GUI编程

定义

图形用户界面编程

组件

  • 窗口
  • 弹窗
  • 面板
  • 文本框
  • 列表框
  • 按钮
  • 图片
  • 监听事件
  • 鼠标
  • 键盘事件
  • 外挂:java
  • 破解工具

开发

核心技术:Swing、AWT (本质是两个类,但是界面不美观,需要jre环境,所以不流行)

学习的必要性:开发一些小工具、维护swing界面、了解MVC架构了解监听

AWT

  1. swing的前身,awt是底层,swing是封装了的
  2. 抽象的窗口工具,包含了很多类和接口
  3. 元素:窗口、按钮、文本框
  4. java.awt

javafxAccordion 设置边框 javafx设置面板背景颜色_java

窗口Frame

package com.okami.lesson01;

import java.awt.*;

//GUI的第一个界面
public class TestFrame {
    public static void main(String[] args) {
        //Frame,JDK
        Frame frame = new Frame("我的第一个java图像界面窗口");

        //需要设置可见性
        frame.setVisible(true);

        //设置窗口大小
        frame.setSize(400,400);

        //设置背景颜色
        frame.setBackground(new Color(178, 37, 37));

        //弹出的初始位置
        frame.setLocation(100,100);

        //设置大小固定
        frame.setResizable(false);
    }
}
package com.okami.lesson01;

import java.awt.*;

public class TestFrame2 {
    public static void main(String[] args) {
        //展示多个窗口new
        MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
        MyFrame myFrame2 = new MyFrame(300, 300, 200, 200, Color.yellow);
        MyFrame myFrame3 = new MyFrame(500, 500, 200, 200, Color.red);
        MyFrame myFrame4 = new MyFrame(700, 700, 200, 200, Color.magenta);
    }
}

//构造器封装
class MyFrame extends Frame{
    static int id = 0; //计数器

    public MyFrame(int x,int y,int w,int h,Color color){
        super("Myframe+"+(++id));
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);
    }
}

面板Panel

解决了关闭事件

package com.okami.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(29, 149, 156));

        //Panel的设置,要相对与Frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(184, 195, 29));

        //frame.add(panel)把面板添加到窗口
        frame.add(panel);

        frame.setVisible(true);

        //监听事件,监听窗口关闭事件 System.exit(0)
        //适配器模式
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);
            }
        });
    }
}

布局管理器

  • 流式布局
package com.okami.lesson01;

import java.awt.*;

public class TestFlowLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        //组件-按钮
        Button button1 = new Button("这是一个按钮");
        Button button2 = new Button("这是一个按钮");
        Button button3 = new Button("这是一个按钮");
        Button button4 = new Button("这是一个按钮");

        //设置为流式布局
        //frame.setLayout(new FlowLayout());
        frame.setLayout(new FlowLayout(FlowLayout.LEFT));
        frame.setSize(200,200);

        //把按钮添加上去
        frame.add(button1);
        frame.add(button2);
        frame.add(button3);
        frame.add(button4);

        frame.setVisible(true);
    }
}
  • 东西南北中
package com.okami.lesson01;

import java.awt.*;

public class TestBorderLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestBorderLayout");

        Button east = new Button("east");
        Button west = new Button("west");
        Button south = new Button("south");
        Button north = new Button("north");
        Button center = new Button("center");

        frame.add(east,BorderLayout.EAST);
        frame.add(west,BorderLayout.WEST);
        frame.add(south,BorderLayout.SOUTH);
        frame.add(north,BorderLayout.NORTH);
        frame.add(center,BorderLayout.CENTER);

        frame.setSize(500,500);
        frame.setVisible(true);
    }
}
  • 表格布局Grid
package com.okami.lesson01;

import java.awt.*;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("GridLayout");

        Button b1 = new Button("b1");
        Button b2 = new Button("b2");
        Button b3 = new Button("b3");
        Button b4 = new Button("b4");

        frame.setSize(500,500);
        frame.setLayout(new GridLayout(2,2));

        frame.add(b1);
        frame.add(b2);
        frame.add(b3);
        frame.add(b4);

