
.receivedResponseAtMillis(System.currentTimeMillis())
.build().also {
listener.satisfactionFailure(call, it)
}
}
// 策略中不使用网络请求,则说明用的是缓存,直接返回缓存
// If we don't need the network, we're done.
if (networkRequest == null) {
return cacheResponse!!.newBuilder()
.cacheResponse(stripBody(cacheResponse))
.build().also {
listener.cacheHit(call, it)
}
}
// 回调缓存的监听
if (cacheResponse != null) {
listener.cacheConditionalHit(call, cacheResponse)
} else if (cache != null) {
listener.cacheMiss(call)
}
var networkResponse: Response? = null
try {
// 执行下一个拦截器(ConnectInterceptor)进行网络请求,返回网络的响应
networkResponse = chain.proceed(networkRequest)
} finally {
// 如果发生了 IO 或者其它异常,为了不泄漏缓存体,需要释放资源
// If we're crashing on I/O or otherwise, don't leak the cache body.
if (networkResponse == null && cacheCandidate != null) {
cacheCandidate.body?.closeQuietly()
}
}
// 如果策略中使用缓存,并且响应码为 304(无改变,无需传输内容),则返回缓存
// If we have a cache response too, then we're doing a conditional get.
if (cacheResponse != null) {
if (networkResponse?.code == HTTP_NOT_MODIFIED) {
val response = cacheResponse.newBuilder()
.headers(combine(cacheResponse.headers, networkResponse.headers))
.sentRequestAtMillis(networkResponse.sentRequestAtMillis)
.receivedResponseAtMillis(networkResponse.receivedResponseAtMillis)
.cacheResponse(stripBody(cacheResponse))
.networkResponse(stripBody(networkResponse))
.build()
networkResponse.body!!.close()
// Update the cache after combining headers but before stripping the
// Content-Encoding header (as performed by initContentStream()).
cache!!.trackConditionalCacheHit()
// 更新缓存
cache.update(cacheResponse, response)
return response.also {
listener.cacheHit(call, it)
}
} else {
cacheResponse.body?.closeQuietly()
}
}
// 根据网络响应构建响应体
val response = networkResponse!!.newBuilder()
.cacheResponse(stripBody(cacheResponse))
.networkResponse(stripBody(networkResponse))
.build()
if (cache != null) {
if (response.promisesBody() && CacheStrategy.isCacheable(response, networkRequest)) {
// 将请求返回的结果存进缓存
// Offer this request to the cache.
val cacheRequest = cache.put(response)
return cacheWritingResponse(cacheRequest, response).also {
if (cacheResponse != null) {
// This will log a conditional cache miss only.
listener.cacheMiss(call)
}
}
}
if (HttpMethod.invalidatesCache(networkRequest.method)) {
try {
cache.remove(networkRequest)
} catch (_: IOException) {
// The cache cannot be written.
}
}
}
return response
}
CacheInterceptor 实现了缓存的读取和存储,当网络请求的时候执行缓存拦截器的时候,会根据缓存策略去判断是否需要使用缓存、是否使用网络请求数据,如果使用缓存并且有缓存的话会直接返回缓存,没有则会执行后面的拦截器(ConnectInterceptor)继续请求网络,请求成功回将请求到的数据缓存起来。
ConnectInterceptor
连接拦截器,打开与目标服务器的连接并继续下一个拦截器,网络可能可用于返回的响应或使用条件 GET 验证缓存的响应。
ConnectInterceptor.kt
@Throws(IOException::class)
override fun intercept(chain: Interceptor.Chain): Response {
val realChain = chain as RealInterceptorChain
// 调用 RealCall#initExchange,就看看这个方法的逻辑,怎么建立的连接
val exchange = realChain.call.initExchange(chain)
val connectedChain = realChain.copy(exchange = exchange)
// 执行下一个拦截器(不考虑 forWebSocket,是 CallServerInterceptor)
return connectedChain.proceed(realChain.request)
}
RealCall.kt
internal fun initExchange(chain: RealInterceptorChain): Exchange {
synchronized(this) {
check(expectMoreExchanges) { "released" }
check(!responseBodyOpen)
check(!requestBodyOpen)
}
// 这个取的就是在 RetryAndFollowUpInterceptor 中创建的 ExchangeFinder
val exchangeFinder = this.exchangeFinder!!
