实例63:纹理映射

VTK系列63_VTK几何体纹理映射_vtk

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkTransformTextureCoords.h>
#include <vtkTexture.h>
#include <vtkTextureMapToSphere.h>
#include <vtkTextureMapToCylinder.h>
#include <vtkBMPReader.h>
#include <vtkTexturedSphereSource.h>
#include <vtkXMLPolyDataReader.h>

//测试:../data/masonry.bmp ../data/cow.vtp
int main (int argc, char *argv[])
{
	double translate[3];
	translate[0] = 10.0;
	translate[1] = 0.0;
	translate[2] = 0.0;
	std::cout << translate[0] << ", "
		<< translate[1] << ", "
		<< translate[2] << "\n";

	vtkSmartPointer<vtkBMPReader> texReader =
		vtkSmartPointer<vtkBMPReader>::New();
	texReader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\masonry.bmp");//读取纹理图像

	vtkSmartPointer<vtkTexture> texture =
		vtkSmartPointer<vtkTexture>::New();
	texture->SetInputConnection(texReader->GetOutputPort());

	vtkSmartPointer<vtkXMLPolyDataReader> modelReader =
		vtkSmartPointer<vtkXMLPolyDataReader>::New();
	modelReader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\cow.vtp");//读取模型

	vtkSmartPointer<vtkTextureMapToCylinder> texturemap = 
		vtkSmartPointer<vtkTextureMapToCylinder>::New();
	texturemap->SetInputConnection(modelReader->GetOutputPort());

	vtkSmartPointer<vtkPolyDataMapper> mapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputConnection(texturemap->GetOutputPort());

	vtkSmartPointer<vtkActor> actor =
		vtkSmartPointer<vtkActor>::New();
	actor->SetMapper( mapper );
	actor->SetTexture( texture );

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(actor);
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer( renderer );

	vtkSmartPointer<vtkRenderWindowInteractor> renWinInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renWinInteractor->SetRenderWindow( renderWindow );

	renderWindow->SetSize(640, 480);
	renderWindow->Render();
	renderWindow->SetWindowName("TextureMap");
	renderWindow->Render();
	renderWindow->Render();
	renWinInteractor->Start();

	return EXIT_SUCCESS;
}

VTK系列63_VTK几何体纹理映射_xml_02

                                               VTK系列63_VTK几何体纹理映射_xml_03     VTK系列63_VTK几何体纹理映射_#include_04

VTK系列目录:

1 VTK基本概念

2 VTK图像处理

3 VTK图形处理

4 VTK体绘制