前言

本文存在多张gif演示图,建议在wifi环境下阅读📖

最近在做网易云音乐微信小程序开源项目的时候,关于播放器功能参考了一些成熟的微信小程序,如网易云音乐小程序QQ音乐小程序,但是发现这些小程序端的播放器相对于APP端来说较简单,只支持一些基础功能,那么是否可以在小程序端实现一个功能相对完善的音乐播放器呢🤔

通过调研一些音乐类APP,一个功能相对完善的音乐播放器大概需要支持以下几个功能:

  • 歌曲切换
  • 进度条拖拽
  • 快进⏩快退⏪
  • 歌词同步
  • 歌词跳转
  • 歌曲后台播放(微信小程序)

uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_初始化

对播放器按照功能进行拆分,大致结构如下图所示👇主要分为控制区域歌词区域


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_uni-app_02

下面来一起实现吧👇

初始化全局播放器

页面切换时也需要保持音乐持续播放,因此需要对播放器进行全局状态管理,由于VueX对ts并不友好,此处引入Pinia状态管理 Pinia

全局初始化Audio实例:uni.createInnerAudioContext() Audio实例uni.getBackgroundAudioManager() 微信小程序后台播放

由于直接在Pinia中初始化Audio实例会出现切换歌曲创建多个实例的bug,因此通过在App.vue文件中初始化实例实现全局唯一Audio实例

initPlayer创建全局Audio实例

// initPlayer.ts
// 全局初始化audio实例,解决微信小程序无法正常使用pinia调用audio实例的bug
let innerAudioContext:any

export const createPlayer = () => {return innerAudioContext = uni.getBackgroundAudioManager ?uni.getBackgroundAudioManager() : uni.createInnerAudioContext()
}

export const getPlayer = () => innerAudioContext

usePlayerStore统一管理播放器状态和方法,useInitPlayer初始化播放器并进行实时监听

// Pinia
import { defineStore, storeToRefs } from 'pinia';
import { onUnmounted, watch } from 'vue';
import { getSongUrl, getSongDetail, getSongLyric } from '../config/api/song';
import type { Song, SongUrl } from '../config/models/song';
import { getPlayer } from '../config/utils/initPlayer';