// 调用 find 方法
val codec = exchangeFinder.find(client, chain)
val result = Exchange(this, eventListener, exchangeFinder, codec)
this.interceptorScopedExchange = result
this.exchange = result
synchronized(this) {
this.requestBodyOpen = true
this.responseBodyOpen = true
}
if (canceled) throw IOException("Canceled")
return result
}
ExchangeFinder.kt
fun find(
client: OkHttpClient,
chain: RealInterceptorChain
): ExchangeCodec {
try {
// 调用本身的 findHealthyConnection
val resultConnection = findHealthyConnection(
connectTimeout = chain.connectTimeoutMillis,
readTimeout = chain.readTimeoutMillis,
writeTimeout = chain.writeTimeoutMillis,
pingIntervalMillis = client.pingIntervalMillis,
connectionRetryEnabled = client.retryOnConnectionFailure,
doExtensiveHealthChecks = chain.request.method != "GET"
)
return resultConnection.newCodec(client, chain)
} catch (e: RouteException) {
trackFailure(e.lastConnectException)
throw e
} catch (e: IOException) {
trackFailure(e)
throw RouteException(e)
}
}
@Throws(IOException::class)
private fun findHealthyConnection(
connectTimeout: Int,
readTimeout: Int,
writeTimeout: Int,
pingIntervalMillis: Int,
connectionRetryEnabled: Boolean,
doExtensiveHealthChecks: Boolean
): RealConnection {
while (true) {
// 调用本身的 findConnection
val candidate = findConnection(
connectTimeout = connectTimeout,
readTimeout = readTimeout,
writeTimeout = writeTimeout,
pingIntervalMillis = pingIntervalMillis,
connectionRetryEnabled = connectionRetryEnabled
)
// Confirm that the connection is good.
if (candidate.isHealthy(doExtensiveHealthChecks)) {
return candidate
}
// If it isn't, take it out of the pool.
candidate.noNewExchanges()
// Make sure we have some routes left to try. One example where we may exhaust all the routes
// would happen if we made a new connection and it immediately is detected as unhealthy.
if (nextRouteToTry != null) continue
val routesLeft = routeSelection?.hasNext() ?: true
if (routesLeft) continue
val routesSelectionLeft = routeSelector?.hasNext() ?: true
if (routesSelectionLeft) continue
throw IOException("exhausted all routes")
}
}
@Throws(IOException::class)
private fun findConnection(
connectTimeout: Int,
readTimeout: Int,
writeTimeout: Int,
pingIntervalMillis: Int,
connectionRetryEnabled: Boolean
): RealConnection {
if (call.isCanceled()) throw IOException("Canceled")
// 获取 RealCall 里的连接并尝试重用
// Attempt to reuse the connection from the call.
val callConnection = call.connection // This may be mutated by releaseConnectionNoEvents()!
if (callConnection != null) {
var toClose: Socket? = null
synchronized(callConnection) {
if (callConnection.noNewExchanges || !sameHostAndPort(callConnection.route().address.url)) {
toClose = call.releaseConnectionNoEvents()
}
}
// 连接未被释放,则重用
// If the call's connection wasn't released, reuse it. We don't call connectionAcquired() here
// because we already acquired it.
if (call.connection != null) {
check(toClose == null)
return callConnection
}
// 连接已被释放则关闭 socket 并回调事件
// The call's connection was released.
toClose?.closeQuietly()
eventListener.connectionReleased(call, callConnection)
}
// 创建新的连接需要刷新计数字段
// We need a new connection. Give it fresh stats.
refusedStreamCount = 0
connectionShutdownCount = 0
otherFailureCount = 0
// 尝试从连接池(RealConnectionPool)中获取连接
// 这里会判断连接是否可以被分配传送到指定地址
// 判断后最终会执行 RealCall#acquireConnectionNoEvents
// 这个方法判断拿到的 connection 会判断是否持有锁和判空
// 通过判断最后会赋值到 RealCall#connection 中
// RealCall 会以弱引用的形式被添加到 RealConnection#calls 中
// RealConnection 会记录当前连接的请求
// 此时没有路由
// Attempt to get a connection from the pool.
if (connectionPool.callAcquirePooledConnection(address, call, null, false)) {
val result = call.connection!!
