1.在button上挂Box Collider,勾上Is Trigger.添加UIButtonMessage,设置Target和FunctionName。
2,.在button上挂Box Collider,用在GameObject上挂UIEventListener,再写个脚本获取并处理事件如:
using UnityEngine;
using System.Collections;
public class PlayerRotateEventHandler : MonoBehaviour {
private GameObject pc_raymond_01;
private bool isPressed = false;
public float scaleRotate = 1.0f;
void Awake()
{
//
}
// Use this for initialization
void Start () {
//pc_raymond_01 = GameObject.Find("UI_3DCharacter/04/pc_dohee");
UIEventListener.Get(gameObject).onDrag = OnCharacterDrag;
UIEventListener.Get(gameObject).onPress = OnCharacterPress;
}
// Update is called once per frame
void Update ()
{
}
void OnCharacterDrag(GameObject obj, Vector2 delta)
{
}
void OnCharacterPress(GameObject obj, bool pressed)
{
isPressed = pressed;
}
}
3.在button上挂Box Collider,在GameObject上的脚本的Update()函数上,判断if (Input.GetMouseButtonDown(0) ),if (Input.GetMouseButtonUp(0))