export const usePlayerStore = defineStore({id: 'Player',state: () => ({// audio: uni.createInnerAudioContext(), // Audio实例loopType: 0, // 循环模式 0 列表循环 1 单曲循环 2随机播放playList: [] as Song[], // 播放列表showPlayList: false, // 播放列表显隐id: 0,// 当前歌曲idurl: '',// 歌曲urlsongUrl: {} as SongUrl,song: {} as Song,isPlaying: false, // 是否播放中isPause: false, // 是否暂停sliderInput: false, // 是否正在拖动进度条ended: false, // 是否播放结束muted: false, // 是否静音currentTime: 0, // 当前播放时间duration: 0, // 总播放时长currentLyric: null, // 解析后歌词数据playerShow: false, // 控制播放器显隐}),getters: {playListCount: (state) => { // 播放列表歌曲总数return state.playList.length;},thisIndex: (state) => { // 当前播放歌曲索引return state.playList.findIndex((song) => song.id === state.id);},nextSong(state): Song { // 切换下一首const { thisIndex, playListCount } = this;if (thisIndex === playListCount - 1) {// 最后一首return state.playList[0];} else {// 切换下一首const nextIndex: number = thisIndex + 1;return state.playList[nextIndex];}},prevSong(state): Song { // 返回上一首const { thisIndex } = this;if (thisIndex === 0) {// 第一首return state.playList[state.playList.length - 1];} else {// 返回上一首const prevIndex: number = thisIndex - 1;return state.playList[prevIndex];}}},actions: {// 播放列表里面添加音乐pushPlayList(replace: boolean, ...list: Song[]) {if (replace) {this.playList = list;return;}list.forEach((song) => {// 筛除重复歌曲if (this.playList.filter((s) => s.id == song.id).length <= 0) {this.playList.push(song);}})},// 删除播放列表中某歌曲deleteSong(id: number) {this.playList.splice(this.playList.findIndex((s) => s.id == id),1)},// 清空播放列表clearPlayList() {this.songUrl = {} as SongUrl;this.url = '';this.id = 0;this.song = {} as Song;this.isPlaying = false;this.isPause = false;this.sliderInput = false;this.ended = false;this.muted = false;this.currentTime = 0;this.playList = [] as Song[];this.showPlayList = false;const audio = getPlayer();audio.stop();setTimeout(() => {this.duration = 0;}, 500);},// 播放async play(id: number) {console.log('play')if (id == this.id) return;this.ended = false;this.isPause = false;this.isPlaying = false;const data = await getSongUrl(id);console.log(data)// 筛掉会员歌曲和无版权歌曲 freeTrialInfo字段为试听时间if(data.url && <img src="https://music.163.com/song/media/outer/url?id=' + data.id + '.mp3';// console.log(audio.title)audio.play();this.isPlaying = true;this.songUrl = data;this.url = data.url;audio.onError((err:any) => {this.id = id;uni.showToast({icon: "error",title: "该歌曲无法播放"})this.isPause = true;// this.deleteSong(id);// this.next();})}, 500)}else{uni.showToast({icon: "error",title: "该歌曲无法播放"})this.deleteSong(id);this.next();}},// 获取歌词async getLyric(id: number) {const lyricData = await getSongLyric(id);const lyric = JSON.parse(JSON.stringify(lyricData)).lyric;return lyric},// 缓存歌词saveLyric(currentLyric: any) {this.currentLyric = currentLyric;},// 播放结束playEnd() {this.isPause = true;console.log('播放结束');switch (this.loopType) {case 0:this.next();break;case 1:this.rePlay();break;case 2:this.randomPlay();break;}},// 获取歌曲详情async songDetail() {this.song = await getSongDetail(this.id);this.pushPlayList(false, this.song);},// 重新播放rePlay() {setTimeout(() => {console.log('replay');this.currentTime = 0;this.ended = false;this.isPause = false;this.isPlaying = true;const audio = getPlayer();audio.seek(0);audio.play();}, 1500)},// 下一曲next() {if (this.loopType === 2) {this.randomPlay();} else {if(this.id === this.nextSong.id) {uni.showToast({icon: "none",title: "没有下一首"})}else{this.play(this.nextSong.id);}}},// 上一曲prev() {if(this.id === this.prevSong.id) {uni.showToast({icon: "none",title: "没有上一首"})}else{this.play(this.prevSong.id);}},// 随机播放randomPlay() {console.log('randomPlay')this.play(this.playList[Math.ceil(Math.random() * this.playList.length - 1)].id,)},// 播放、暂停togglePlay() {if (!this.song.id) return;this.isPlaying = !this.isPlaying;const audio = getPlayer();if (!this.isPlaying) {audio.pause();this.isPause = true;} else {audio.play();this.isPause = false;}},setPlay() {if (!this.song.id) return;const audio = getPlayer();this.isPlaying = true;audio.play();this.isPause = false;},setPause() {if (!this.song.id) return;const audio = getPlayer();this.isPlaying = false;audio.pause();this.isPause = true;},// 切换循环类型toggleLoop() {if (this.loopType == 2) {this.loopType = 0;} else {this.loopType++;}},// 快进forward(val: number) {const audio = getPlayer();audio.seek(this.currentTime + val);},// 后退backup(val: number) {const audio = getPlayer();if(this.currentTime < 5) {audio.seek(0)}else{audio.seek(this.currentTime - val);}},// 修改播放时间onSliderChange(val: number) {const audio = getPlayer();audio.seek(val);},// 定时器interval() {if (this.isPlaying && !this.sliderInput) {const audio = getPlayer();this.currentTime = parseInt(audio.currentTime.toString());this.duration = parseInt(audio.duration.toString());audio.onEnded(() => {// console.log('end')this.ended = true})}},// 控制播放器显隐setPlayerShow(val: number) {// val 0:显示 1:隐藏if (val === 0) {this.playerShow = true;} else {this.playerShow = false;}}" style="margin: auto" />
})

export const useInitPlayer = () => {let timer: any;const { interval, playEnd, setPlayerShow } = usePlayerStore();const { ended, song } = storeToRefs(usePlayerStore());// 监听播放结束watch(ended, (ended) => {console.log('start')if (!ended) returnconsole.log('end')playEnd()}),// 监听当前歌曲控制播放器显隐watch(song, (song) => {if (song) {setPlayerShow(0);} else {setPlayerShow(1);}}),// 启动定时器console.log('启动定时器');timer = setInterval(interval, 1000);// 清除定时器onUnmounted(() => {console.log('清除定时器');clearInterval(timer);})
}