// 成功后会回调,获取连接成功
eventListener.connectionAcquired(call, result)
return result
}
// 找合适的路由地址,先判断有没有已标记的,没有就尝试拿到一个新的路由
// Nothing in the pool. Figure out what route we'll try next.
val routes: List<Route>?
val route: Route
if (nextRouteToTry != null) {
// Use a route from a preceding coalesced connection.
routes = null
route = nextRouteToTry!!
nextRouteToTry = null
} else if (routeSelection != null && routeSelection!!.hasNext()) {
// Use a route from an existing route selection.
routes = null
route = routeSelection!!.next()
} else {
// Compute a new route selection. This is a blocking operation!
var localRouteSelector = routeSelector
if (localRouteSelector == null) {
localRouteSelector = RouteSelector(address, call.client.routeDatabase, call, eventListener)
this.routeSelector = localRouteSelector
}
val localRouteSelection = localRouteSelector.next()
routeSelection = localRouteSelection
routes = localRouteSelection.routes
if (call.isCanceled()) throw IOException("Canceled")
// 拿到路由地址列表后,再尝试找连接,如果找到直接返回
// Now that we have a set of IP addresses, make another attempt at getting a connection from
// the pool. We have a better chance of matching thanks to connection coalescing.
if (connectionPool.callAcquirePooledConnection(address, call, routes, false)) {
val result = call.connection!!
eventListener.connectionAcquired(call, result)
return result
}
route = localRouteSelection.next()
}
// 找不到连接,则会根据路由新建一个 RealConnection
// Connect. Tell the call about the connecting call so async cancels work.
val newConnection = RealConnection(connectionPool, route)
call.connectionToCancel = newConnection
try {
// 执行连接,是 RealConnection#connect
newConnection.connect(
connectTimeout,
readTimeout,
writeTimeout,
pingIntervalMillis,
connectionRetryEnabled,
call,
eventListener
)
} finally {
call.connectionToCancel = null
}
// 记录路由
call.client.routeDatabase.connected(newConnection.route())
// If we raced another call connecting to this host, coalesce the connections. This makes for 3
// different lookups in the connection pool!
if (connectionPool.callAcquirePooledConnection(address, call, routes, true)) {
val result = call.connection!!
nextRouteToTry = route
newConnection.socket().closeQuietly()
eventListener.connectionAcquired(call, result)
return result
}
synchronized(newConnection) {
connectionPool.put(newConnection)
call.acquireConnectionNoEvents(newConnection)
}
eventListener.connectionAcquired(call, newConnection)
return newConnection
}
RealConnection.kt
fun connect(
connectTimeout: Int,
readTimeout: Int,
writeTimeout: Int,
pingIntervalMillis: Int,
connectionRetryEnabled: Boolean,
call: Call,
eventListener: EventListener
) {
check(protocol == null) { "already connected" }
var routeException: RouteException? = null
val connectionSpecs = route.address.connectionSpecs
val connectionSpecSelector = ConnectionSpecSelector(connectionSpecs)
// HTTP 的请求判断
if (route.address.sslSocketFactory == null) {
if (ConnectionSpec.CLEARTEXT !in connectionSpecs) {
throw RouteException(UnknownServiceException(
"CLEARTEXT communication not enabled for client"))
}
val host = route.address.url.host
if (!Platform.get().isCleartextTrafficPermitted(host)) {
throw RouteException(UnknownServiceException(
"CLEARTEXT communication to $host not permitted by network security policy"))
}
} else {
if (Protocol.H2_PRIOR_KNOWLEDGE in route.address.protocols) {
throw RouteException(UnknownServiceException(
"H2_PRIOR_KNOWLEDGE cannot be used with HTTPS"))
}
}
while (true) {
try {
if (route.requiresTunnel()) {
// 返回通过 HTTP 代理创建 TLS 隧道的请求(未加密地发送到代理服务器)
// 默认使用 HTTP_1_1
// 先通过建立连接通道(Proxy-Connection: Keep-Alive),保持长连接
// 调用链: createTunnelRequest -> connectSocket -> Platform.get().connectSocket -> socket.connect() -> SocketImpl.connect()
// 最终是通过 Socket 进行连接,具体代码就不拷贝了,可以自行看看
connectTunnel(connectTimeout, readTimeout, writeTimeout, call, eventListener)
if (rawSocket == null) {
// We were unable to connect the tunnel but properly closed down our resources.