        //frame.pack(); //java函数
        frame.setVisible(true);
    }
}
  • 习题

javafxAccordion 设置边框 javafx设置面板背景颜色_ide_02

package com.okami.lesson01;

import java.awt.*;

public class Demo01 {
    public static void main(String[] args) {
        //总窗
        Frame frame = new Frame();
        frame.setSize(500,500);
        frame.setLocation(300,300);
        frame.setBackground(Color.green);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));

        //4个面板
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));

        //上面
        p1.add(new Button("East-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("p2-1"));
        p2.add(new Button("p2-2"));
        p1.add(p2,BorderLayout.CENTER);

        //下面
        p3.add(new Button("East-3"),BorderLayout.EAST);
        p3.add(new Button("West-3"),BorderLayout.WEST);
        for(int i=0;i<4;i++){
            p4.add(new Button("p4-"+i));
        }
        p3.add(p4,BorderLayout.CENTER);

        frame.add(p1);
        frame.add(p3);
    }
}

小结

  1. Frame是一个顶级窗口
  2. Panel无法单独显示,必须添加到某个容器中
  3. 布局管理期:流式布局、边界布局、网格布局

事件监听

package com.okami.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        //按下按钮,触发事件
        Frame frame = new Frame();
        Button button = new Button();
        //因为addActionListener()需要一个ActionListener,所以构造一个ActionListener
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();//自适应
        windowClose(frame);
        frame.setVisible(true);
    }

    //关闭窗口事件
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

//事件监听,一般和按钮配合使用
class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("abc");
    }
}

多个按钮共享一个事件

package com.okami.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestActiveEvent02 {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始 停止
        Frame frame = new Frame("开始-停止");
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //如果不设置会显示默认值
        button2.setActionCommand("button2-stop");
        MyMonitor myMonitor = new MyMonitor();
        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);
        frame.pack();
        frame.setVisible(true);
    }
}

class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //获得按钮的信息
        System.out.println("按钮被点击了:msg=>"+e.getActionCommand());
    }
}

输入框

package com.okami.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
    public static void main(String[] args) {
        new MyFrame();

    }
}

class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        //监听文本框输入的文字
        MyActiveListener2 myActiveListener2 = new MyActiveListener2();
        //按下enter键就会触发这个输入框的事件
        textField.addActionListener(myActiveListener2);

        //设置替换编码,输入密码显示为*
        textField.setEchoChar('*');

        setVisible(true);
        pack();
    }
}

class MyActiveListener2 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField) e.getSource();//获得一些资源,返回一个对象
        System.out.println(field.getText());//获得输入框中的文本
        field.setText(""); //回车之后,输入框为空,null是个对象,""是字符串
    }
}

用输入框实现计算器

oop原则:优先使用组合,继承大于组合

class A extends B{
    //这是继承,A使用B的全部特性
}

class A{
    //这是组合,将B的功能组合到A
    public B b;
}
package com.okami.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator();
    }
}

//计算器类
class Calculator extends Frame{
    public Calculator(){
        //3个文本框
        TextField num1 = new TextField(10);
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(num1,num2,num3));
        //1个标签
        Label label = new Label("+");
        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
}

//监听器类
class MyCalculatorListener implements ActionListener{
    //获取三个变量
    private TextField num1,num2,num3;
    public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
        this.num1=num1;
        this.num2=num2;
        this.num3=num3;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        int n1=Integer.parseInt(num1.getText());
        int n2=Integer.parseInt(num2.getText());
        //2.将和放到第三个框
        num3.setText(""+(n1+n2));
        //3.清除前两个数
        num1.setText("");
        num2.setText("");
    }
}

此时的代码是面向过程的

改造成组合,面向对象

package com.okami.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{
    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){

        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);
        Button button = new Button("=");
        Label label = new Label("+");

        button.addActionListener(new MyCalculatorListener(this));