App.vue中创建Audio实例初始化播放器

// App.vue
import { onLaunch, onShow, onHide } from '@dcloudio/uni-app'
import { createPlayer } from '@/config/utils/initPlayer'
import { useInitPlayer } from '@/store/player'
onLaunch(() => {createPlayer()useInitPlayer() // 初始化播放器控件
})

现在全局播放器已经初始化完成✅

播放/暂停/切换/快进快退

由于已经通过Pinia封装了播放器的基本功能,现在直接调用即可👍

// song.vue
<!-- 播放器控制区域 -->
<view class="flex w-full justify-around items-center my-4"><!-- 上一首 --><i class="iconfont icon-shangyishoushangyige text-2xl" @click="prev"></i><!-- 快退 --><i class="iconfont icon-kuaitui text-3xl" @click="backup(5)"></i><!-- 播放/暂停 --><view><i v-if="!isPause" class="iconfont icon-zanting text-4xl" @click="togglePlay"></i><i v-else class="iconfont icon-bofang text-4xl" @click="togglePlay"></i></view><!-- 快进 --><i class="iconfont icon-kuaijin text-3xl" @click="forward(5)"></i><!-- 下一首 --><i class="iconfont icon-xiayigexiayishou text-2xl" @click="next"></i>
</view>
import { toRefs } from 'vue';
import { usePlayerStore } from '@/store/player';
const { song, id, isPause, togglePlay, forward, backup, next, prev } = toRefs(usePlayerStore());

实现声波进度条🔊

一些音乐APP有时会使用声波形状的进度条,但在前端项目中很少看到有人使用😅

uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_uni-app_03

此处进度条组件为了美观方便采用固定声波条数+固定样式,可以根据实际需求对该组件进行改进

// MusicProgressBar.vue
<view class="w-full mt-4"><!-- skeleton --><view v-if="!duration" style="height: 62rpx" class="animate-pulse bg-gray-200"></view><!-- progressBar --><view v-else class="flex justify-center items-center"><view class="mr-4">{{ moment(currentTime * 1000).format('mm:ss') }}</view><view class="flex flex-shrink-0 justify-center items-center"><view v-for="(item) in 34" :key="item" class="progress-item":class="[currentLine < item ? 'line-' + (item) + '' : 'line-' + (item) + ' line_active' ]"@click="moveProgress(item)"></view></view><view class="ml-4">{{ moment(duration * 1000).format('mm:ss') }}</view></view>
</view>
import { toRefs, computed, getCurrentInstance } from 'vue';
import { usePlayerStore } from '@/store/player';

const { currentTime, duration } = toRefs(usePlayerStore());
const { onSliderChange } = usePlayerStore();
const moment = getCurrentInstance()?.appContext.config.globalProperties.$moment;

const currentLine = computed(() => {// 实时监听当前进度条位置const val = duration.value / 34;// 获取进度条单位长度const nowLine = (currentTime.value / val)return nowLine
})

const moveProgress = (index: number) => { // 拖动进度条改变歌曲播放进度// 小程序端拖拽时存在一定延迟const val = duration.value / 34;const newTime = Number((val * index).toFixed(0))onSliderChange(newTime)
}
.progress-item {width: 8rpx;margin: 2rpx;@apply bg-slate-300;
}

.line_active {@apply bg-blue-400
}

.line-1 {height: 12rpx;
}

.line-2 {height: 16rpx;
}

...