break
}
} else {
// 直接连接 socket 处理 HTTP 的请求连接
connectSocket(connectTimeout, readTimeout, call, eventListener)
}
// 建立协议
// 会先判断 sslSocketFactory 是否为空,为空的话就是普通的 HTTP 请求
// 再判断 HTTP 版本号
// 是否使用的是 HTTP_2 协议如果是会通过 startHttp2 执行请求
// 否则默认还是使用 HTTP_1_1 协议
// 最终通过 connectTls 建立 TLS 连接
establishProtocol(connectionSpecSelector, pingIntervalMillis, call, eventListener)
// 回调连接结束
eventListener.connectEnd(call, route.socketAddress, route.proxy, protocol)
break
} catch (e: IOException) {
socket?.closeQuietly()
rawSocket?.closeQuietly()
socket = null
rawSocket = null
source = null
sink = null
handshake = null
protocol = null
http2Connection = null
allocationLimit = 1
// 回调连接失败
eventListener.connectFailed(call, route.socketAddress, route.proxy, null, e)
// 异常分发
if (routeException == null) {
routeException = RouteException(e)
} else {
routeException.addConnectException(e)
}
if (!connectionRetryEnabled || !connectionSpecSelector.connectionFailed(e)) {
throw routeException
}
}
}
if (route.requiresTunnel() && rawSocket == null) {
throw RouteException(ProtocolException(
"Too many tunnel connections attempted: $MAX_TUNNEL_ATTEMPTS"))
}
idleAtNs = System.nanoTime()
}
@Throws(IOException::class)
private fun connectTls(connectionSpecSelector: ConnectionSpecSelector) {
val address = route.address
val sslSocketFactory = address.sslSocketFactory
var success = false
var sslSocket: SSLSocket? = null
try {
// 在原始 socket(前面创建的)上通过 sslSocketFactory 包一层
// Create the wrapper over the connected socket.
sslSocket = sslSocketFactory!!.createSocket(
rawSocket, address.url.host, address.url.port, true /* autoClose */) as SSLSocket
// 配置 socket 密码、TLS 版本和扩展
// Configure the socket's ciphers, TLS versions, and extensions.
val connectionSpec = connectionSpecSelector.configureSecureSocket(sslSocket)
if (connectionSpec.supportsTlsExtensions) {
Platform.get().configureTlsExtensions(sslSocket, address.url.host, address.protocols)
}
// 开始握手
// Force handshake. This can throw!
sslSocket.startHandshake()
// block for session establishment
val sslSocketSession = sslSocket.session
val unverifiedHandshake = sslSocketSession.handshake()
// 验证目标主机是否可以接受套接字的证书
// Verify that the socket's certificates are acceptable for the target host.
if (!address.hostnameVerifier!!.verify(address.url.host, sslSocketSession)) {
val peerCertificates = unverifiedHandshake.peerCertificates
if (peerCertificates.isNotEmpty()) {
val cert = peerCertificates[0] as X509Certificate
throw SSLPeerUnverifiedException("""
|Hostname ${address.url.host} not verified:
| certificate: ${CertificatePinner.pin(cert)}
| DN: ${cert.subjectDN.name}
| subjectAltNames: ${OkHostnameVerifier.allSubjectAltNames(cert)}
""".trimMargin())
} else {
throw SSLPeerUnverifiedException(
"Hostname ${address.url.host} not verified (no certificates)")
}
}
// 返回地址的证书 pinner,如果不是 HTTPS 地址,则返回 null
val certificatePinner = address.certificatePinner!!
// 根据未验证的 TLS 握手记录新建一个 TLS 握手记录
handshake = Handshake(unverifiedHandshake.tlsVersion, unverifiedHandshake.cipherSuite,
unverifiedHandshake.localCertificates) {
certificatePinner.certificateChainCleaner!!.clean(unverifiedHandshake.peerCertificates,
address.url.host)
}
// 检查证书
// Check that the certificate pinner is satisfied by the certificates presented.
certificatePinner.check(address.url.host) {
handshake!!.peerCertificates.map { it as X509Certificate }
}
// 成功,根据平台选择对应的应用层协议
// Success! Save the handshake and the ALPN protocol.
