这次我们用pixi.js和arcgis js结合

我们先定义一下 传入数据结构 symbol 暂时不做

let option = {
 renderer: {
 type: “simple”,
 symbol: {
 }
 },
 data: [
 {
 geometry: [12956152.73135875, 4855356.473704897],
 attributes: {
 name: “北京”
 }
 },
 {
 geometry: [12697872.012783196, 2577456.5937789795],
 attributes: {
 name: “深圳”
 }
 }
 ]
 };

对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示

let data = this.options.data;
 for(let item of data){
 //转换屏幕坐标,获取颜色,半径和线条粗细样式
 let geo = item.geometry
 let XY1 = toScreen(geo);
 const segments = 32; // 预定义的圆形段数
 const radius = 100; // 半径
 const positions = [];
 const uvs = [];
 const indices = [];
 // 创建顶点数据
 for (let i = 0; i < segments; i++) {
 const angle = i / segments * Math.PI * 2;
 positions.push(Math.cos(angle) * radius, Math.sin(angle) * radius);
 uvs.push(0.5 + Math.cos(angle) * 0.5, 0.5 + Math.sin(angle) * 0.5);
 }
 // 创建索引数据
 for (let i = 0; i < segments - 2; i++) {
 indices.push(0, i + 1, i + 2);
 }
 const geometry = new PIXI.Geometry()
 .addAttribute(‘position’, positions, 2)
 .addAttribute(‘uv’, uvs, 2)
 .addIndex(indices);
 const fragmentShader = `
 #ifdef GL_ES
 precision highp float;
 #endif
 uniform float time;
 vec2 resolution = vec2(1.0,1.0);
 varying vec2 vUv;
 #define NUM_PARTICLES 50.
 #define iTime time


Arcgis 与 Pixi.js 可视化 glsl 特效篇(三十六) - 小专栏