Python连连看小游戏源代码

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Python连连看小游戏源代码,经典小游戏连连看Python源程序,连连看游戏资源包请前往:https://pan.baidu.com/s/1a5cmM8noQbGmH_WG49-maA下载,提取码请回复:连连看提取码。程序运行截图: main.py


'''
公众号:Python代码大全
'''
import os, random
import tkinter as tk
import tkinter.messagebox
from PIL import Image, ImageTk

root = tk.Tk()

class MainWindow():
  __gameTitle = "连连看游戏"
  __windowWidth = 700
  __windowHeigth = 500
  __icons = []
  __gameSize = 10 # 游戏尺寸
  __iconKind = __gameSize * __gameSize / 4 # 小图片种类数量
  __iconWidth = 40
  __iconHeight = 40
  __map = [] # 游戏地图
  __delta = 25
  __isFirst = True
  __isGameStart = False
  __formerPoint = None
  EMPTY = -1
  NONE_LINK = 0
  STRAIGHT_LINK = 1
  ONE_CORNER_LINK = 2
  TWO_CORNER_LINK = 3

  def __init__(self):
    root.title(self.__gameTitle)
    self.centerWindow(self.__windowWidth, self.__windowHeigth)
    root.minsize(460, 460)

    self.__addComponets()
    self.extractSmallIconList()



  def __addComponets(self):
    self.menubar = tk.Menu(root, bg="lightgrey", fg="black")

    self.file_menu = tk.Menu(self.menubar, tearoff=0, bg="lightgrey", fg="black")
    self.file_menu.add_command(label="新游戏", command=self.file_new, accelerator="Ctrl+N")

    self.menubar.add_cascade(label="游戏", menu=self.file_menu)
    root.configure(menu=self.menubar)

    self.canvas = tk.Canvas(root, bg = 'white', width = 450, height = 450)
    self.canvas.pack(side=tk.TOP, pady = 5)
    self.canvas.bind('<Button-1>', self.clickCanvas)
        

  def centerWindow(self, width, height):
    screenwidth = root.winfo_screenwidth()
    screenheight = root.winfo_screenheight()
    size = '%dx%d+%d+%d' % (width, height, (screenwidth - width)/2, (screenheight - height)/2)
    root.geometry(size)


  def file_new(self, event=None):
    self.iniMap()
    self.drawMap()
    self.__isGameStart = True

  def clickCanvas(self, event):
    if self.__isGameStart:
      point = self.getInnerPoint(Point(event.x, event.y))
      # 有效点击坐标
      if point.isUserful() and not self.isEmptyInMap(point):
        if self.__isFirst:
          self.drawSelectedArea(point)
          self.__isFirst= False
          self.__formerPoint = point
        else:
          if self.__formerPoint.isEqual(point):
            self.__isFirst = True
            self.canvas.delete("rectRedOne")
          else:
            linkType = self.getLinkType(self.__formerPoint, point)
            if linkType['type'] != self.NONE_LINK:
              # TODO Animation
              self.ClearLinkedBlocks(self.__formerPoint, point)
              self.canvas.delete("rectRedOne")
              self.__isFirst = True
              if self.isGameEnd():
                tk.messagebox.showinfo("You Win!", "Tip")
                self.__isGameStart = False
            else:
              self.__formerPoint = point
              self.canvas.delete("rectRedOne")
              self.drawSelectedArea(point)


  # 判断游戏是否结束
  def isGameEnd(self):
    for y in range(0, self.__gameSize):
      for x in range(0, self.__gameSize):
        if self.__map[y][x] != self.EMPTY:
          return False
    return True

              

  '''
  提取小头像数组
  '''
  def extractSmallIconList(self):
    imageSouce = Image.open('图片/NARUTO.png')
    for index in range(0, int(self.__iconKind)):
      region = imageSouce.crop((self.__iconWidth * index, 0, 
          self.__iconWidth * index + self.__iconWidth - 1, self.__iconHeight - 1))
      self.__icons.append(ImageTk.PhotoImage(region))

  '''
  初始化地图 存值为0-24
  '''
  def iniMap(self):
    self.__map = [] # 重置地图
    tmpRecords = []
    records = []
    for i in range(0, int(self.__iconKind)):
      for j in range(0, 4):
        tmpRecords.append(i)

    total = self.__gameSize * self.__gameSize
    for x in range(0, total):
      index = random.randint(0, total - x - 1)
      records.append(tmpRecords[index])
      del tmpRecords[index]

    # 一维数组转为二维,y为高维度
    for y in range(0, self.__gameSize):
      for x in range(0, self.__gameSize):
        if x == 0:
          self.__map.append([])
        self.__map[y].append(records[x + y * self.__gameSize])

  '''
  根据地图绘制图像
  '''
  def drawMap(self):
    self.canvas.delete("all")
    for y in range(0, self.__gameSize):
      for x in range(0, self.__gameSize):
        point = self.getOuterLeftTopPoint(Point(x, y))
        im = self.canvas.create_image((point.x, point.y), 
          image=self.__icons[self.__map[y][x]], anchor='nw', tags = 'im%d%d' % (x, y))