        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
}

//监听器类
class MyCalculatorListener implements ActionListener{
    //获取计算器这个对象,在一个类中组合另外一个类
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator){
        this.calculator=calculator;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        //2.将和放到第三个框
        //3.清除前两个数
        int n1=Integer.parseInt(calculator.num1.getText());
        int n2=Integer.parseInt(calculator.num2.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");
    }
}

改造为内部类

package com.okami.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{
    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){

        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);
        Button button = new Button("=");
        Label label = new Label("+");

        button.addActionListener(new MyCalculatorListener());

        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
    //监听器类
    //内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法
    private class MyCalculatorListener implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数和被加数
            //2.将和放到第三个框
            //3.清除前两个数
            int n1=Integer.parseInt(num1.getText());
            int n2=Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");
        }
    }
}

画笔

package com.okami.lesson03;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}

class MyPaint extends Frame{

    public void loadFrame(){
        setBounds(200,200,600,800);
        setVisible(true);
    }
    //画笔 alt+insert,Override
    @Override
    public void paint(Graphics g) {
        //设定画笔颜色,然后画画
        g.setColor(Color.blue);
        g.drawLine(100,100,20,40);
        g.fillOval(100,200,100,200);//实心园
        g.drawOval(200,300,100,50);//空心园

        g.setColor(Color.red);
        g.fillRect(300,400,100,100);//矩形
        
        //画笔用完,将他还原到最初的颜色
        g.setColor(Color.BLACK);
    }
}

鼠标监听

实现鼠标画画

package com.okami.lesson03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;

//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}

//自己的类
class MyFrame extends Frame{
    //画画需要画笔,监听鼠标当前位置,存储位置
    ArrayList points;

    public MyFrame(String title){
        super(title);
        setBounds(200,200,600,800);

        //存鼠标点击的位置
        points=new ArrayList();

        setVisible(true);
        //鼠标监听器,针对这个窗口
        this.addMouseListener(new MyMouseListener());
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point=(Point) iterator.next();
            g.setColor(Color.red);
            g.fillOval(point.x,point.y,10,10);
        }
    }

    //添加一个点到界面
    public void addPaint(Point point){
        points.add(point);
    }

    //适配器模式
    private class  MyMouseListener extends MouseAdapter{
        //鼠标 按下 弹起 长按

        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame frame=(MyFrame)e.getSource();
            //点击,在界面产生一个点
            //这个点就是鼠标的位置
            frame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画一次
            frame.repaint();//刷新
        }
    }
}

javafxAccordion 设置边框 javafx设置面板背景颜色_java_03

窗口监听

package com.okami.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.red);
        setBounds(200,200,400,600);
        setVisible(true);
        //addWindowFocusListener(new MyWindowListener());

        this.addWindowListener(
                //匿名内部类
                new WindowAdapter() {
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");  //关闭窗口
                        System.exit(0);
                    }

                    @Override
                    public void windowActivated(WindowEvent e) {
                        WindowFrame source = (WindowFrame) e.getSource();
                        source.setTitle("被激活了");
                        System.out.println("windowActivated"); //激活窗口
                    }
                }
        );
    }
/*
    class MyWindowListener extends WindowAdapter{
        @Override
        public void windowClosing(WindowEvent e) {
            setVisible(false); //隐藏窗口,通过按钮隐藏
            System.exit(0);//正常推出
        }
    }

 */
}

键盘监听

package com.okami.lesson03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}

class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(1,1,300,400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                //获取当前键值的码
                int keyCode=e.getKeyCode(); //直接使用静态属性VK_XXX
                System.out.println(keyCode);
                if(keyCode == KeyEvent.VK_UP){
                    System.out.println("你按了up键");
                }
            }
        });
    }
}

Swing

窗口

JFrame

package com.okami.lesson04;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo {

