sketchup是非常简单易用的三维建模软件,可以利用ruby 做二次开发,
今天在su中做了一款小游戏 贪吃蛇,说一下步骤
展示
主要思路:
我制作的的玩法是这样的
关于入口文件
# ----------------------------- #
# email:bc8web@126.com #
# ------------------------------#
# 入口文件
require 'json'
require_relative 'help.rb' # 帮助文件
module NaiveSnake
$game = nil # 用于保存蛇类实例变量
class Index
@@dig = nil
@@setDig = nil
@@lydig = nil
def initialize
cmd = UI::Command.new("NaiveSnake") {
# 主窗口
@@dig = UI::WebDialog.new "NaiveSnake", false, "", 229, 172, 5, 90, false
@@dig.set_file __dir__+'/index.html'
# 设置窗口
@@setDig = UI::WebDialog.new "NaiveSnake_set", false, "", 262, 315, 235, 90, false
@@setDig.set_file __dir__+'/set.html'
# 排行窗口
@@lydig = UI::WebDialog.new "NaiveSnake_琅琊榜", false, "", 290, 320, 5, 260, false
@@lydig.set_url 'http://00a00.com/snake/'
@@dig.show if not @@dig.visible?
@@dig.add_action_callback 'start' do
# 检测是否有模型
if Sketchup.active_model.active_entities.length > 0
is = UI.messagebox("检测到有模型存在,是否清空?\r\n(注:清空才可进入游戏)",MB_YESNO)
if is == 6
Sketchup.active_model.active_entities.clear!
load __dir__+'/Base.rb'
require_relative 'Camera.rb'
require_relative 'Map.rb'
load __dir__+'/Food.rb'
load __dir__+'/Snake.rb'
load __dir__+'/SnakeTool.rb'
Camera.new # 初始化相机
Map.new.show # 显示场景
Food.new.show # 显示食物
$game = Snake.new # 蛇实例
$game.start # 开始游戏
Sketchup.active_model.select_tool SnakeTool.new # 选择工具
@@dig.close if @@dig.visible? # 关闭窗口
@@setDig.close if @@dig.visible? # 关闭窗口
@@lydig.close if @@dig.visible? # 关闭窗口
else
next
end
end
end
# ready
@@dig.add_action_callback 'ready' do
# 生成随机名字
len = 8
chars = ("a".."z").to_a + ("A".."Z").to_a + ("0".."9").to_a
newpass = ""
1.upto(len) { |i| newpass << chars[rand(chars.size-1)] }
config 'nickname', newpass
end
# 设置按钮
@@dig.add_action_callback 'set' do
@@setDig.show
end
# 琅琊榜
@@dig.add_action_callback 'langYa' do
@@lydig.show
end
# 确认按钮
@@setDig.add_action_callback('ok'){|dig, json|
hash = JSON.parse json
hash.each{|k, v| config k, v }
dig.close
}
# 默认按钮
@@setDig.add_action_callback('rec'){|dig, json|
json = configRec()
@@setDig.execute_script "fill(#{json})"
}
# 页面刷新
@@setDig.add_action_callback('init'){|dig, json|
json = configAll()
@@setDig.execute_script "data = #{json}"
}
}
# 工具栏
cmd.small_icon = cmd.large_icon = __dir__+"/assets/icon.png"
cmd.menu_text = "NaiveSnake"
toolbar = UI::Toolbar.new "NaiveSnake"
toolbar = toolbar.add_item cmd
toolbar.show
# 菜单
menu = UI.menu('Plugins').add_submenu('NaiveSnake(贪吃蛇)')
menu.add_item
end
end
end
NaiveSnake::Index.new
初始化基类
# ----------------------------- #
# email:bc8web@126.com #
# ------------------------------#
# 基类
module NaiveSnake
class Base
@@model = Sketchup.active_model # 模型
@@view = @@model.active_view # 视
@@ent = @@model.active_entities # 实体
@@mat = @@model.materials # 材质
@@mapWidth = config('mapWidth').to_i # 地图宽
@@mapHeight = config('mapHeight').to_i # 地图高
@@snakeHeight = config('snakeHeight').to_i # 蛇高度
@@snakeWidth = config('snakeWidth').to_i # 蛇宽度
@@snakeNums = config('snakeNums').to_i # 蛇身数
@@level = config('级别') # 级别
@@direction = UP # 初始方向
@@currentSnake = [] # 当前蛇body
@@snakeArr = [] # 出生蛇body
@@foot = [] # 储存食物
@@blackList = [] # 食物黑名单
@@time_id = nil # 定时器
@@score = 0 # 分数
end
end
初始化相机
# ----------------------------- #
# email:bc8web@126.com #
# ------------------------------#
# 相机类
module NaiveSnake
class Camera < Base
def initialize
start
end
def start
eye = [0, 0,1300]; target = [0,0,0]; up = [0,1,0]
start_camera = Sketchup::Camera.new eye, target, up
@@view.camera = start_camera
end
end
end
初始化场景
# ----------------------------- #
# email:bc8web@126.com #
# ------------------------------#
# 场景类
module NaiveSnake
class Map < Base
def show
grassland # 草地
end
def grassland
filename = __dir__+'/assets/grassland.skm'
material = @@mat.load(filename)
pt1 = Geom::Point3d.new -@@mapWidth/2, -@@mapHeight/2, 0
pt2 = Geom::Point3d.new @@mapWidth/2, -@@mapHeight/2, 0
pt3 = Geom::Point3d.new @@mapWidth/2, @@mapHeight/2, 0
