touch event

首先,接收touch事件的是ViewGroup,然后才是其child,某个具体的view

首先触发的是ViewGroup的onInterceptTouchEvent方法

onInterceptTouchEvent (MotionEvent ev)
  ViewGroup中比较特殊的一个方法。默认实现如下:
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        return false;
    }

 

  这个方法注释很长:

/**
     * Implement this method to intercept all touch screen motion events.  This
     * allows you to watch events as they are dispatched to your children, and
     * take ownership of the current gesture at any point.
     *
     * <p>Using this function takes some care, as it has a fairly complicated
     * interaction with {@link View#onTouchEvent(MotionEvent)
     * View.onTouchEvent(MotionEvent)}, and using it requires implementing
     * that method as well as this one in the correct way.  Events will be
     * received in the following order:
     *
     * <ol>
     * <li> You will receive the down event here.
     * <li> The down event will be handled either by a child of this view
     * group, or given to your own onTouchEvent() method to handle; this means
     * you should implement onTouchEvent() to return true, so you will
     * continue to see the rest of the gesture (instead of looking for
     * a parent view to handle it).  Also, by returning true from
     * onTouchEvent(), you will not receive any following
     * events in onInterceptTouchEvent() and all touch processing must
     * happen in onTouchEvent() like normal.
     * <li> For as long as you return false from this function, each following
     * event (up to and including the final up) will be delivered first here
     * and then to the target's onTouchEvent().
     * <li> If you return true from here, you will not receive any
     * following events: the target view will receive the same event but
     * with the action {@link MotionEvent#ACTION_CANCEL}, and all further
     * events will be delivered to your onTouchEvent() method and no longer
     * appear here.
     * </ol>
     *
     * @param ev The motion event being dispatched down the hierarchy.
     * @return Return true to steal motion events from the children and have
     * them dispatched to this ViewGroup through onTouchEvent().
     * The current target will receive an ACTION_CANCEL event, and no further
     * messages will be delivered here.
     */

  实现这个方法可以截获所有的Touch事件。这样你就可以控制向child分发的Touch事件。

  一般实现这个方法,需要同时实现View.onTouchEvent(MotionEvent)方法。

  事件是按照如下的顺序被接收的:

  1.首先在onInterceptTouchEvent()中接收到Down事件

  2.Down事件将会:要么给这个ViewGroup的一个child view处理,要么是这个ViewGroup自己的onTouchEvent()处理。

  ViewGroup自己处理意味着你应该在onTouchEvent()的实现中返回true,这样你就可以继续看到这个gesture的其他部分,如果返回false,将会返回寻找一个parent view去处理它。如果在onTouchEvent()中返回true,你将不会再在onInterceptTouchEvent()再收到接下来的事件,所有的Touch处理必须放在onTouchEvent()中正常处理。

  3.如果你在onInterceptTouchEvent()中返回false,接下来的每一个事件都会先传到onInterceptTouchEvent(),之后传递到目标view的onTouchEvent()中。这里的目标可能是个子控件。

  4.如果你在onInterceptTouchEvent()中返回true,将不会再接收到手势中的其他事件,当前的目标view将会接收到同一个事件,但是动作是 ACTION_CANCEL。其他所有的事件将会被直接传递到onTouchEvent()中,并且不再在onInterceptTouchEvent()中出现。

看一下ViewGroup的dispatchTouchEvent方法的源码,这个是4.0.3的源码

@Override
    public boolean <strong>dispatchTouchEvent</strong>(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                <strong>if (!disallowIntercept) </strong>{
                    intercepted = <strong><span style="color:#ff0000;">onInterceptTouchEvent</span></strong>(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            <span style="color:#ff0000;">if (!canceled && !intercepted)</span> {//<span style="color:#cc9933;background-color: rgb(255, 255, 255);">如果没有拦截,且没有取消,交给子View</span>
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (childrenCount != 0) {
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final View[] children = mChildren;
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);

                        for (int i = childrenCount - 1; i >= 0; i--) {<span style="color:#ff6600;">//遍历所有的子view,找出当前点击的子view</span>
                            final View child = children[i];
                            if (!canViewReceivePointerEvents(child)
                                    || !<strong>isTransformedTouchPointInView</strong>(x, y, child, null)) {<span style="color:#3366ff;">//该方法计算点击点所在的子view</span>
                                continue;
                            }

                           <span style="color:#ff0000;"> newTouchTarget = getTouchTarget(child);</span>
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (<strong>dispatchTransformedTouchEvent</strong>(ev, false, child, idBitsToAssign)) {
<span >				</span>//如果child不为空,child处理,否则super.dispatch
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                mLastTouchDownIndex = i;
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = <strong>dispatchTransformedTouchEvent</strong>(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
                        if (<strong>dispatchTransformedTouchEvent</strong>(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }



这段代码略复杂,主要就是看由child,还是parent处理touch事件。

如果你在执行ACTION_DOWN的时候返回了false,后面一系列其它的action就不会再得到执行了。简单的说,就是当dispatchTouchEvent在进行事件分发的时候,只有前一个action返回true,才会触发后一个action。

因为ImageView和按钮不同,它是默认不可点击的


a. onTouch和onTouchEvent有什么区别,又该如何使用?