    //init(); 初始化
    public void init(){
        //顶级窗口
        JFrame jf = new JFrame("这是一个JFrame窗口");
        jf.setVisible(true);
        jf.setBounds(100,100,400,300);
        jf.setBackground(Color.blue);
        //设置文字Jlable
        JLabel label = new JLabel("啊哈");

        jf.add(label);

        //容器实例化


        //关闭事件
        jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
        //建立一个窗口
        new JFrameDemo().init();
    }
}

文字居中

package com.okami.lesson04;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo02 {
    public static void main(String[] args) {
        new MyJframe2().init();
    }
}

class MyJframe2 extends JFrame {
    public void init(){
        this.setBounds(200,200,400,300);
        this.setVisible(true);
        //设置文字Jlable
        JLabel label = new JLabel("啊哈");  
        //JLabel label = new JLabel("啊哈",SwingConstants.CENTER);
        this.add(label);
        //文本居中
        //label.setHorizontalAlignment(JTextField.CENTER);
        label.setHorizontalAlignment(SwingConstants.CENTER);
        //获得一个容器
        Container contentPane = this.getContentPane();
        contentPane.setBackground(Color.magenta);
    }
}

弹出

Dialog

package com.okami.lesson04;


import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class DialogDemo extends JFrame {

    public DialogDemo(){
        this.setVisible(true);
        this.setSize(400,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame 容器
        Container container = this.getContentPane();
        //绝对布局
        container.setLayout(null);

        //按钮
        JButton button = new JButton("弹出对话题");//创建
        button.setBounds(30,30,200,50);

        //点击这个按钮,弹出弹出
        button.addActionListener(new ActionListener() { //监听器
            @Override
            public void actionPerformed(ActionEvent e) {
                new MyDialog();

            }
        });
        container.add(button);
    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}

//弹窗的窗口
class MyDialog extends JDialog{
    public MyDialog(){
        this.setVisible(true);
        this.setBounds(100,100,400,300);
        //this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);  重复了

        Container container = this.getContentPane();
        //container.setLayout(null); //绝对定义布局

        container.add(new JLabel("这是一个句子"));

    }
}

标签

lable

new JLable("xxx");

Icon

package com.okami.lesson04;

import javax.swing.*;
import java.awt.*;

//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {

    private int width;
    private int height;

    public IconDemo(){} //无参构造

    public IconDemo(int width,int height){
        this.width=width;
        this.height=height;
    }

    public void init(){
        IconDemo iconDemo = new IconDemo(15, 15);
        //图标放在标签,也可以放在按钮上!
        JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
        Container container = getContentPane();
        container.add(label);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new IconDemo().init();

    }

    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);

    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }
}

加图片

package com.okami.lesson04;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {
    public ImageIconDemo() {
        //获取图片地址
        JLabel label = new JLabel("IMAGEICON");
        URL url = ImageIconDemo.class.getResource("bqb.jpg");  //通过这个类获得当前路径下的内容

        ImageIcon imageIcon = new ImageIcon(url);
        label.setIcon(imageIcon);
        label.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

面板

JPanel

package com.okami.lesson05;

import javax.swing.*;
import java.awt.*;

public class JPanelDemo extends JFrame {
    public JPanelDemo() {
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,1,10,10)); //后两个参数设置间距

        JPanel panel1 = new JPanel(new GridLayout(1, 3));
        JPanel panel2 = new JPanel(new GridLayout(2, 1));

        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel2.add(new JButton("2"));
        panel2.add(new JButton("2"));
        container.add(panel1);
        container.add(panel2);
        
        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

JScrollPane(带滚动条的面板)

package com.okami.lesson05;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo() {
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20, 50);
        textArea.setText("阿巴阿巴阿巴");

        //Scrall面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setVisible(true);
        this.setBounds(100,100,300,300);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

按钮

  • 单选按钮
package com.okami.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo02 extends JFrame {
    public JButtonDemo02() {
        Container container = this.getContentPane();
        //单选框
        JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
        JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
        JRadioButton radioButton03 = new JRadioButton("JRadioButton03");

