push到一个页面进行绘图时,设置如下:
CALayer * layer = [CALayer layer]; layer.frame = CGRectMake(0, 0, 300, 300); layer.delegate = self; [layer setNeedsDisplay]; [self.view.layer addSublayer:layer];
-(void) drawLayer: (CALayer*) layer inContext: (CGContextRef) context;
设置delegate后,点击返回按钮时会奔溃。没有push直接绘制的时候就没有问题。
设置其delegate为uiview类型实例。会导致程序crash。
关于这一点,苹果官方在文档中已有说明。解决办法:
he lightest-wight solution would be to create a small helper class in the the file as the UIView that's using the CALayer: In MyView.h @interface MyLayerDelegate : NSObject . . . @end In MyView.m @implementation MyLayerDelegate - (void)drawLayer:(CALayer*)layer inContext:(CGContextRef)ctx { . . . } @end Just place those at the top of your file, immediately below the #import directives. That way it feels more like using a "private class" to handle the drawing (although it isn't -- the delegate class can be instantiated by any code that imports the header).
没怎么看懂:
直接继承CALayer或者CAShapeLayer重写:
- (void)drawInContext:(CGContextRef)ctx
就可以