属性的存储
属性的主要作用是存储数据。能够常量属性和变量属 性;
struct FixedLengthRange {
var firstValue: Int let length: Int
}
var rangeOfThreeItems =FixedLengthRange(firstValue: 0,
length: 3)
// the range represents integer values 0, 1, and2 rangeOfThreeItems.firstValue = 6
// the range now represents integer values 6, 7, and 8
可是 rangeOfFourItems 实例为常量属性也是不能够改动的。
l
et rangeOfFourItems = FixedLengthRange(firstValue: 0, length: 4)
// this range represents integer values 0, 1, 2, and 3 rangeOfFourItems.firstValue = 6
延时存储属性
延时存储属性是初始化时候不分配值,直到第一次使 用它。
属性@lazy 声明。
class DataImporter {
/*
DataImporter is a class to import data from anexternalfile.
The class is assumed to take a non-trivial amount of time toinitialize.
*/
var fileName = "data.txt"
// the DataImporter class would provide dataimporting functionality here
}
class DataManager {
@lazy varimporter= DataImporter()
var data = ""
// the DataManager class would provide data management functionality here
}
let manager= DataManager() manager.data += "Some data" manager.data += "Some more data"
println(manager.importer.fileName)
计算属性
有的时候一些属性是通过其它的属性计算得出的,通 过 get 和 set 訪问器对其訪问。
//定义 Point struct Point {
var x =0.0, y = 0.0
}
//定义 Size struct Size {
var width = 0.0, height = 0.0
}
//定义 Rect struct Rect {
var origin = Point()
var size = Size()
var center: Point {
get {
let centerX = origin.x+ (size.width / 2)
let centerY = origin.y + (size.height / 2)
return Point(x: centerX, y: centerY)
}
set(newCenter) {
origin.x = newCenter.x - (size.width / 2)
origin.y = newCenter.y - (size.height / 2)
}
}
}
var square =Rect(origin: Point(x: 0.0, y: 0.0), size: Size(width: 10.0,height: 10.0))
let initialSquareCenter =square.center square.center = Point(x: 15.0, y: 15.0) println("square.origin is now at (\(square.origin.x),
\(square.origin.y))")
属性观察者
为了监听属性的变化。swift 通过了属性观察者。
• willSet 观察者是在存储之前调用。
• didSet 新值存储后调用。
class StepCounter {
var totalSteps: Int = 0{
willSet(newTotalSteps) {
println("About to set totalSteps to
\(newTotalSteps)")
}
didSet {
if totalSteps >oldValue {
steps")
}
println("Added \(totalSteps - oldValue)
}
let stepCounter = StepCounter()
stepCounter.totalSteps = 200
// About to set totalStepsto 200
// Added200steps stepCounter.totalSteps = 360
// About to set totalStepsto 360
// Added160steps stepCounter.totalSteps = 896
// About to set totalStepsto 896
// Added536steps
静态属性
静态属性在结构体中使用 static 定义,类中使用 class
定义。
struct SomeStructure {
static var storedTypeProperty = "Some value."static var computedTypeProperty: Int{
// return anInt value here
}
}
class SomeClass {
class varcomputedTypeProperty: Int {
// return anInt value here
}
}
调用的时候能够直接使用类和结构体名调用。
实例:
struct AudioChannel {
static letthresholdLevel= 10
static var maxInputLevelForAllChannels= 0 var currentLevel:Int = 0 {
didSet {
if currentLevel > AudioChannel.thresholdLevel {
// cap the new audio level to the threshold level
currentLevel = AudioChannel.thresholdLevel
if currentLevel > AudioChannel.maxInputLevelForAllChannels {
// storethis as the new overall maximum input level
AudioChannel.maxInputLevelForAllChannels =
currentLevel
}
}
}
}
var leftChannel =AudioChannel()
var rightChannel =AudioChannel()
leftChannel.currentLevel = 7println(leftChannel.currentLevel)
// prints "7"
println(AudioChannel.maxInputLevelForAllChannels)