从源码中可以看出,这两个方法都是在View的dispatchTouchEvent中调用的,onTouch优先于onTouchEvent执行。如果在onTouch方法中通过返回true将事件消费掉,onTouchEvent将不会再执行。

另外需要注意的是,onTouch能够得到执行需要两个前提条件,第一mOnTouchListener的值不能为空,第二当前点击的控件必须是enable的。因此如果你有一个控件是非enable的,那么给它注册onTouch事件将永远得不到执行。对于这一类控件,如果我们想要监听它的touch事件,就必须通过在该控件中重写onTouchEvent方法来实现。


1 Android中touch事件的传递,绝对是先传递到ViewGroup,再传递到View的。

2 在ViewGroup中可以通过onInterceptTouchEvent方法对事件传递进行拦截,onInterceptTouchEvent方法返回true代表不允许事件继续向子View传递,返回false代表不对事件进行拦截,默认返回false。

3. 子View中如果将传递的事件消费掉,ViewGroup中将无法接收到任何事件。

———————————————



@Override
//处理点击事件,如果是手势的事件则不作点击事件 普通View   
//注:必须是        setClickable(true);    setLongClickable(true);
     public boolean performClick() {
         if(isGesture){
             return true;
         }else{
             return super.performClick();
         }
     }

———————

参考view的源码

if (mPerformClick == null) {
                                     mPerformClick = new PerformClick();
                                 }
                                 if (!post(mPerformClick)) {
                                     performClick();
                                 }

performClick()方法,那我们进入到这个方法里瞧一瞧:

1. public boolean
2.     sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);  
3. if (mOnClickListener != null) {  
4.         playSoundEffect(SoundEffectConstants.CLICK);  
5. this);  
6. return true;  
7.     }  
8. return false;  
9. }

可以看到,只要mOnClickListener不是null,就会去调用它的onClick方法,那mOnClickListener又是在哪里赋值的呢?经过寻找后找到如下方法:

1. public void setOnClickListener(OnClickListener l) {  
2.     if (!isClickable()) {  
3.         setClickable(true);  
4.     }  
5.     mOnClickListener = l;  
6. }

每当控件被点击时,都会在performClick()方法里回调被点击控件的onClick方法。


———————————

touch与click的关系

1. button.setOnClickListener(new OnClickListener() {  
2.     @Override  
3.     public void onClick(View v) {  
4.         Log.d("TAG", "onClick execute");  
5.     }  
6. });  
7. button.setOnTouchListener(new OnTouchListener() {  
8.     @Override  
9.     public boolean onTouch(View v, MotionEvent event) {  
10.         Log.d("TAG", "onTouch execute, action " + event.getAction());  
11.         return false;  
12.     }  
13. });

onTouch是优先于onClick执行的

onTouch方法是有返回值的,这里我们返回的是false,如果我们尝试把onTouch方法里的返回值改成true,那么click事件不会发生。只要你触摸到了任何一个控件,就一定会调用该控件的dispatchTouchEvent方法。那当我们去点击按钮的时候,就会去调用Button类里的dispatchTouchEvent方法,可是你会发现Button类里并没有这个方法,那么就到它的父类TextView里去找一找,你会发现TextView里也没有这个方法,那没办法了,只好继续在TextView的父类View里找一找,这个时候你终于在View里找到了这个方法,

1. public boolean dispatchTouchEvent(MotionEvent event) {  
2. mOnTouchListener
3.             mOnTouchListener.onTouch(this, event)) {  
4.         return true;  
5.     }  
6.     return onTouchEvent(event);  
7. }  

mOnTouchListener这个变量是在哪里赋值的呢?我们寻找之后在View里发现了如下方法:
1. public void
2.     mOnTouchListener = l;  
3. }

找到了,mOnTouchListener正是在setOnTouchListener方法里赋值的,也就是说只要我们给控件注册了touch事件,mOnTouchListener就一定被赋值了。第三个条件就比较关键了,mOnTouchListener.onTouch(this, event),其实也就是去回调控件注册touch事件时的onTouch方法。也就是说如果我们在onTouch方法里返回true,就会让这三个条件全部成立,从而整个方法直接返回true。如果我们在onTouch方法里返回false,就会再去执行onTouchEvent(event)方法。

分析:dispatchTouchEvent中最先执行的就是onTouch方法,因此onTouch肯定是要优先于onClick执行的,也是印证了刚刚的打印结果。而如果在onTouch方法里返回了true,就会让dispatchTouchEvent方法直接返回true,不会再继续往下执行。而打印结果也证实了如果onTouch返回true,onClick就不会再执行了。同时:onClick的调用肯定是在onTouchEvent(event)方法中的

--------------

如果一个控件是可点击的,那么点击该控件时,dispatchTouchEvent的返回值必定是true。

  ViewGroup的父类是View。

  一般是parent的onInterceptTouchEvent返回false,这样子控件才能接收到touch事件,否则,touch被parent的dispatchTouchEvent方法捕获并处理。


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