  '''
  获取内部坐标对应矩形左上角顶点坐标
  '''
  def getOuterLeftTopPoint(self, point):
    return Point(self.getX(point.x), self.getY(point.y))

  '''
  获取内部坐标对应矩形中心坐标
  '''
  def getOuterCenterPoint(self, point):
    return Point(self.getX(point.x) + int(self.__iconWidth / 2), 
        self.getY(point.y) + int(self.__iconHeight / 2))
    
  def getX(self, x):
    return x * self.__iconWidth + self.__delta

  def getY(self, y):
    return y * self.__iconHeight + self.__delta

  '''
  获取内部坐标
  '''
  def getInnerPoint(self, point):
    x = -1
    y = -1

    for i in range(0, self.__gameSize):
      x1 = self.getX(i)
      x2 = self.getX(i + 1)
      if point.x >= x1 and point.x < x2:
        x = i

    for j in range(0, self.__gameSize):
      j1 = self.getY(j)
      j2 = self.getY(j + 1)
      if point.y >= j1 and point.y < j2:
        y = j

    return Point(x, y)

  '''
  选择的区域变红,point为内部坐标
  '''
  def drawSelectedArea(self, point):
    pointLT = self.getOuterLeftTopPoint(point)
    pointRB = self.getOuterLeftTopPoint(Point(point.x + 1, point.y + 1))
    self.canvas.create_rectangle(pointLT.x, pointLT.y, 
        pointRB.x - 1, pointRB.y - 1, outline = 'red', tags = "rectRedOne")


  '''
  消除连通的两个块
  '''
  def ClearLinkedBlocks(self, p1, p2):
    self.__map[p1.y][p1.x] = self.EMPTY
    self.__map[p2.y][p2.x] = self.EMPTY
    self.canvas.delete('im%d%d' % (p1.x, p1.y))
    self.canvas.delete('im%d%d' % (p2.x, p2.y))

  '''
  地图上该点是否为空
  '''
  def isEmptyInMap(self, point):
    if self.__map[point.y][point.x] == self.EMPTY:
      return True
    else:
      return False

  '''
  获取两个点连通类型
  '''
  def getLinkType(self, p1, p2):
    # 首先判断两个方块中图片是否相同
    if self.__map[p1.y][p1.x] != self.__map[p2.y][p2.x]:
      return { 'type': self.NONE_LINK }

    if self.isStraightLink(p1, p2):
      return {
        'type': self.STRAIGHT_LINK
      }
    res = self.isOneCornerLink(p1, p2)
    if res:
      return {
        'type': self.ONE_CORNER_LINK,
        'p1': res
      }
    res = self.isTwoCornerLink(p1, p2)
    if res:
      return {
        'type': self.TWO_CORNER_LINK,
        'p1': res['p1'],
        'p2': res['p2']
      }
    return {
      'type': self.NONE_LINK
    }


  '''
  直连
  '''
  def isStraightLink(self, p1, p2):
    start = -1
    end = -1
    # 水平
    if p1.y == p2.y:
      # 大小判断
      if p2.x < p1.x:
        start = p2.x
        end = p1.x
      else:
        start = p1.x
        end = p2.x
      for x in range(start + 1, end):
        if self.__map[p1.y][x] != self.EMPTY:
          return False
      return True
    elif p1.x == p2.x:
      if p1.y > p2.y:
        start = p2.y
        end = p1.y
      else:
        start = p1.y
        end = p2.y
      for y in range(start + 1, end):
        if self.__map[y][p1.x] != self.EMPTY:
          return False
      return True
    return False

  def isOneCornerLink(self, p1, p2):
    pointCorner = Point(p1.x, p2.y)
    if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):
      return pointCorner

    pointCorner = Point(p2.x, p1.y)
    if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):
      return pointCorner

  def isTwoCornerLink(self, p1, p2):
    for y in range(-1, self.__gameSize + 1):
      pointCorner1 = Point(p1.x, y)
      pointCorner2 = Point(p2.x, y)
      if y == p1.y or y == p2.y:
        continue
      if y == -1 or y == self.__gameSize:
        if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):
          return {'p1': pointCorner1, 'p2': pointCorner2}
      else:
        if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):
          return {'p1': pointCorner1, 'p2': pointCorner2}

    # 横向判断
    for x in range(-1, self.__gameSize + 1):
      pointCorner1 = Point(x, p1.y)
      pointCorner2 = Point(x, p2.y)
      if x == p1.x or x == p2.x:
        continue
      if x == -1 or x == self.__gameSize:
        if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):
          return {'p1': pointCorner1, 'p2': pointCorner2}
      else:
        if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):
          return {'p1': pointCorner1, 'p2': pointCorner2}


class Point():
  def __init__(self, x, y):
    self.x = x
    self.y = y

  def isUserful(self):
    if self.x >= 0 and self.y >= 0:
      return True
    else:
      return False
          
  '''
  判断两个点是否相同
  '''
  def isEqual(self, point):
    if self.x == point.x and self.y == point.y:
      return True
    else:
      return False

  '''
  克隆一份对象
  '''
  def clone(self):
    return Point(self.x, self.y)


  '''
  改为另一个对象
  '''
  def changeTo(self, point):
    self.x = point.x
    self.y = point.y

m = MainWindow()
root.mainloop()