.line-34 {height: 12rpx;
}

实现效果✍️

uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_微信小程序_04

那么到此为止,播放器的控制区域就已经全部实现了🎉🎉🎉

歌词解析

下面开始实现歌词部分,首先处理接口返回的歌词数据: 网易云音乐接口文档

[00:00.000] 作词 : 太一\n[00:01.000] 作曲 : 太一\n[00:02.000] 编曲 : 太一\n[00:03.000] 制作人 : 太一\n[00:04.858]我决定撇弃我的回忆\n[00:08.126]摸了摸人类盛典的样子\n[00:11.156]在此之前\n[00:12.857]我曾经\n[00:14.377]善\n[00:15.076]意\n[00:15.932]过\n[00:16.760]\n[00:29.596]怎么懂\n[00:31.833]我该怎么能让人懂\n[00:35.007]我只会跟耳朵相拥\n[00:38.226]天胡也救不了人的凡\n[00:41.512]涌远流动\n[00:44.321]神的眼睛该有擦镜布\n[00:47.587]残疾的心灵也很辛苦\n[00:50.755]真正摔过的流星乃真无数\n[00:56.002]\n[01:02.545]这一路磕磕绊绊走的仓促\n[01:05.135]爬上逆鳞摘下龙嘴里面含的珠\n[01:08.403]\n[01:08.781]“❀.”\n[01:34.409]\n[01:37.920]只会用这样的回答洗礼我内心的不甘\n[01:40.571]因为皎洁的事情需要挖肺掏心的呼喊\n[01:43.367]人们总是仰头看\n[01:44.510]总会莫名的忌惮\n[01:45.811]生怕触动自己的不堪\n[01:47.402]压低帽檐送世界一句\n[01:48.705]生\n[01:49.179]而\n[01:49.611]烂\n[01:50.012]漫\n[01:50.787]年轻人凭什么出头谁啊谁啊非起竿\n[01:53.971]贴上个标签接受才比较比较简单\n[01:57.210]没有人会这样描绘描绘音乐的图案\n[02:00.168]他要是不死难道胸口画了剜\n[02:03.218]\n[02:17.550]怎样算漂亮\n[02:20.746]不想再仰望\n[02:23.943]这个梨不让\n[02:28.126]这才是\n[02:28.791]我模样\n[02:30.399]月泛光\n[02:31.976]赤裸胸膛还有跌宕\n[02:35.174]现实催促激素般的生长\n[02:38.363]心跳在消亡\n[02:39.960]脉搏在癫狂\n[02:41.588]我模样\n[02:43.177]月泛光\n[02:44.752]踉跄也要大旗飘扬\n[02:47.951]诗意都变的似笑非笑的堂皇\n[02:49.818]谱写的变始料未料的苍茫\n[02:51.368]人生没下一场\n[02:52.583]可我不活那下一趟\n[03:01.452]\n[03:05.568]“❀.”\n[03:31.195]\n[03:31.516] 和声 : 太一\n[03:31.837] 器乐 : 太一\n[03:32.158] 录音 : 太一\n[03:32.479] 混音 : 太一\n[03:32.800] 母带 : 太一\n


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_uni-app_05

接口返回的lyric数据为string类型,显然是不能直接使用的,需要我们手动转化成数组形式

/**
 *lyric2Array.ts
 *将接口返回的lyric数据转化成数组格式
 */ 

export interface ILyric {time: number,lyric: string,uid: number
}

interface IReturnLyric {lyric: ILyric[],// 歌词tlyric?: ILyric[] // 翻译歌词
}

export const formatMusicLyrics = (lyric?: string, tlyric?: string):IReturnLyric => {if (lyric === '') {return { lyric: [{ time: 0, lyric: '暂无歌词', uid: 520520 }] }}const lyricObjArr: ILyric[] = [] // 最终返回的歌词数组// 将歌曲字符串变成数组,数组每一项就是当前歌词信息const lineLyric:any = lyric?.split(/\n/)// 匹配中括号里正则的const regTime = /\d{2}:\d{2}.\d{2,3}/// 循环遍历歌曲数组for (let i = 0; i < lineLyric?.length; i++) {if (lineLyric[i] === '') continueconst time:number = formatLyricTime(lineLyric[i].match(regTime)[0])if (lineLyric[i].split(']')[1] !== '') {lyricObjArr.push({time: time,lyric: lineLyric[i].split(']')[1],uid: parseInt(Math.random().toString().slice(-6)) // 生成随机uid})}}console.log(lyricObjArr)return {lyric: lyricObjArr}}const formatLyricTime = (time: string) => { // 格式化时间const regMin = /.*:/const regSec = /:.*\./const regMs = /\./const min = parseInt((time.match(regMin) as any)[0].slice(0, 2))let sec = parseInt((time.match(regSec) as any)[0].slice(1, 3))const ms = time.slice((time.match(regMs) as any).index + 1, (time.match(regMs) as any).index + 3)if (min !== 0) {sec += min * 60}return Number(sec + '.' + ms)
}
// song.vue
import { formatMusicLyrics } from '@/config/utils/lyric2Array';
const lyricData = ref<any>([]);

watch(() => id.value, (newVal, oldVal) => { // 歌曲歌词同步切换console.log(newVal, oldVal)if(newVal !== oldVal) {nextTick(() => {getLyric(newVal).then((res) => {lyricData.value = formatMusicLyrics(res)})})}
})

getLyric(id.value).then((res) => {// 获取歌词lyricData.value = formatMusicLyrics(res)
})