val maybeProtocol = if (connectionSpec.supportsTlsExtensions) {
Platform.get().getSelectedProtocol(sslSocket)
} else {
null
}
socket = sslSocket
source = sslSocket.source().buffer()
sink = sslSocket.sink().buffer()
// 找不到默认就是 HTTP1.1
protocol = if (maybeProtocol != null) Protocol.get(maybeProtocol) else Protocol.HTTP_1_1
success = true
} finally {
// 释放资源
if (sslSocket != null) {
Platform.get().afterHandshake(sslSocket)
}
if (!success) {
sslSocket?.closeQuietly()
}
}
}
ConnectInterceptor 主要工作是判断当前连接是否可用,可用就直接返回,不可用就会从连接池中获取可用连接,如果找不到就切换不同的路由再次从连接池中获取可用的连接,如果还是没找到的话,就重新创建一个新的连接,进行 TLS 和 TCP 握手,最终将新创建的连接放入连接池中。 在连接创建之前,OkHttp 还会判断 HTTP 连接是否需要隧道连接,如果需要的话就添加相应的属性 RealConnection#createTunnelRequest,不需要则直接进行 socket 连接。 在建立协议的过程中,会判断是否为 HTTPS 的连接,不是则正常连接,是会先包一层 TLS,再进行连接。 最后就还有一个 CallServerInterceptor,请求服务器拦截器。
CallServerInterceptor
访问服务器拦截器,对服务器进行网络调用,是链中最后一个拦截器。
CallServerInterceptor.kt
@Throws(IOException::class)
override fun intercept(chain: Interceptor.Chain): Response {
val realChain = chain as RealInterceptorChain
// exchange 中 HTTP1.1 codec 对应 Http1ExchangeCodec
// HTTP2 codec 对应 Http2ExchangeCodec
// 封装的是创建、写入、刷新等方法
val exchange = realChain.exchange!!
val request = realChain.request
val requestBody = request.body
val sentRequestMillis = System.currentTimeMillis()
var invokeStartEvent = true
var responseBuilder: Response.Builder? = null
var sendRequestException: IOException? = null
try {
// 写入请求头
exchange.writeRequestHeaders(request)
// 有请求体则写入(主要是写入和刷新逻辑),否则按没有请求体进行请求
if (HttpMethod.permitsRequestBody(request.method) && requestBody != null) {
// If there's a "Expect: 100-continue" header on the request, wait for a "HTTP/1.1 100
// Continue" response before transmitting the request body. If we don't get that, return
// what we did get (such as a 4xx response) without ever transmitting the request body.
if ("100-continue".equals(request.header("Expect"), ignoreCase = true)) {
exchange.flushRequest()
responseBuilder = exchange.readResponseHeaders(expectContinue = true)
exchange.responseHeadersStart()
invokeStartEvent = false
}
if (responseBuilder == null) {
if (requestBody.isDuplex()) {
// Prepare a duplex body so that the application can send a request body later.
exchange.flushRequest()
val bufferedRequestBody = exchange.createRequestBody(request, true).buffer()
requestBody.writeTo(bufferedRequestBody)
} else {
// Write the request body if the "Expect: 100-continue" expectation was met.
val bufferedRequestBody = exchange.createRequestBody(request, false).buffer()
requestBody.writeTo(bufferedRequestBody)
bufferedRequestBody.close()
}
} else {
exchange.noRequestBody()
if (!exchange.connection.isMultiplexed) {
// If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection
// from being reused. Otherwise we're still obligated to transmit the request body to
// leave the connection in a consistent state.
exchange.noNewExchangesOnConnection()
}
}
} else {
exchange.noRequestBody()
}
// 如果没有请求体,那就请求刷新到底层 socket 并发出不再传输字节的信号
if (requestBody == null || !requestBody.isDuplex()) {
exchange.finishRequest()
}
} catch (e: IOException) {
// 处理 IO 异常
if (e is ConnectionShutdownException) {
throw e // No request was sent so there's no response to read.
}
if (!exchange.hasFailure) {
throw e // Don't attempt to read the response; we failed to send the request.
