这个挂在选关按钮上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.SceneManagement;
public class jump : MonoBehaviour
{
public void Onvrgo()
{
PlayerPrefs.SetString("nowLevel", "level" + gameObject.name);
SceneManager.LoadScene(1);
}
}
这个下面代码挂载在相机上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Loadlevel : MonoBehaviour
{
private void Awake()
{
Instantiate(Resources.Load(PlayerPrefs.GetString("nowLevel")));
}
}