首先给大家介绍一个源码查看网址:http://www.grepcode.com/,不需要就可以查看源码。
首先View的工作过程包括:measure(测量),layout(布局),draw(绘制)三大流程。ViewGroup则增加了对子View的处理。可以通过查看LinearLayout的实现源码更直观了解到View的工作原理。
主要内容:
 1. LinearLayut初始化
 2. LinearLayout measure
 3. LinearLayout layout
 4. LinearLayout draw

一,LinearLayout初始化

LinearLayout的类结构:

android linearLayout 内部元素居右侧显示_ide


LinearLayout的第三个构造方法指通过xml定义的LinearLayout初始化各种参数。包括orientation,gravity,baselineAligned,weightsume等。没有什么逻辑处理部分。

二,LinearLayout measure
xml中定义的宽,高是layout_weight,layout_height,意思是指父视图给定 的宽高,而不是自己定义的视图宽高。这就是为什么前面会有layout_前缀的原因。
measure本质的过程就是讲wrap_content,match_parent的相对值转化为xxdp绝对值的过程。如果只是定义了具体的dp,measure也就没有什么意义了。
以LinearLayout的竖直布局为例:
View的measure会回调onMeasure方法,LinearLayout重载onMeasure方法。
这个是measure的主要流程:
1. 子View的第一测量:

f (heightMode == MeasureSpec.EXACTLY && lp.height == 0 && lp.weight > 0)


也就是说子view是 不是wrap_content,并且height=0,设置了weight,则第一次不测量。子View的onMeasure不执行。
条件不成立的话:

measureChildBeforeLayout( 
 child, i, widthMeasureSpec, 0, heightMeasureSpec, 
 totalWeight == 0 ? mTotalLength : 0);


mtotalLength 是指 被View占了的空间。如下,每次循环结束,
都会执行

mTotalLength = Math.max(totalLength, totalLength + childHeight + lp.topMargin + 
 lp.bottomMargin + getNextLocationOffset(child));

2.第二次测量:

int delta = heightSize - mTotalLength;


delta是指剩余的大小,有可能小于0,也有可能大于0。
第二次测量只要就是讲剩余空间均分为weight的View。
当然,如果share <0,wrap_content的子View的高度就会是0, 200dp或者match_parent的View就会被设置成int childHeight = child.getMeasuredHeight() + share; 的高度。

总之,linearlayout是Android空间里最简单的一个,大家一定要去看看源码。
final View child = getVirtualChildAt(i);

                if (child.getVisibility() == View.GONE) {
                    continue;
                }

                LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) child.getLayoutParams();

                float childExtra = lp.weight;
                if (childExtra > 0) {
                    // Child said it could absorb extra space -- give him his share
                    int share = (int) (childExtra * delta / weightSum);
                    weightSum -= childExtra;
                    delta -= share;

                    final int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
                            mPaddingLeft + mPaddingRight +
                                    lp.leftMargin + lp.rightMargin, lp.width);

                    // TODO: Use a field like lp.isMeasured to figure out if this
                    // child has been previously measured
                    if ((lp.height != 0) || (heightMode != MeasureSpec.EXACTLY)) {
                        // child was measured once already above...
                        // base new measurement on stored values
                        int childHeight = child.getMeasuredHeight() + share;
                        if (childHeight < 0) {
                            childHeight = 0;
                        }

                        child.measure(childWidthMeasureSpec,
                                MeasureSpec.makeMeasureSpec(childHeight, MeasureSpec.EXACTLY));
                    } else {
                        // child was skipped in the loop above.
                        // Measure for this first time here      
                        child.measure(childWidthMeasureSpec,
                                MeasureSpec.makeMeasureSpec(share > 0 ? share : 0,
                                        MeasureSpec.EXACTLY));
                    }