}
sendRequestException = e
}
try {
// 处理响应
if (responseBuilder == null) {
// 解析来自 HTTP 传输的响应头的字节并返回 Response.Builder
responseBuilder = exchange.readResponseHeaders(expectContinue = false)!!
if (invokeStartEvent) {
exchange.responseHeadersStart()
invokeStartEvent = false
}
}
// 拿到响应信息,记录 HTTP 响应码
var response = responseBuilder
.request(request)
.handshake(exchange.connection.handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build()
var code = response.code
if (code == 100) {
// 如果收到 100(继续完成请求的话)就再解析一次
// Server sent a 100-continue even though we did not request one. Try again to read the
// actual response status.
responseBuilder = exchange.readResponseHeaders(expectContinue = false)!!
if (invokeStartEvent) {
exchange.responseHeadersStart()
}
response = responseBuilder
.request(request)
.handshake(exchange.connection.handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build()
code = response.code
}
// 解析头部信息结束
exchange.responseHeadersEnd(response)
// 获取响应体
response = if (forWebSocket && code == 101) {
// Connection is upgrading, but we need to ensure interceptors see a non-null response body.
response.newBuilder()
.body(EMPTY_RESPONSE)
.build()
} else {
response.newBuilder()
.body(exchange.openResponseBody(response))
.build()
}
// 根据响应码做对应的处理
if ("close".equals(response.request.header("Connection"), ignoreCase = true) ||
"close".equals(response.header("Connection"), ignoreCase = true)) {
exchange.noNewExchangesOnConnection()
}
if ((code == 204 || code == 205) && response.body?.contentLength() ?: -1L > 0L) {
throw ProtocolException(
"HTTP $code had non-zero Content-Length: ${response.body?.contentLength()}")
}
// 没问题就返回
return response
} catch (e: IOException) {
// IO 异常处理
if (sendRequestException != null) {
sendRequestException.addSuppressed(e)
throw sendRequestException
}
throw e
}
}
这里有提到的 Http1ExchangeCodec 和 Http2ExchangeCodec 都是用于流读写的,根据 HTTP 版本的不同进行区分使用,BufferedSink(输出流)和 BufferedSource(输入流)是由 okio 提供的工具,在这里主要用于写入请求头和请求体,读取响应头和响应体。 看完这部分的代码,可以知道 CallServerInterceptor 主要是给服务器发起请求并获取数据的,也是在默认的拦截器中最后一个拦截器,获取到服务器数据后,会直接返回给上一个拦截器。责任链最终还是会回到 RetryAndFollowupInterceptor 中返回,而 getResponseWithInterceptorChain 这个方法就能拿到 response,再在同步方法中返回这个 response,整个调用链就完成了。
源码篇小结
API 总结
OkHttpClient: Call 的工厂,可用于发送 HTTP 请求并获取其响应 Request: HTTP 请求 RealCall: OkHttp 的应用层和网络层之间的桥梁(包含高级应用层的连接、请求、响应和流) RealCall.AsyncCall: 是个 Runnable,用于处理异步请求 Dispatcher: 用于执行请求的策略 RealInterceptorChain: 具体的拦截器链,承载整个拦截器链,最后是网络调用者(用于应用程序拦截器,exchange 必须为空,用于网络拦截器,exchange 必须为非空) RetryAndFollowUpInterceptor: 重试与重定向拦截器 ExchangeFinder: 尝试查找交换的连接以及随后的任何重试策略(主要用于建立连接) BridgeInterceptor: 桥拦截器,应用程序代码到网络代码的桥梁,首先根据用户请求构建网络请求,然后继续调用网络,最后根据网络响应构建用户响应 CacheInterceptor: 缓存拦截器,处理来自缓存的请求并将响应写入缓存 ConnectInterceptor: 连接拦截器,打开与目标服务器的连接并继续下一个拦截器,网络可能可用于返回的响应或使用条件 GET 验证缓存的响应 RealConnection: 与远程 web 服务器的连接,能够承载 1 个或多个并发流。