using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bulletmove : MonoBehaviour
{
public int bulletspeed=2;//子弹速度
private Rigidbody rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
rb.velocity = transform.forward * bulletspeed;//子弹飞行速度
}
// Update is called once per frame
void Update()
{
}
}