                    // Child may now not fit in vertical dimension.
                        childState = combineMeasuredStates(childState, child.getMeasuredState()
                            & (MEASURED_STATE_MASK>>MEASURED_HEIGHT_STATE_SHIFT));
                }

                final int margin =  lp.leftMargin + lp.rightMargin;
                final int measuredWidth = child.getMeasuredWidth() + margin;
                maxWidth = Math.max(maxWidth, measuredWidth);

                boolean matchWidthLocally = widthMode != MeasureSpec.EXACTLY &&
                        lp.width == LayoutParams.MATCH_PARENT;

                alternativeMaxWidth = Math.max(alternativeMaxWidth,
                        matchWidthLocally ? margin : measuredWidth);

                allFillParent = allFillParent && lp.width == LayoutParams.MATCH_PARENT;

                final int totalLength = mTotalLength;
                mTotalLength = Math.max(totalLength, totalLength + child.getMeasuredHeight() +
                        lp.topMargin + lp.bottomMargin + getNextLocationOffset(child));
            }

            // Add in our padding
            mTotalLength += mPaddingTop + mPaddingBottom;

三,LinearLayout layout过程
layout目的就是父视图按照子视图大小和布局参数,将子视图放到适合的位置上。主要是gravity参数。
剔除Gone的子视图。
主要代码:

layout过程比较简单。见代码
 void layoutVertical(int left, int top, int right, int bottom) {
        final int paddingLeft = mPaddingLeft;

        int childTop;
        int childLeft;

        // Where right end of child should go
        final int width = right - left;
        int childRight = width - mPaddingRight;

        // Space available for child
        int childSpace = width - paddingLeft - mPaddingRight;

        final int count = getVirtualChildCount();

        final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
        final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;

        switch (majorGravity) {
           case Gravity.BOTTOM:
               // mTotalLength contains the padding already
               childTop = mPaddingTop + bottom - top - mTotalLength;
               break;

               // mTotalLength contains the padding already
           case Gravity.CENTER_VERTICAL:
               childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
               break;

           case Gravity.TOP:
           default:
               childTop = mPaddingTop;
               break;
        }

        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();

                final LinearLayout.LayoutParams lp =
                        (LinearLayout.LayoutParams) child.getLayoutParams();

                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }
                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                + lp.leftMargin - lp.rightMargin;
                        break;

                    case Gravity.RIGHT:
                        childLeft = childRight - childWidth - lp.rightMargin;
                        break;

                    case Gravity.LEFT:
                    default:
                        childLeft = paddingLeft + lp.leftMargin;
                        break;
                }

                if (hasDividerBeforeChildAt(i)) {
                    childTop += mDividerHeight;
                }

                childTop += lp.topMargin;
                setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                        childWidth, childHeight);
                childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);

                i += getChildrenSkipCount(child, i);
            }
        }
    }

 private void setChildFrame(View child, int left, int top, int width, int height) {        
        child.layout(left, top, left + width, top + height);
    }

根据gravity的不同,分为左中右位置,分别layout到不同的位置,调用child.layout方法。

四,LinearLayout draw
draw过程就是将视图绘制到canvas上,如果是viewgroup,则递归调用子view的draw。

void drawDividersVertical(Canvas canvas) {
        final int count = getVirtualChildCount();
        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);

            if (child != null && child.getVisibility() != GONE) {
                if (hasDividerBeforeChildAt(i)) {
                    final LayoutParams lp = (LayoutParams) child.getLayoutParams();
                    final int top = child.getTop() - lp.topMargin - mDividerHeight;
                    drawHorizontalDivider(canvas, top);
                }
            }
        }

        if (hasDividerBeforeChildAt(count)) {
            final View child = getVirtualChildAt(count - 1);
            int bottom = 0;
            if (child == null) {
                bottom = getHeight() - getPaddingBottom() - mDividerHeight;
            } else {
                final LayoutParams lp = (LayoutParams) child.getLayoutParams();
                bottom = child.getBottom() + lp.bottomMargin;
            }
            drawHorizontalDivider(canvas, bottom);
        }
    }

可以看到LinearLayout的ondraw没有做过多处理。具体可以查看View的draw方法。因为draw方法没有需要特殊处理的地方。