连接的生命周期有两个阶段。 1、在连接时,连接由使用单线程的单个调用拥有,这个阶段,连接不是共享的,也不需要锁定 2、连接后,连接共享到连接池,此阶段,必须通过在连接上持有锁来保护对连接状态的访问 RealConnectionPool: 连接池,维护连接队列(ConcurrentLinkedQueue)和清理队列(TaskQueue) CallServerInterceptor: 访问服务器拦截器,对服务器进行网络调用,是链中最后一个拦截器 Http1ExchangeCodec: 用于发送 HTTP/1.1 消息的套接字连接。严格执行以下生命周期。 1、发送请求头(writeRequest) 2、打开一个接收器来写入请求体 (newKnownLengthSink 或 newChunkedSink) 3、写入然后关闭该接收器 4、读取响应头(readResponseHeaders) 5、打开源已读取响应正文(newFixedLengthSource 或 newChunkedSource 或 newUnknownLengthSource) 6、读取并关闭该资源 没有请求正文的会跳过创建和关闭请求征文 没有响应正文的可以调用 newFixedLengthSource(0) 且可以跳过读取和关闭该源 Http2ExchangeCodec: 使用 HTTP/2 帧编码请求和响应
调用流程
同步调用 1、通过构造 OkHttpClient 和 Request 构造出 RealCall 实例 2、通过 RealCall#execute() 开始进行同步调用 3、通过 Dispatcher#executed() 将调用存放到同步调用队列(runningSyncCalls,实际是 ArrayQueue)中 3、通过 RealCall#getResponseWithInterceptorChain 开始进入责任链进行网络请求 异步调用 1、通过构造 OkHttpClient 和 Request 构造出 RealCall 实例 2、通过 RealCall#enqueue() 开始进行异步调用 3、通过 responseCallback(Callback)实例化 AsyncCall 并将他传入 Dispatcher#enqueue() 4、通过 Dispatcher#promoteAndExecute() 遍历集合中的 AsyncCall,并以此执行 AsyncCall#executeOn(),并把创建的线程池作为参数传递进去 5、调用线程池的 execute(),执行 AsyncCall#run() 6、在 AsyncCall#run() 中通过 RealCall#getResponseWithInterceptorChain() 开始进入责任链进行网络请求,并通过 responseCallback 进行回调,请求正常回调 onResponse(),出现异常回调 onFailure()
问题
1、OkHttp 实现网络请求的方式 OkHttp 实际上是通过 Socket 进行网络连接的,会根据配置先判断是否需要开启代理隧道(目的是利用 HTTP 来代理请求 HTTPS),需要则开启(connectTunnel)否则会直接建立 TCP 连接(connectSocket)。无论是否需要开启隧道,都会建立一个 TCP 连接(都会调用 connectSocket)。最后会调用 Platform.get().connectSocket()(Socket#connect())打开一个 TCP 连接
2、为什么 response.body().string() 只能调用一次 通过 source 拿到字节流后,会调用 closeQuietly() 执行关闭,所以只能用一次,可以缓存一份或者自定义拦截器处理 log
3、OkHttp 运用的设计模式 构造者模式(OkHttpClient、Request 对象的创建) 工厂模式(获取 Call 接口的实例) 单例模式(Platform 类型) 策略模式(CacheInterceptor,在响应数据的选择中使用了策略模式,用缓存数据还是网络数据) 责任链模式(拦截器的链式调用) 享元模式(共享技术,支持复用)(Dispatcher 的线程池中,不限量的线程池实现了对象复用)
4、Dispatcher 在异步请求中为什么要分两个 ArrayDeque(runningAsyncCalls 和 readyAsyncCalls) runningAsyncCalls 用于保存正在执行的请求,readyAsyncCalls 用于保存准备执行的请求,因为 Dispatcher 默认支持最大的并发请求(maxRequests)是 64 个,单个 Host(maxRequestsPerHost)最多执行 5 个并发请求,如果超了,那 Call 会先被放入 readyAsyncCalls 中,当出现空闲的线程时,再将 readyAsyncCalls 中的线程移到 runningAsyncCalls 中执行请求,具体逻辑在(Dispatcher#promoteAndExecute())中,只要满足正在请求的数量 < 64 && 同一域名正在请求的数量 < 5 就会加入 runningAsyncCalls 中,否则会放到 readAsyncCalls 中。
思考
本来想着是希望通过 OkHttp 的代码来了解一下网络的分层,但是这个库主要还是集中在应用层的逻辑处理,需要注意的是 BridgeInterceptor 这个拦截器,我认为是数据逻辑上的桥(并不属于网络的分层结构中的桥)。但也意识到就算是应用层的开发,里面涉及到的知识点也是很多的(就像建立代理隧道来代理请求 HTTPS 这样的操作很强)。还有在 HTTPS 中握手的抽象 HandShake(也是用于描述完成的握手)、异步调用中为了提高复用的线程池(ThreadPoolExecutor 的使用)等等用法很值得学习。 最后说明一下,因为是了解 OkHttp 的主流程,里面有很多细节的地方并没有详细了解,比如 RealConnection 和 RealConnectionPool 他俩的细节就没大看懂…
参考资料
- 官方文档
- OkHttp的源码解析(一)
- OkHttp的源码解析(二)
- Android 主流开源框架(三)OkHttp 源码解析
- 老生新谈,从OkHttp原理看网络请求