/*在开始编辑之前,首先明确游戏执行的步骤
- 布置好的雷的信息
- 排查出雷的信息
- 初始化数组
- 打印棋盘
- 布置雷
- 排雷 定义基本游戏模块:
#include"game.c"
int main()
{
test();
return 0;
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 1:game();break;
case 0:printf("退出游戏\n");break;
default:printf("选择错误,请重新输入\n");break;
}
}
while(input);
}
void menu()
{
printf("******************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("******************\n");
}
游戏执行的模块
void game()
{
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show,ROWS,COLS,'1');
DisplayBoard(show,ROW,COl);
SetMine(mine,ROW,COL);
FindMine(mine,show,ROW,COL);
}
函数的声明(头文件中-game.c)
#define ROW 9
#define COW 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
char InitBoard(char board[ROWS][COLS],int rows,int cols,int ret);
char DisplayBoard(char board[ROWS][COLS],int row,int col);
char SetMine(char board[ROWS][COLS],int row,int col);
char FineMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
int get_mine_count(char mine[ROWS][COLS],int x,int y);
初始化数组
char InitBoard(char board[ROWS][COLS],int rows,int cols,int ret)
{
int i = 0;
int j = 0;
for(i=0;i<rows;i++)
{
for(j=0;j<cols;j++)
{
board[i][j] = ret;
}
}
}
打印棋盘
char DisplayBoard(char board[ROWS][COLS],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<=row;i++)
{
printf("%d ",i);
}
printf("\n");
for(i=1;i<=row;i++)
{
for(j=1;j<=col;j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
布置雷
char SetMine(char board[ROWS][COLS],int row,int col)
{
int count = EASY_COUNT ;
while(count)
{
int x = rand()%row + 1;
int y = rand()%col + 1;
if(board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
排雷
char FineMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col)
{
int x = 0;
int y = 0;
int win = 0;
while(win<row*col - EASY_CONT)
{
printf("请输入需要排雷的坐标:");
scanf("%d%d",&x,&y);
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
DisplayBoard(mine,row,col);
break;
}
else
{
int count = get_mine_count(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show,row,col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
if(win == row*col - EASY_COUNT)
{
printf("恭喜你,扫雷成功\n");
DisplayBoard(mine,ROW,COL);
}
}
排查坐标周围雷的个数
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return mine[x-1][y-1]+
mine[x][y-1]+
mine[x+1][y-1]+
mine[x+1][y]+
mine[x+1][y+1]+
mine[x][y+1]+
mine[x-1][y+1]+
mine[x-1][y] - 8*'0';
}
总结一下:好多点要反复推敲,容容易手误写错*/