应用需要用到聊天功能,考虑到开始需求不大,暂时先用第三方的。
一研究发现界面风格有点不符合整体的风格,加上需要一些自己的特定的需求和界面显示,于是就决定调用第三方数据接口,界面自己写。功能只需要文字,表情和语音就ok,我选择先做表情的。
表情一般都是用 [] 或者类似这种 "/:^_^", "/:^$^", "/:Q" 方式表示,我们用到的就是后者。解析消息类似于: /:^_^你好,abc。
基本思路就是:找到每个/:开头的,然后截取后面的N位,放到表情数组去匹配,然后继续下一个,直到末尾。接着统计了表情数组,记录了总共有哪些长度的表情字符,还按统计的数目对长度排了个序,出现次数多的长度排在前面。
public CharSequence initMessageRecord(String content){
SpannableStringBuilder ssb = new SpannableStringBuilder(content);
int[] smileLen = IMSmilyCache.getLenIndex();
int contentLen = content.length();
int index = 0;
String tempContent = content;
while (index < contentLen) {
content = tempContent.substring(index);
int nextIndex = content.indexOf("/:", 1);
String tmpStr;
if (nextIndex >= 0) {
tmpStr = content.substring(0, nextIndex);
} else {
tmpStr = content;
}
int resId = IMSmilyCache.getInstance().getSimpleShortCutDrawable(tmpStr);
if (resId != -1) {
initFace(ssb, resId, index,index + tmpStr.length());
} else {
//截取的字符串没直接匹配到表情
String tmpTarget;
for (int tmpLen : smileLen) {
if (tmpStr.length() < tmpLen)
continue;
tmpTarget = tmpStr.substring(0, tmpLen);
resId = IMSmilyCache.getInstance().getSimpleShortCutDrawable(tmpTarget);
if (resId != -1) {
initFace(ssb, resId, index, index + tmpTarget.length());
tmpStr = tmpTarget;
break;
}
}
}
index += tmpStr.length();
}
return ssb;
}
private void initFace(SpannableStringBuilder ssb, int resId, int start, int end) {
Drawable d = activity.getResources().getDrawable(resId);
d.setBounds(0, 0, d.getIntrinsicWidth(), d.getIntrinsicHeight());
ImageSpan span = new ImageSpan(d, ImageSpan.ALIGN_BASELINE);
ssb.setSpan(span, start, end, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
}
解析表情函数
1 public class IMSmilyCache {
2 private static String[] meanings = {"微笑", "害羞", "吐舌头", "偷笑", "爱幕", "大笑", "跳舞", "飞吻", "安慰", "抱抱", "加油", "胜利", "强", "亲亲", "花痴", "露齿笑", "查找", "呼叫", "算账", "财迷", "好主意", "鬼脸", "天使", "再见", "流口水", "享受", "色情狂", "呆若木鸡", "思考", "迷惑", "疑问", "没钱了", "无聊", "怀疑", "嘘", "小样", "摇头", "感冒", "尴尬", "傻笑", "不会吧", "无奈", "流汗", "凄凉", "困了", "晕", "忧伤", "委屈", "悲泣", "大哭", "痛哭", "I服了U", "对不起", "再见", "皱眉", "好累", "生病", "吐", "背", "惊讶", "惊愕", "闭嘴", "欠扁", "鄙视你", "大怒", "生气", "财神", "学习雷锋", "恭喜发财", "小二", "老大", "邪恶", "单挑", "CS", "隐形人", "炸弹", "惊声尖叫", "漂亮MM", "帅哥", "招财猫", "成交", "鼓掌", "握手", "红唇", "玫瑰", "残花", "爱心", "心碎", "钱", "财物", "礼物", "收邮件", "电话", "举杯庆祝", "时钟", "等待", "很晚了", "飞机", "支付宝"};
3 private static IMSmilyCache mSmilyCache = new IMSmilyCache();
4 private static int[] lenIndex;
5
6 /**
7 * 此处优化表情查找速度,按出现次数的概率从大到小排序
8 */
9 static {
10 HashMap<Integer, Integer> map = new HashMap<>();
11 int[] len = new int[20];
12 for (int i = 0; i < shortCuts.length; i++) {
13 int cutsLen = shortCuts[i].length();
14 len[cutsLen]++;
15 }
16
17 for (int i = 0; i < len.length; i++) {
18 if (len[i] != 0) {
19 map.put(len[i], i);
20 }
21 }
22
23 SortUtil sortUtil = new SortUtil();
24 sortUtil.sort(len);
25
26 int size = 0;
27 for (int i = 0; i < len.length; i++) {
28 if (len[i] == 0) {
29 size = i;
30 break;
31 }
32 }
33 lenIndex = new int[size];
34 for (int i = 0; i < size; i++) {
35 lenIndex[i] = map.get(len[i]);
36 }
37
38 LogUtils.fff(""+ Arrays.toString(lenIndex));
39 }
40
41 public static void main(String[] args) {
42 System.out.println(shortCuts.length);
43 System.out.println(meanings.length);
44 }
45
46 public static IMSmilyCache getInstance() {
47 return mSmilyCache;
48 }
49
50 public String[] getShortCuts() {
51 return shortCuts;
52 }
53
54 public int getSimpleShortCutDrawable(String context){
55 for (int i = 0; i < shortCuts.length; i++) {
56 if (context.equals(shortCuts[i])) {
57 return smileResArray[i];
58 }
59 }
60 if (context.equals("shanchu")) {
61 return R.drawable.aliwx_shanchu_dw;
62 }
63 return -1;
64 }
65
66 public static int[] getLenIndex() {
67 return lenIndex;
68 }
69 }
表情工具类
===============
关于删除表情的操作,在使用过程用发现,使用系统自带的键盘能够正确的删除整个表情,于是删除按钮事件就只有两行代码
KeyEvent keyEventDown = new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL);
editText.onKeyDown(KeyEvent.KEYCODE_DEL, keyEventDown);