#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define Easy_count 80

#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char Board[ROWS][COLS], int rows, int cols,char set);
void Display(char Board[ROWS][COLS], int row, int col);
void Setmine(char Board[ROWS][COLS], int row, int col);
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col);
#include "game.h"
void InitBoard(char Board[ROWS][COLS], int rows, int cols,char set)
{
	int i, j;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols;j++)
		{
			Board[i][j] = set;
		}
	}
}
void Display(char Board[ROWS][COLS], int row, int col)
{
	int i, j;
	//打印列号
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ",i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", Board[i][j]);  
		}
		printf("\n");
	}
}
void Setmine(char Board[ROWS][COLS], int row, int col)
{
	int count = Easy_count;
	while (count)
	{
		int x = rand()%  row + 1;
		int y = rand() % col + 1;
		if (Board[x][y] == '0')
		{
			Board[x][y] = '1';
			count--;
		}
	}
}
int getmine(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1]-8*'0';


}

void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x, y;
	int win = 0;
	while (win<row*col-Easy_count)
	{

		printf("请输入排查坐标:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//坐标合法
			if (mine[x][y] == '1')
			{
				printf("很遗憾,死了\n");
				Display(mine, row, col);
				break;
			}
			else
			{
				//非雷  计算周围几个雷
				int count=getmine(mine, x, y);
				show[x][y] = count + '0';
				Display(show, row, col);
				win++;
			}
		}
		else
		{
			printf("输入非法重新输\n");
		}
	}
	if (win == row * col - Easy_count)
	{
		printf("恭喜你成功");
		Display(mine, row, col);
	}
}
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu()
{
	printf("********************************\n");
	printf("***1.玩游戏****2.退出***********\n");
	printf("********************************\n");
}
void game()
{
	//1  布置好的雷的信息
	char mine[ROWS][COLS] = {0};
	//2   排查出雷的信息
	char show [ROWS][COLS] = { 0 };
	//初始化
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//Display(mine, ROW, COL);
	Display(show, ROW, COL);
	 //布置雷
	Setmine(mine, ROW, COL);
	Display(mine, ROW, COL);
	//扫雷
	findmine(mine,show,ROW,COL);
	 
}
void test()
{

	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 2:
			printf("退出游戏,结束\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);

}
int main()
{
	test();

	return 0;
}