有了OO的基础后,开始认真学习设计模式。
首先学习的是Strategy,下面就封装商场打折策略来分析下策略模式是怎样一回事。
商场每逢节假日都会对不同的商品采用不同的打折策略,首先卖苹果的说我的苹果要打折,好的,我们建立Market和Apple类。
1 /**
2 *
3 * @author LingJian
4 *
5 */
6 public class Market {
7
8 /**
9 * 只对Apple
10 * @param apple
11 */
12 public static void normalSell(Apple apple) {
13 System.out.println("未打折价钱:" + apple.getPrice() * apple.getWeight());
14 }
15 /**
16 * 只对Apple
17 * @param apple
18 */
19 public static void discountSell(Apple apple) {
20 double weight = apple.getWeight();
21 //打折算法
22 if(weight < 10) {
23 normalSell(apple);
24 }else if(weight >= 10 && weight < 50) {
25 System.out.println("打八八折价钱:" + apple.getPrice() * apple.getWeight() * 0.88 );
26 }else if(weight >= 50) {
27 System.out.println("打五折价钱:" + apple.getPrice() * apple.getWeight() * 0.5 );
28 }
29 }
30 }
1 /**
2 *
3 * @author LingJian
4 *
5 */
6 public class Apple {
7 //重量
8 private double weight;
9 //单价 实际开发中 涉及金钱等精确计算都是用BigDecimal
10 private double price;
11
12 public double getWeight() {
13 return weight;
4 }
15 public void setWeight(double weight) {
16 this.weight = weight;
17 }
18 public double getPrice() {
19 return price;
20 }
21 public void setPrice(double price) {
22 this.price = price;
23 }
24 public Apple(double weight, double price) {
25 super();
26 this.weight = weight;
27 this.price = price;
28 }
29
30
31
32 }
/**
*
* @author LingJian
*
*/
public class Test {
/**
* @param args
*/
public static void main(String[] args) {
//只能对苹果打折 还不能对通用的一类事物打折 而且都是要卖什么就写什么打折算法 其实每类事物打折算法又是不一致的
Apple apple = new Apple(10.35, 3.6);
Market.normalSell(apple);
Market.discountSell(apple);
}
}
节假日过了两天后,卖香蕉的一看,苹果打折促销后,原先买香蕉的都跑去买苹果了,不行,香蕉也要打折,不然卖不出去就烂了,OK,这个时候,我们再往Market加一个卖香蕉的打折方法和Banana类,问题很好的解决了….后来,卖梨卖橙子卖橘子的都来了,但是由于每个商品打折的算法和策略都不一样,咱们只能先往Market不停的加方法….显然这不是很好的设计,不停的写打折方法就说明我们这个打折方法不够通用,扩展性不强,那这个时候怎么办呢?对,肯定是想办法让咱们的打折方法通用,增强扩展性,那么说到扩展我们肯定得想到OO的核心-多态。
这里,我们创建一个Discountable接口,让需要打折的商品都实现这个接口,并且在重写打折方法,这样对于Market来说,我们就把具体的打折实现方式都交给了具体的对象本身来实现,我们就不用担心算法策略不同而不停的增加方法。
/**
*
* @author LingJian
*
*/
public class Market {
/**
* 对可打折的一类事物进行打折
* @param apple
*/
public static void discountSell(Discountable d) {
d.discountSell();
}
}
public class Apple implements Discountable {
//重量
private double weight;
//单价 实际开发中 涉及金钱等精确计算都是用BigDecimal
private double price;
public double getWeight() {
return weight;
}
public void setWeight(double weight) {
this.weight = weight;
}
public double getPrice() {
return price;
}
public void setPrice(double price) {
this.price = price;
}
public Apple(double weight, double price) {
super();
this.weight = weight;
this.price = price;
}
@Override
public void discountSell() {
//打折算法
if(weight < 10) {
System.out.println("Apple未打折价钱:" + weight * price);
}else if(weight >= 10 && weight < 50) {
System.out.println("Apple打八八折价钱:" + weight * price * 0.88 );
}else if(weight >= 50) {
System.out.println("Apple打五折价钱:" + weight * price * 0.5 );
}
}
}
/**
*
* @author LingJian
*
*/
public class Banana implements Discountable {
//重量
private double weight;
//单价 实际开发中 涉及金钱等精确计算都是用BigDecimal
private double price;
public double getWeight() {
return weight;
}
public void setWeight(double weight) {
this.weight = weight;
}
public double getPrice() {
return price;
}
public void setPrice(double price) {
this.price = price;