转换完成后的Lyric数据:

uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_初始化_06

歌词滚动

有了数据后就可以对数据进行处理了😃新建一个Lyric组件处理歌词滚动歌词跳转的相关代码,动态获取组件高度

<Lyric :scrollHeight="scrollH" :lyricData="lyricData" />
<scroll-view id="lyric" scroll-y :scroll-top="scrollH" :style="{ 'height': scrollHeight + 'px'}"><view v-for="(item, index) in lyricData.lyric" :key="index"class="flex justify-center mx-8 text-center py-2 lyric-item":class="lyricIndex === index ? 'text-blue-300 opacity-100 scale-110' : 'opacity-20'"@click="lyricJump(index)">{{item.lyric}}</view>
</scroll-view>
import { ref, toRefs, watch, nextTick, getCurrentInstance } from 'vue';
import { usePlayerStore } from '@/store/player'
const { currentTime, id } = toRefs(usePlayerStore())
const { onSliderChange } = usePlayerStore();
...
const loading = ref<boolean>(true)
const lyricIndex = ref<number>(0) // 当前高亮歌词索引
let scrollH = ref<number>(0) // 歌词居中显示需要滚动的高度
let lyricH: number = 0 // 歌词当前的滚动高度
let flag: boolean = true // 判断当前高亮索引是否已经超过了歌词数组的长度
const currentInstance = getCurrentInstance(); // vue3绑定this

uni-app 微信小程序 通过uni.createSelectorQuery()获取节点> H5端小程序端歌词滚动存在速度差,暂时没找到原因,需要对当前歌词高亮索引进行条件编译

// 核心方法 handleLyricTransform 计算当前歌词滚动高度实现高亮歌词居中显示
const handleLyricTransform = (currentTime: number) => { // 实现歌词同步滚动nextTick(() => {// 获取所有lyric-item的节点数组loading.value = falseconst curIdx = props.lyricData.lyric.findIndex((item:any) => {// 获取当前索引return (currentTime <= item.time)})// const item = props.lyricData.lyric[curIdx - 1] // 获取当前歌词信息// 获取lyric节点const LyricRef = uni.createSelectorQuery().in(currentInstance).select("#lyric");LyricRef.boundingClientRect((res) => {if(res) {// 获取lyric高度的1/2,用于实现自动居中定位const midLyricViewH = ((res as any).height / 2)if(flag) {// 实时获取最新Domconst lyricRef = uni.createSelectorQuery().in(currentInstance).selectAll(".lyric-item");lyricRef.boundingClientRect((res) => {if(res) {// console.log(res)// 获取当前播放歌词对应索引 H5端 curIdx - 1 | 微信小程序端 curIdx// #ifdef MP-WEIXINlyricIndex.value = curIdx;// 获得高亮索引// #endif// #ifndef MP-WEIXINlyricIndex.value = curIdx - 1;// 获得高亮索引// #endifif (lyricIndex.value >= (res as Array<any>).length) {flag = falsereturn}lyricH = ((res as Array<any>)[curIdx].top - (res as Array<any>)[0].top)if(midLyricViewH > 0 && lyricH > midLyricViewH) {scrollH.value = lyricH - midLyricViewH}}}).exec()}}}).exec()})
}

这里的重点主要是handleLyricTransform的调用时机,由于需要根据歌曲播放进度实时改变,因此需要监听currentTime变化

// 监听歌曲播放进程
watch(() => currentTime.value, (val) => {// console.log(val)handleLyricTransform(val)
})


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_ico_07

歌词跳转

最后实现歌词跳转,通过lyricJump方法调用usePlayerStore的onSliderChange

const lyricJump = (index: number) => {onSliderChange(Number(props.lyricData.lyric[index].time.toFixed(0)))lyricIndex.value = index
}


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_ico_08

最后进行一些边界处理,刷新页面防止播放数据异常直接返回首页切换歌曲重置歌词状态添加切换动画等等…

最后

整理了一套《前端大厂面试宝典》,包含了HTML、CSS、JavaScript、HTTP、TCP协议、浏览器、VUE、React、数据结构和算法,一共201道面试题,并对每个问题作出了回答和解析。

uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_ico_09


有需要的小伙伴,可以点击文末卡片领取这份文档,无偿分享部分文档展示:

uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_ico_10


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_uni-app_11


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_初始化_12


uniapp getBackgroundAudioManager在 ios 会显示播放器 uniapp自定义播放器_ico_13