using UnityEngine;

public class Startup : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void BeforeRuntimeInitializeOnLoadMethod()
{
Debug.Log("BeforeRuntimeInitializeOnLoadMethod");
}

[RuntimeInitializeOnLoadMethod]
private static void OnRuntimeMethodLoad()
{
Debug.Log("RuntimeInitializeOnLoadMethod");
}

[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
static void AfterRuntimeInitializeOnLoadMethod()
{
Debug.Log("AfterRuntimeInitializeOnLoadMethod");
}
}