pt4 = Geom::Point3d.new -@@mapWidth/2, @@mapHeight/2, 0
grp = @@ent.add_group
grp.entities.add_face pt1, pt2, pt3, pt4
grp.material = material
end
end
end
初始化蛇类
# ----------------------------- #
# email:bc8web@126.com #
# ------------------------------#
# 蛇类
module NaiveSnake
class Snake < Base
def initialize
@@snakeArr = initSnake @@snakeNums
@up = 38; @down = 40; @left = 37; @right = 39
@direction = @@direction
@x = rand(-@@mapWidth..@@mapWidth)/2/10*10
@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
end
def start
createSnake # 绘制蛇
speed = 0.5
case @@level
when '普通'; speed = 0.4
when '勇士'; speed = 0.1
when '地狱'; speed = 0.03
when '噩梦'; speed = 0.006
end
time = 1
@@time_id = UI.start_timer(speed, true) do
move(@direction)
time += 1
end
end
def set(direction)
@direction = direction
end
# 绘制蛇
def createSnake
@@currentSnake.clear # 清空蛇当前状态
@@snakeArr.each do |box|
xBaseValue = @@snakeWidth/2
yBaseValue = @@snakeWidth/2
point1 = Geom::Point3d.new(box[0]-xBaseValue, box[1]-yBaseValue, 0)
point2 = Geom::Point3d.new(box[0]+xBaseValue, box[1]-yBaseValue, 0)
point3 = Geom::Point3d.new(box[0]+xBaseValue, box[1]+yBaseValue, 0)
point4 = Geom::Point3d.new(box[0]-xBaseValue, box[1]+yBaseValue, 0)
boxGroup = @@ent.add_group
face = boxGroup.entities.add_face point1, point2, point3, point4
face.reverse!.pushpull @@snakeHeight
@@currentSnake.push boxGroup # 重新设置蛇身体
end
end
# 移动
def move(direction)
tmpArray = [] # 临时容器
head = @@snakeArr.last # 蛇头
# 判断蛇头是否碰到黑名单
@@blackList.each{|list|
if head == list # Game Over
gameOver
return
end
}
#判断蛇头是否碰到边缘
if head[0].abs >= @@mapWidth/2 || head[1].abs >= @@mapHeight/2
gameOver
return
end
# 判断蛇头是否碰到食物
if head == @@foot
# 加分
@@score += 10
# 将食物列入黑名单
@@blackList.push @@foot
# 蛇头随机移动
@x = rand(-(@@mapWidth-50)..@@mapWidth-50)/2/10*10
@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
@@snakeArr.push [@x+@@snakeWidth/2, @y+@@snakeHeight/2]
# 再次显示食物
Food.new.show
end
# 移动数组前一位
lastValue = @@snakeArr.last.clone;
for i in 0...@@snakeArr.size-1
tmpArray[i] = @@snakeArr[i+1]
end
tmpArray.push(lastValue)
case direction
when @up; tmpArray.last[1] += @@snakeWidth
when @down; tmpArray.last[1] -= @@snakeWidth
when @right; tmpArray.last[0] += @@snakeWidth
when @left; tmpArray.last[0] -= @@snakeWidth
end
@@snakeArr = tmpArray # 重新设置蛇body
deleteSnake # 删除
createSnake # 再次绘制
end
def deleteSnake
@@currentSnake.each do |ent|
ent.entities.each{|ent| @@ent.erase_entities ent}
end # 删除原来
end
def gameOver
UI.stop_timer @@time_id
UI.messagebox "游戏结束!\r\n得分:"+@@score.to_s
updateScore # 更新分数
end
def updateScore
hash = {
:nickname => config('nickname'),
:score => @@score,
:level => config('级别'),
:tk => 'qwertyuioplkjhgfdsazxcvbnm',
}
request = Sketchup::Http::Request.new("http://00a00.com/snake/save.php", Sketchup::Http::POST)
request.body= httpBuild(hash)
request.start do |request, response|
p '琅琊榜更新成功' if response
end
end
def httpBuild(hash)
str = ''
hash.each{|k, v|
str+= k.to_s+'='+v.to_s+'&'
}
str.chop!
end
def initSnake(n)
array = []
n.times{|i|
array.push [@@snakeWidth/2+@@snakeWidth*i, @@snakeWidth/2]
next if i == 0
}
array
end
end
end
初始化食物类
# ----------------------------- #
# email:bc8web@126.com #
# ------------------------------#
# 食物类
module NaiveSnake
class Food < Base
def initialize
@x = rand(-@@mapWidth..@@mapWidth)/2/10*10
@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
end
def show
filename = __dir__+'/assets/food.skm'
material = @@mat.load(filename)
point = []
unless isFull?
point[0] = [@x, @y, 0]
point[1] = [@x+@@snakeWidth, @y, 0]
point[2] = [@x+@@snakeWidth, @y+@@snakeWidth, 0]
point[3] = [@x, @y+@@snakeWidth, 0]
group = @@ent.add_group
@@foot = [@x+@@snakeWidth/2, @y+@@snakeHeight/2]
face = group.entities.add_face point
face.material = material
face.reverse!.pushpull @@snakeHeight
@foot = face
else
@x = rand(-@@mapWidth..@@mapWidth)
@y = rand(-@@mapHeight..@@mapHeight)
end
end
def isFull?
return @@snakeArr.include? [@x, @y]
end
end
end