typescript重写canvas --16.利用drawImage绘制图片
1.使用 canvas 利用drawImage绘制图片
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
img标签<br />
<img id="flower" src="flower.jpg" alt="The Flower" width="240" height="240" /><br />
canvas画板<br />
<canvas id="myCanvas" width="500" height="350">
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</canvas>
<script type="text/javascript">
var canvas=document.getElementById("myCanvas");
var context=canvas.getContext("2d");
var img=document.getElementById("flower");
img.onload = function(){
context.drawImage(img,10,10);
};
</script>
</body>
</html>
显示效果如下

2.typescript重写canvas --利用drawImage绘制图片
html文件
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
img标签<br />
<img id="flower" src="flower.jpg" alt="The Flower" width="240" height="240" /><br />
canvas画板<br />
<canvas id="myCanvas" width="500" height="350">
<script src="./js/16.js"></script>
</body>
</html>
ts文件
const canvas=<HTMLCanvasElement>document.getElementById("myCanvas")
const context=canvas.getContext("2d")
if (context){
const img=<HTMLImageElement>document.getElementById("flower");
img.onload = function(){
context.drawImage(img,10,10);
};
}
生成的js文件
"use strict";
const canvas = document.getElementById("myCanvas");
const context = canvas.getContext("2d");
if (context) {
const img = document.getElementById("flower");
img.onload = function () {
context.drawImage(img, 10, 10);
};
}