菜单设计——>游戏界面设计——>布置雷的位置——>扫雷规则制定——>开始游戏

头文件——game.h

#pragma once
#include<stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<time.h>
#include<stdlib.h>

void Initboard(char board[ROWS][COLS],int rows,int cols,char set);
void Displayboard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
int get_mine_count(char mine[ROWS][COLS], int x, int y);

函数——game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col )
{
int i = 0, j = 0;
//打印列号
for (i = 0; i < col ; i++)
{
printf(" %d ", i);

}
printf("\n");

for (i = 1; i < row; i++)
{//打印行号
printf(" %d ", i);
for (j = 1; j < col; j++)
{
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] = '0')
{
board[x][y] = '1';
count--;
}

}
}
int get_mine_count(char mine[ROW][COL],int x,int y)
{
//方法1

return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
//方法2
/*int i=0,c=0;
if (mine[x - 1][y] == '1' || mine[x - 1][y - 1] == '1' || mine[x][y - 1] == '1' || mine[x + 1][y - 1] == '1' || mine[x + 1][y] == '1' || mine[x + 1][y + 1] == '1' || mine[x][y + 1] == '1' || mine[x - 1][y + 1] == '1')
{
c = i++;
return c;
}*/
}


void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y= 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排雷的坐标>>\n");
scanf("%d%d", x, y);
if (x >= 1 && x <= row && y > 1 && y <= col)//判断坐标是否正确
{
//1.踩雷
if (mine[x][y] = '1')
{
printf("很遗憾这一把游戏你输了,加油下次继续努力,你的未来依旧很美好!");
Displayboard(mine, row, col);
}
else//不是雷
{
//计算x,y的坐标的周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
Displayboard(show, row, col);
}
}
else
{
printf("请正确输入坐标:");
Displayboard(show, row, col);
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你排雷成功!");
}
}

主函数——text.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void meun()
{
printf("*********************************\n");
printf("**********1 玩***0 不玩**********\n");
printf("*********************************\n");

}
void game()
{
printf("进入扫雷游戏请稍等......\n");
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//2.排查出雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
Initboard(mine, ROWS, COLS,'0');
Initboard(show, ROWS, COLS,'*');
//打印棋盘
Displayboard(mine,ROW,COL);
Displayboard(show,ROW,COL);
//布置雷
SetMine(mine, ROW, COL);
//扫雷
FindMine(mine,show,ROW,COL);
}
void test()
{
srand((unsigned int)time(NULL));
int input=0;
do
{
meun();
printf("请选择是否进入游戏>>>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择;\n");
break;
}
} while (input);
}

int main()
{
test();
game();
return 0;
}