这个挂在选关按钮上


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

using System;

using UnityEngine.SceneManagement;


public class jump : MonoBehaviour

{

   public void Onvrgo()

   {

       PlayerPrefs.SetString("nowLevel", "level" + gameObject.name);

       SceneManager.LoadScene(1);

   }

}



这个下面代码挂载在相机上

using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class Loadlevel : MonoBehaviour

{

   private void Awake()

   {

       Instantiate(Resources.Load(PlayerPrefs.GetString("nowLevel")));

   }

}