        //由于单选框只能选择其中一个,我们将多个按钮放在一个分组,一个分组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(radioButton01);
        group.add(radioButton02);
        group.add(radioButton03);

        container.add(radioButton01,BorderLayout.CENTER);
        container.add(radioButton02,BorderLayout.NORTH);
        container.add(radioButton03,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setBounds(100,100,300,400);
    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}
  • 复选按钮
package com.okami.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo03 extends JFrame {
    public JButtonDemo03() {
        Container container = this.getContentPane();

        //多选项
        JCheckBox checkbox01 = new JCheckBox("checkbox01");
        JCheckBox checkbox02 = new JCheckBox("checkbox02");

        container.add(checkbox01,BorderLayout.NORTH);
        container.add(checkbox02,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setBounds(100,100,300,400);
    }

    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

列表

  • 下拉框
package com.okami.lesson06;

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01() {
        Container container = this.getContentPane();

        JComboBox status = new JComboBox();

        status.addItem(null);
        status.addItem("已下架");
        status.addItem("即将上映");
        status.addItem("正在热映");

        container.add(status);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}
  • 列表框
package com.okami.lesson06;

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo02 extends JFrame{
    public TestComboboxDemo02() {
        Container container = this.getContentPane();

        //生成列表的内容
        String[] contents = {"1","2","3"};
        //列表中需要放入内容
        JList jList = new JList(contents);

        container.add(jList);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}
package com.okami.lesson06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboboxDemo02 extends JFrame{
    public TestComboboxDemo02() {
        Container container = this.getContentPane();

        //生成列表的内容
        //String[] contents = {"1","2","3"}; //静态变量

        Vector contents = new Vector();  //动态变量
        //列表中需要放入内容
        JList jList = new JList(contents);

        contents.add("a");
        contents.add("b");
        contents.add("c");

        container.add(jList);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}
  • 应用场景
  • 多级联动
  • 列表,动态扩容

文本框

  • 文本框
package com.okami.lesson06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestTextDemo01 extends JFrame{
    public TestTextDemo01() {
        Container container = this.getContentPane();

        JTextField textField1 = new JTextField("hello");
        JTextField textField2 = new JTextField("world");

        container.add(textField1,BorderLayout.NORTH);
        container.add(textField2,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}
  • 密码框
package com.okami.lesson06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame{
    public TestTextDemo02() {
        Container container = this.getContentPane();

        JPasswordField passwordField = new JPasswordField();
        passwordField.setEchoChar('#');

        container.add(passwordField);

        this.setVisible(true);
        this.setBounds(100,100,300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}
  • 文本域
    JTexArea

贪吃蛇

帧,24帧,1秒的动画由24张图片连续播放形成

监听

定时器

定义、画、监听

主程序

package com.okami.snake;

import javax.swing.*;

//游戏主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false); //窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常的游戏界面都应该在面板上
        frame.add(new GamePanel());

        frame.setVisible(true);

    }
}

数据中心

package com.okami.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {
    //相对路径
    //绝对路径::在相对路径前加/,相当于当前项目
    public static URL headerURL=Data.class.getResource("statics/header.png");
    public static ImageIcon header=new ImageIcon(headerURL);

    public static URL upURL=Data.class.getResource("statics/up.png");
    public static URL downURL=Data.class.getResource("statics/down.png");
    public static URL leftURL=Data.class.getResource("statics/left.png");
    public static URL rightURL=Data.class.getResource("statics/right.png");
    public static ImageIcon up=new ImageIcon(upURL);
    public static ImageIcon down=new ImageIcon(downURL);
    public static ImageIcon left=new ImageIcon(leftURL);
    public static ImageIcon right=new ImageIcon(rightURL);

    public static URL bodyURL=Data.class.getResource("statics/body.png");
    public static ImageIcon body=new ImageIcon(bodyURL);

    public static URL foodURL=Data.class.getResource("statics/food.png");
    public static ImageIcon food=new ImageIcon(foodURL);
}

