vs2019

test.c


#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void game()
{
// 雷的信息存储
// 1. 布置好的雷的信息
char mine[ROWS][COLS] = { 0 }; // 11 * 11
// 2. 排查出的雷的信息
char show[ROWS][COLS] = { 0 };

// 初始化数组
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');

// 打印棋盘
// DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);

// 布置雷
SetMine(mine, ROW, COL);
// DisplayBoard(mine, ROW, COL);
// 扫雷
// DisplayBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void menu()
{
printf("****************************\n");
printf("******** 1.play *********\n");
printf("******** 0.exit *********\n");
printf("****************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;

default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}


game.h

#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

#define EASY_COUNT 10

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);


game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
// 打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROW][COL], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1; // 产生随机1到9九个数字
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;

}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';

}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查雷的目标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <=col) // 坐标合法
{
// 坐标合法
// 1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
// 计算x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标有误,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}