Preferences

首选项

Unity provides a number of preference panels to allow you to customise the behaviour of the editor.

Unity提供了许多首选项面板允许你自定义编辑器的行为.

General

常规

 

 

Auto Refresh

自动更新

Should the editor update assets automatically as they change?

当资源改变时编辑器是否自动更新它

Load Previous Project on Startup

启动时加载以前项目

Should the previous project be shown at startup?

在启动时是否显示以前项目

Compress Assets On Import

导入时压缩资源

Should assets be compressed automatically during import?

在导入期间是否压缩资源

OSX Color Picker

OS X系统颜色选择器

Should the native OSX color picker be used instead of Unity’s own?

是否用本地OS X系统颜色选择器替换Unity本身的颜色选择器

Disable Editor Analytics

禁用编辑器分析

Can the editor send information back to Unity automatically?

编辑器是否可以自动向Unity反馈信息

Show Asset Store search hits

显示资源商店搜索匹配

Should the number of free/paid assets from the store be shown in the Project Browser?

是否在项目浏览器显示来自资源商店的大量免费/付费资源

Verify Saving Assets

核实保存资源

Should Unity verify which assets to save individually on quitting?

在退出时是否核实每个要保存的资源

Editor Skin

编辑器皮肤

Which color scheme should Unity use for the editor? Professional users have the option of dark grey in addition to the default light grey Personal skin.

Unity要给编辑器使用哪种颜色方案?专业用户除了默认的浅灰色皮肤外,还可以选择深灰色。

Enable Alpha Numeric Sorting

启用字母数字排序

This option enables a new button in the top right corner of the Hierarchywindow, allowing you to switch between Transform sort (which is the default behaviour) and Alphanumeric sort.

此选项在层级窗口右上角启用一个新按钮,允许你在变换排序(默认)和字母数字排序间切换.

External Tools

外部工具

 

 

External Script Editor

外部脚本编辑器

Which application should Unity use to open script files?

Unity使用哪个程序打开脚本文件?

External Script Editor Args

外部脚本编辑器参数

Windows only. What arguments to pass to external script editor. $(File) will be replaced with a path to a file being opened. $(Line) will be replaced with a line number that editor should jump to. See examples below.

仅用于Windows系统.传输什么参数到外部脚本编辑器.$(文件)将被替换为要打开文件的路径.$(行)将被替换为一个编辑器要跳转到的行号.参见下面的示例.

Add .unityproj’s to .sln

添加.unityproj到.sln

Should Unity add UnityScript (.unityproj) and Boo (.booproj) projects to the generated solution (.sln) file? Enabled by default for MonoDevelop and disabled by default for Visual Studio.

Unity是否添加Unity脚本(.unityproj)和Boo语言(.booproj)项目到生成的解决方案(.sln)文件?在MonoDevelop默认启用,在Visual Studio默认禁用.

Editor Attaching

编辑器附加

Should Unity allow debugging to be controlled from the external script editor?

Unity是否允许通过外部脚本编辑器控制调试?

Image Application

图像程序

Which application should Unity use to open image files?

Unity使用哪个程序打开图像文件?

Revision Control Diff/Merge

版本控制 差异/合并

Which application should Unity use to resolve file differences with the asset server?

Unity使用哪个程序解决文件在资源服务器上的差异?

Examples for script editor args:

脚本编辑器参数示例:

Gvim/Vim --remote-tab-silent +$(Line) "$File"
Notepad2 -g $(Line) "$(File)"
Sublime Text 2 "$(File)":$(Line)
Notepad++ -n$(Line) "$(File)"

Colors

颜色

This panel allows you to choose the colors that Unity uses when displaying various user interface elements.

此面板允许你选择在显示不同用户界面元素时Unity使用的颜色.

Keys

This panel allows you to set the keystrokes that activate the various commands in Unity.

此面板允许你设置按键以激活Unity内不同的命令.

GI Cache

常规输入缓存

 

 

Maximum Cache Size (Gb)

最大缓存大小

The GI cache folder will be kept below this size whenever possible. A background job will periodically clear out unused files.

只要可能常规输入缓存将保持在此大小之下.一个后台工作将定期清除不用的文件.

Custom Cache Location

自定义缓存位置

Allows a custom location for the GI cache. The cache folder will be shared between all projects.

给常规输入缓存一个自定义位置.缓存文件将在所有项目间共享.

Cache compression

缓存压缩

This enables a fast real time compression of the GI Cache files to reduce the size of the generated data. If you need to access the raw Enlighten data you should disable Cache Compression and clean the cache.

给常规输入缓存启用一个快速实时压缩以降低生成数据的大小.如果你需要访问原始数据你需要禁用缓存压缩并清除缓存.

Clean Cache

清除缓存

Use this button to clean the cache.

使用此按钮来清除缓存.

Cache Size

缓存大小

Current Cache size.

当前缓存大小.

Cache Location

缓存位置

Current Cache location.

当前缓存位置.

2D

 

 

Maximum Sprite Atlas Cache Size (GB)

最大精灵图册缓存大小(GB)

 

Unity Services

Unity服务

注意:以下翻译可能有误

 

 

Unity Ads

Unity广告

 

Analytics

分析

 

Build

构建

 

Error Hub

错误中心

 

Hub

中心

 

Purchasing

购买

 

UNet

移动网络

 

Cache Server

缓存服务器

 

 

Use Cache Server

使用缓存服务器

Should the cache server be enabled?

是否启用缓存服务器?

IP Address

IP地址

IP address of the cache server, if enabled

缓存服务器地址,如果启用