游戏面板

package com.okami.snake;

import javafx.scene.input.KeyCode;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];
    int[] snakeY = new int[500];
    String direction; //蛇头方向

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    int score; //成绩

    //游戏当前状态:开始、停止
    boolean isStart = false; //默认是停止的
    boolean isFail = false; //游戏失败状态

    //定时器
    Timer timer = new Timer(100,this); //100毫秒执行一次

    //构造器
    public GamePanel(){
        init();
        //获得焦点和键盘事件
        this.setFocusable(true); //获得焦点事件
        this.addKeyListener(this); //获得键盘监听事件
        timer.start(); //游戏一开始定时器启动
    }

    //初始化方法
    public void init(){
        length=3;
        snakeX[0] = 100;snakeY[0] = 100;//脑袋坐标
        snakeX[1] = 75;snakeY[1] = 100;//第一个身体坐标
        snakeX[2] = 50;snakeY[2] = 100;//第二个身体坐标
        direction = "R";//初始化方向向右

        //食物随机分布
        foodx=25+25*random.nextInt(34);
        foody=75+25*random.nextInt(24);
        score = 0;
    }

    //绘制面板,游戏中所有东西都用这个画笔
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g); //清屏
        //绘制静态面板
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11); //广告位
        g.fillRect(25,75,850,600); //画个黑色矩形,游戏界面

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody); //先画食物,不然会出现食物长在小蛇头上的情况

        //把小蛇画上去
        if(direction.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右
        }else if(direction.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(direction.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(direction.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }

        for (int i=1;i<length;i++){
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //身体
        }

        //游戏状态
        if(isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40)); //设置字体
            g.drawString("按下空格开始游戏",280,330);
        }
        if(isFail==true){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40)); //设置字体
            g.drawString("失败,按下空格重新开始",280,330);
        }
    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode(); //获得键盘按键
        if(keyCode == KeyEvent.VK_SPACE) {  //如果按空格键
            if (isFail) {
                //重新开始
                isFail = false;
                init();
            } else {
                isStart = !isStart; //取反
            }
            repaint();
        }
        //小蛇移动
        if(keyCode==KeyEvent.VK_UP){
            direction = "U";
        }else if(keyCode==KeyEvent.VK_DOWN){
            direction = "D";
        }else if(keyCode==KeyEvent.VK_LEFT){
            direction = "L";
        }else if(keyCode==KeyEvent.VK_RIGHT){
            direction = "R";
        }

    }

    //事件监听--通过固定的时间刷新
    @Override
    public void actionPerformed(ActionEvent e) {
        if(isStart && isFail == false){ //如果游戏是开始状态,就让小蛇动起来
            //吃食物
            if(snakeX[0] == foodx && snakeY[0] == foody){
                length++; //长度 + 1
                score=score+10; //分数加10
                //再次随机食物
                foodx=25+25*random.nextInt(34);
                foody=75+25*random.nextInt(24);
            }
            //移动
            for (int i=length-1;i>0;i--){ //后一节移动到前一节的位置
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }

            //走向
            if(direction.equals("R")){
                snakeX[0]=snakeX[0]+25;
                if(snakeX[0]>850){snakeX[0]=25;} //边界判断
            }else if(direction.equals("L")) {
                snakeX[0] = snakeX[0] - 25;
                if (snakeX[0] < 25) {snakeX[0] = 850; } //边界判断
            }else if(direction.equals("U")) {
                snakeY[0] = snakeY[0] - 25;
                if (snakeY[0] < 75) {snakeY[0] = 650; } //边界判断
            }else if(direction.equals("D")) {
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0] > 650) {snakeY[0] = 75; } //边界判断
            }

            //失败判断,撞到自己就算失败
            for(int i=1;i<length;i++){
                if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                    isFail=true;
                }
            }
            repaint(); //重画页面
        }
    }
    @Override
    public void keyTyped(KeyEvent e) {
    }
    @Override
    public void keyReleased(KeyEvent e) {
    }
}