using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonPause : MonoBehaviour
{
//the ButtonPauseMenu
public GameObject ingameMenu;
public void OnPause()//点击“暂停”时执行此方法
{
Time.timeScale = 0;
ingameMenu.SetActive(true);
}
public void OnResume()//点击“回到游戏”时执行此方法
{
Time.timeScale = 1f;
ingameMenu.SetActive(false);
}
public void OnRestart()//点击“重新开始”时执行此方法
{
//Loading Scene0
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
Time.timeScale = 1f;
}
public void On()//点击“返回主界面”时执行此方法
{
//Loading Scene0
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
Time.timeScale = 1f;
}
}