CCParticleSystem *sun;

//// fire
// CCParticleSystem* ff = [CCParticleFire node];
// ff.position = ccp(80,90);
// ff.totalParticles = 50;
// ff.life = 2.0f;
// ff.texture = [[CCTextureCache sharedTextureCache] addImage: @"fire.png"];
// [self addChild:ff];
//
//// ga 旋转蓝色的银河
// CCParticleSystem* ga = [CCParticleGalaxy node];
// ga.position = ccp(240,240);
// ga.totalParticles = 100;
// ga.life = 1.5f;
// [self addChild:ga];

////////-----------//sun
sun = [CCParticleSun node];
sun.position = ccp(12,12);

//--------变小了
sun.emitterMode = kCCParticleModeGravity;
sun.startSize = 10.0f;
sun.startSizeVar = 10.0f;
sun.endSize = 30.0f;
sun.endSizeVar = 30.0f;

sun.totalParticles = 30;
sun.life = 1.0f;
sun.texture = [[CCTextureCache sharedTextureCache] addImage: @"fire.png"];
[self addChild:sun];



////////-----------//smoke
smoke = [CCParticleSmoke node];
smoke.position = ccp(12,12);

//--------变小了
smoke.emitterMode = kCCParticleModeGravity;
smoke.startSize = 10.0f;
smoke.startSizeVar = 10.0f;
smoke.endSize = 30.0f;
smoke.endSizeVar = 30.0f;

smoke.totalParticles = 30;
smoke.life = 1.0f;
[self addChild:smoke];

以上是硬编码

 

下面使用plist 文件

emitter = [[CCParticleSystemQuad alloc] initWithFile:@"particleFeder.plist"];
emitter.position = self.position;
[_scene addChild:emitter z:10];