r166 可以通过设置intensity属性来配置每个光源的阴影强度
light.shadow.intensity = 3;
或者 修改shader
THREE.ShaderChunk["shadowmap_pars_fragment"]=THREE.ShaderChunk["shadowmap_pars_fragment"].replace(
"occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );",
"occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 0.1 );"
);
或者
THREE.ShaderChunk["shadowmap_pars_fragment"]=THREE.ShaderChunk["shadowmap_pars_fragment"].replace(
"occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );",
"occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 )*0.1;"
);