#import <Foundation/Foundation.h>
@interface CommonZomble : NSObject
{
NSString * _zombleKind;//僵尸种类
NSInteger _totalBloodVolume;//总血量
NSInteger _everyTimeBloodloss;//每次被攻击的血量
NSInteger _residualVolume;//剩余血量
BOOL _zombleDeath;//僵尸是否死亡
}
- (instancetype)initWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss;
- (void)attack;
- (BOOL)death;
- (BOOL)takeDeath;
+ (CommonZomble *)commonZombleInitWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss;
@end
#import "CommonZomble.h"
@implementation CommonZomble
- (instancetype)initWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss
{
self = [super init];
if (self) {
_totalBloodVolume = totalBloodVolume;
_residualVolume = _totalBloodVolume;
_zombleKind = zombleKind;
_everyTimeBloodloss = everyTimeBloodloss;
_zombleDeath = NO;
}
return self;
}
- (void)attack
{
_residualVolume = _residualVolume - _everyTimeBloodloss;
NSLog(@"%@,剩余血量%ld,每次失血量%ld",_zombleKind,_residualVolume,_everyTimeBloodloss);
}
- (BOOL)death
{
BOOL result = NO;
if (_residualVolume < _everyTimeBloodloss) {
_zombleDeath=YES;
NSLog(@"%@已死",_zombleKind);
result = YES;
}
return result;
}
- (BOOL)takeDeath
{
return _zombleDeath;
}
+ (CommonZomble *)commonZombleInitWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss
{
return [[CommonZomble alloc]initWithZombleKind:zombleKind totalBloodVolume:totalBloodVolume everyTimeBloodloss:everyTimeBloodloss];
}
@end
<pre name="code" class="objc">#import "CommonZomble.h"
@interface BarricadeZombie : CommonZomble
{
NSString * _prop;//道具
NSString * _weakness;//弱点
}
- (instancetype)initWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss prop:(NSString *)prop weakness:(NSString *)weakness;
- (void)attack;
- (void)lossProp;
- (BarricadeZombie *)barricadeZombieInitWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss prop:(NSString *)prop weakness:(NSString *)weakness;
@end
#import "BarricadeZombie.h"
@implementation BarricadeZombie
- (instancetype)initWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss prop:(NSString *)prop weakness:(NSString *)weakness
{
self = [super initWithZombleKind:zombleKind totalBloodVolume:totalBloodVolume everyTimeBloodloss:everyTimeBloodloss];
if (self) {
_prop = prop;
_weakness = weakness;
}
return self;
}
- (void)attack
{
_residualVolume = _residualVolume - _everyTimeBloodloss;
NSLog(@"%@,剩余血量%ld,每次失血量%ld",_zombleKind,_residualVolume,_everyTimeBloodloss);
if (_residualVolume<= _totalBloodVolume/2 && _residualVolume > _totalBloodVolume/2 - _everyTimeBloodloss) {
NSLog(@"%@丢失",_prop);
[self lossProp];
}
}
- (void)lossProp
{
_everyTimeBloodloss = 3;
}
- (BarricadeZombie *)barricadeZombieInitWithZombleKind:(NSString *)zombleKind totalBloodVolume:(NSInteger)totalBloodVolume everyTimeBloodloss:(NSInteger)everyTimeBloodloss prop:(NSString *)prop weakness:(NSString *)weakness
{
return [[BarricadeZombie alloc]
barricadeZombieInitWithZombleKind:zombleKind totalBloodVolume:totalBloodVolume everyTimeBloodloss:everyTimeBloodloss prop:prop weakness:weakness];
}
@end
#import "BarricadeZombie.h"
@interface DrumZomble : BarricadeZombie
- (void)attack;
@end
#import "DrumZomble.h"
@implementation DrumZomble
- (void)attack
{
_residualVolume = _residualVolume - _everyTimeBloodloss;
NSLog(@"%@,剩余血量%ld,每次失血量%ld",_zombleKind,_residualVolume,_everyTimeBloodloss);
if (_residualVolume <= _totalBloodVolume/3 && _residualVolume > _totalBloodVolume/3 - _everyTimeBloodloss) {
[self lossProp];
NSLog(@"%@掉了",_prop);
}
}
@end
<pre name="code" class="objc">#import <Foundation/Foundation.h>
#import "CommonZomble.h"
#import "BarricadeZombie.h"
#import "DrumZomble.h"
int main(int argc, const char * argv[])
{
@autoreleasepool {
CommonZomble * commonZomble = [[CommonZomble alloc]initWithZombleKind:@"普通僵尸" totalBloodVolume:50 everyTimeBloodloss:3];
BarricadeZombie * barricadeZombie = [[BarricadeZombie alloc]initWithZombleKind:@"路障僵尸" totalBloodVolume:80 everyTimeBloodloss:2 prop:@"路障" weakness:@"怕我"];
DrumZomble * drumZomble = [[DrumZomble alloc]initWithZombleKind:@"铁桶僵尸" totalBloodVolume:120 everyTimeBloodloss:1 prop:@"铁桶" weakness:@"磁铁"];
NSInteger count = 0;
while (1) {
count++;
NSLog(@"count = %ld",count);
if (![commonZomble death]) {
[commonZomble attack];
}
if (![barricadeZombie death]) {
[barricadeZombie attack];
}
if (![drumZomble death]) {
[drumZomble attack];
}
if ([commonZomble takeDeath] && [barricadeZombie takeDeath] && [drumZomble takeDeath]) {
break;
}
}
NSLog(@"count = %ld",count);
}
return 0;
}