一个QT窗口如下可以做到无边框:
Window {
id: window
//Designer 竟然不支持..., 设计模式时要注意
flags: Qt.FramelessWindowHint
width: 500
height: 300
title: "Window Title"
}
不过要注意, 这样QT Designer不支持, 在设计的时候可以先注释掉, 最后在打开.
一旦设置了FramelessWindowHint, 系统就不管你这个窗口的移动和缩放了, 就需要自己来处理了.
那怎么处理哪, 大概有以下思路
- 增加一个接收拖动事件的组件, 让它跟着鼠标移动
- 增加一个缩放锚点, 随着鼠标缩放
- 增加窗口四周的鼠标触发区域, 可以随着鼠标向四个方向缩放 (此文没包括实现) , 可以参考 https://evileg.com/en/post/280/{:target="_blank"}
我们先来看看如果拖动窗口, 代码如下:
/**
头部操作区域.
*/
Rectangle {
id: titleOpRect
x: 0
y: 0
width: parent.width
height: 30
property string title : "Hello Board"
MouseArea {
id: mouseMoveWindowArea
//height: 20
anchors.fill: parent
acceptedButtons: Qt.LeftButton
property point clickPos: "0,0"
onPressed: {
clickPos = Qt.point(mouse.x, mouse.y)
//isMoveWindow = true
}
onReleased: {
//isMoveWindow = false
}
onPositionChanged: {
var delta = Qt.point(mouse.x - clickPos.x, mouse.y - clickPos.y)
//如果mainwindow继承自QWidget,用setPos
window.setX(window.x + delta.x)
window.setY(window.y + delta.y)
}
}
Button {
id: closeButton
width: 25
height: parent.height
text: "X"
anchors.left: parent.left
anchors.leftMargin: 0
anchors.bottom: parent.bottom
anchors.bottomMargin: 0
flat: true
font.bold: true
font.pointSize: 14
onClicked: {
window.close()
}
}
Text {
id: titleText
text: title
anchors.bottom: parent.bottom
//底部留点空间
bottomPadding: 5
} //end titleText
Button {
id: newStrikeButton
width: 25
height: parent.height
text: "+"
anchors.right: parent.right
anchors.rightMargin: 0
anchors.bottom: parent.bottom
anchors.bottomMargin: 0
flat: true
font.pointSize: 22
}
Frame {
width: titleOpRect.width
height: 1
anchors.bottom: titleOpRect.bottom
Rectangle {
height: parent.height
width: parent.width
color: "blue"
}
}
}
关键代码在MouseArea的onPressed 和 onPositionChanged 事件上. 比较容易.
我们再来看看如果缩放窗口
这次我们只是在窗口右下角放一个小矩形区域, 来捕获鼠标移动事件, 以实现缩放.
/**
尾部操作区域.
*/
Rectangle {
id: footOpRect
anchors.bottom: parent.bottom
width: parent.width
height: 30
//resize区域
MouseArea {
id: resize
anchors {
right: parent.right
bottom: parent.bottom
}
width: 15
height: 15
cursorShape: Qt.SizeFDiagCursor
property point clickPos: "1,1"
//保持窗口左上角不动
property int oldX
property int oldY
onPressed: {
clickPos = Qt.point(mouse.x, mouse.y)
//oldWidth = window.width
//oldHeight = window.height
oldX = window.x
oldY = window.y
}
onPositionChanged: {
var delta = Qt.point(mouse.x - clickPos.x,
mouse.y - clickPos.y)
var minWidth = 100;
var minHeight = 100;
//最小
var newWidth = (window.width + delta.x)<minWidth?minWidth:(window.width + delta.x);
//最小
var newHeight = (window.height + delta.y)<minHeight?minHeight:(window.height + delta.y);
window.width = newWidth;
window.height = newHeight;
window.x = oldX
window.y = oldY
}
onReleased: {
}
Rectangle {
id: resizeHint
color: "red"
anchors.fill: resize
}
}
}
这段代码网上很常见,
- 不过这里判断了窗口的最小高度和宽度, 不会导致窗口太小看不见
- 鼠标移动会导致负数, 所以这里也做了判断.
- 保持窗口左上角不动, 否则鼠标跑来跑去有问题.
That's all, Thanks.
作者:飞云~