}
public Banana(double weight, double price) {
super();
this.weight = weight;
this.price = price;
}
@Override
public void discountSell() {
//打折算法
if(weight < 5) {
System.out.println("Banana未打折价钱:" + weight * price);
}else if(weight >= 5 && weight < 10) {
System.out.println("Banana打八八折价钱:" + weight * price * 0.88 );
}else if(weight >= 10) {
System.out.println("Banana打五折价钱:" + weight * price * 0.5 );
}
}
}
/**
*
* @author LingJian
*
*/
public interface Discountable {
public void discountSell();
}
/**
*
* @author LingJian
*
*/
public class Test {
/**
* @param args
*/
public static void main(String[] args) {
//可对打折一类事物进行打折啦 先是Apple
Discountable d = new Apple(10.35, 3.6);
// Discountable d = new Banana(10.35, 1.6);
Market.discountSell(d);
}
}
OK,这一次咱们采用的都是固定的按购买量打折,但是打折的策略算法是有可能变化的,不一定每次节假日都是按购买量打折,所以咱们的打折策略不能写死了,得能够灵活的变化,怎么办呢?当然,还是多态,我们再创建一个Discountor接口,而具体的打折策略都交给具体的实现类来实现,再在需要打折的商品类中,让其持有Discountor接口的实现子类,这样不管每次打折策略怎么变化,我们只需要让打折商品持有不同的实现对象即可灵活的应对变化,这就是策略(Strategy)模式。
/**
*
* @author LingJian
*
*/
public class Apple implements Discountable {
//重量
private double weight;
//单价 实际开发中 涉及金钱等精确计算都是用BigDecimal
private double price;
//按购买量打折
// private Discountor d = new AppleWeightDiscountor();
//按购买总价打折
private Discountor d = new ApplePriceDiscountor();
public double getWeight() {
return weight;
}
public void setWeight(double weight) {
this.weight = weight;
}
public double getPrice() {
return price;
}
public void setPrice(double price) {
this.price = price;
}
public Apple(double weight, double price) {
super();
this.weight = weight;
this.price = price;
}
@Override
public void discountSell() {
d.discount(this);
}
}
/**
*
* @author LingJian
*
*/
public interface Discountor {
public void discount(Discountable d);
}
/**
*
* @author LingJian
*
*/
public class AppleWeightDiscountor implements Discountor {
/**
* 按购买量打折
*/
@Override
public void discount(Discountable d) {
Apple apple = (Apple)d;
if(apple.getWeight() < 10) {
System.out.println("Apple未打折价钱:" + apple.getWeight() * apple.getPrice());
}else if(apple.getWeight() >= 10 && apple.getWeight() < 50) {
System.out.println("Apple打八八折价钱:" + apple.getWeight() * apple.getPrice() * 0.88 );
}else if(apple.getWeight() >= 50) {
System.out.println("Apple打五折价钱:" + apple.getWeight() * apple.getPrice() * 0.5 );
}
}
}
/**
*
* @author LingJian
*
*/
public class ApplePriceDiscountor implements Discountor {
/**
* 购买满10元立减1角
* 购买满20元立减1元
* 购买满30元立减5元
*/
@Override
public void discount(Discountable d) {
Apple apple = (Apple)d;
if(apple.getWeight() * apple.getPrice() < 10) {
System.out.println("Apple未打折价钱:" + apple.getWeight() * apple.getPrice());
}else if(apple.getWeight() * apple.getPrice() >= 10 && apple.getWeight() * apple.getPrice() < 20) {
System.out.println("Apple购买满10元立减1角:" + (apple.getWeight() * apple.getPrice() - 0.1) );
}else if(apple.getWeight() * apple.getPrice() >= 20 && apple.getWeight() * apple.getPrice() < 30) {
System.out.println("Apple购买满20元立减1元:" + (apple.getWeight() * apple.getPrice() - 1) );
}else if(apple.getWeight() * apple.getPrice() >= 30) {
System.out.println("Apple购买满30元立减5元:" + (apple.getWeight() * apple.getPrice() - 5) );
}
}
}
Test类无需改变。
简单的描绘下封装商场打折策略的设计图。如下所示:
Market负责给Discountable的商品打折,而具体的可打折的商品的打折的算法则交给Discountor的实现子类来具体实现。