unity beta版本
Unity Analytics Open Beta Announces Multiplatform Support, Enhanced Functionality, More Developers Wanted!
Unity Analytics Open Beta宣布了多平台支持,增强的功能,更多的开发者想要!
Two months ago, we introduced Unity Analytics to the community and received great feedback from thousands of users. Based on this feedback, we’re thrilled to announce that Unity Analytics has expanded platform support and an improved feature set! We now support the following platforms:
两个月前, 我们向社区介绍了Unity Analytics ,并收到了成千上万用户的反馈。 基于这些反馈,我们很高兴地宣布Unity Analytics已扩展了平台支持和改进的功能集! 我们现在支持以下平台:
Supporting Unity’s mission of democratizing game development, we firmly believe in empowering developers with an analytics tool that is accessible, intuitive, and actionable. We have a dead simple SDK integration that takes less than 10 minutes to implement with a few lines of code. Our clean and simple dashboard gives you the high level metrics you want to see at a glance. We’ve built features (with your input!) that help you analyze game design and identify areas for improvement.
为了支持Unity使游戏开发民主化的使命,我们坚信为开发人员提供易于访问,直观且可行的分析工具。 我们有一个简单的简单SDK集成,只需几行代码即可用不到10分钟的时间来实现。 我们整洁而简单的仪表板为您提供了想要一眼就可以看到的高级指标。 我们已经构建了功能(通过您的输入!),可以帮助您分析游戏设计并确定需要改进的地方。
It’s important for us to address the needs of new and experienced Unity developers for an analytics solution. Our goal is to expand our pool of testers and gain feedback across a more diverse group of Unity developers. By using Unity Analytics, beta testers will help us build features that they want!
对于我们而言,满足新的和有经验的Unity开发人员对分析解决方案的需求非常重要。 我们的目标是扩大测试人员的数量,并在更多不同的Unity开发人员群体中获得反馈。 通过使用Unity Analytics,beta测试人员将帮助我们构建所需的功能!
WHAT’S NEW?
什么是新的?
Since our last update, we’ve added several improvements based on community feedback:
自上次更新以来,我们根据社区反馈增加了一些改进:
The Data Explorer now supports event parameters based on numbers, strings or Boolean values. Numbers are summed and averaged. Strings and Booleans are categorized, letting you see a breakdown of user behavior. These breakdowns can be seen in bar chart/pie chart form, or plotted over time.
数据浏览器现在支持基于数字,字符串或布尔值的事件参数。 数字相加并取平均值。 字符串和布尔值已分类,可让您查看用户行为的细分。 这些细分可以以条形图/饼图的形式查看,也可以随时间绘制。
- Funnel Analyzer – updated with funnel drill down details, visually clean and easy to read layout.。
- Flexible custom event limits. We’ve added flexibility to how we calculate your event maximum. Instead of a flat cap, we rate your overall usage, giving you the freedom to send us the data you need to track. 灵活的自定义事件限制 。 我们增加了计算最大活动次数的灵活性。 我们对您的总体使用情况进行了评分,而不是采用固定上限,这使您可以自由地将需要跟踪的数据发送给我们。
- Receipt Verification Guide – updated with examples from Prime31 and Unibill based on beta feedback. 收据验证指南 –根据Beta反馈,更新了Prime31和Unibill的示例。
Plus, early in the Unity 5.x cycle we’ll be integrating Unity Analytics with the Unity engine.This will make analytics available instantly to all Unity developers eliminating the needs for SDKs.
另外,在Unity 5.x周期的早期,我们将Unity Analytics与Unity引擎集成在一起,这将使所有Unity开发人员都能立即使用分析功能,而无需使用SDK。
READY TO TRY IT OUT?
准备尝试了吗?
Sign up now. The beta is free to all Unity developers! As always, we’re grateful to the Unity Community, and we’re looking forward to hearing what you think and learning what you need.
立即注册 。 该测试版对所有Unity开发人员都是免费的!
After signing up, if you have thoughts and experiences you want to share or features you want added, please stay in touch. The best place to request new features is the discussion area in the Unity Analytics forum. If you run into any difficulties, you can also send a note at https://analytics.unity3d.com/support.
注册后,如果您有想要分享的想法和经验或想要添加的功能,请保持联系。 要求新功能的最佳位置是Unity Analytics论坛中的讨论区。 如果遇到任何困难,也可以在https://analytics.unity3d.com/support上发送注释。
翻译自: https://blogs.unity3d.com/2015/04/10/an-update-on-unity-analytics-open-beta/
unity beta版本