接下来用python实现一个控制台的迷宫小游戏  游戏规则如下

输入exit退出游戏

输入8为向上走

输入5为向下走

输入4为向左走

输入6为向右走

游戏地图如下

 

Python bfs 迷宫最短路径 python迷宫地图代码_pygame

 

Python bfs 迷宫最短路径 python迷宫地图代码_numpy_02

Y即为玩家,输入对应数字后可以变换位置,当撞墙时位置不变

 

Python bfs 迷宫最短路径 python迷宫地图代码_Python bfs 迷宫最短路径_03

 

Python bfs 迷宫最短路径 python迷宫地图代码_python_04

部分源码如下

 

import time     # 导入时间模块
# 模拟迷宫地图的二维列表
map_list=[
["  ","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@"],
["=>","Y"," "," ","@","@"," "," "," "," "," "," ","@"," "," "," ","@","@"," "," "," ","@"," ","@"," ","@"," ","@"," ","@","@"],
["  ","@"," "," ","@","@","@"," ","@"," ","@"," ","@","@","@"," "," "," "," ","@"," ","@"," ","@","@","@"," ","@","@","@","@"],
["  ","@"," ",""@","@","@"],
["  ","@","@","@","@","@"," ","@"," ","@","@"," "," ","@"," ","@","@","@","@","@"," ","@","@"," "," "," "," ","@","@","@","@"],
["  ","@"," "," "," ","@"," ","@","@","@","@","@"," ","@"," "," "," ","@","@","@"," ","@"," ","@"," ","@"," "," "," "," ","@"],
["  ","@"," ","@"," ","@"," ","@","@"," ","@","@","@"," "," ","@","@"," "," "," "," ","@","@","@"," ","@"," ","@","@","@","@"],
["  ","@"," ","@"," "," "," ","@","@"," "," "," ","@","@","@","@","@","@","@","@","@","@","@"," ","@","@","@"," "," "," ","@"],
["  ","@"," ","@","@","@","@","@","@"," ","@"," ","@","@","@","@","@"," "," "," "," "," "," "," "," "," "," "," ","@"," ","@"],
["  ","@"," "," "," "," "," "," "," "," ","@"," ","@"," "," "," "," "," ","@","@","@","@","@"," ","@","@","@"," ","@"," "," ","=>"],
["  ","@"," ","@","@","@","@","@","@","@","@"," ","@","@","@","@","@"," ","@","@","@","@","@"," ","@","@","@"," ","@","@","@"],
["  ","@"," "," "," "," "," ","@"," ","@","@"," ","@","@","@","@","@"," ","@","@","@"," "," "," "," "," "," "," ","@","@","@"],
["  ","@","@","@","@","@"," ","@"," ","@","@"," ","@"," "," "," "," "," "," ","@","@","@","@","@","@","@","@"," ","@"," ","@"],
["  ","@"," "," "," "," "," ","@"," ","@","@"," ","@","@"," ","@","@","@"," "," "," "," "," "," "," "," ","@"," "," "," ","@"],
["  ","@"," ","@"," ","@","@","@"," "," "," "," "," "," "," ","@","@","@","@","@","@"," ","@","@","@","@","@","@","@"," ","@"],
["  ","@"," "," "," "," "," "," "," ","@","@"," ","@","@"," "," "," "," "," "," ","@"," "," "," "," "," "," "," "," "," ","@"],
["  ","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@","@"]]
# 更新地图
def up_map():
    # 打印小标题并指定打印区域的文字以及背景颜色
    print("\033[1;30;42m  ----------小迷宫-----------")
    for i,values in enumerate(map_list):       # 遍历二维列表中的18个子列表
        for j in range(len(values)):   # 遍历子列表中的元素
            # 打印每个子列表中的所有元素,并且不换行打印
            print(map_list[i][j], end="")
        print("")             # 每打印一个子列表所有元素,换行一次
    print("\033[0m",end="")          # 背景色结束位置

if __name__ == '__main__':
    x = 1            # 横向坐标默认值
    y = 1            # 纵向坐标默认值
    step_number = 0  # 记录行走步数的变量
    up_map()         # 更新模拟地图
    start = time.time()  # 获取开始时的时间戳
    while True:
        # 判断当小人走到迷宫出口时,打印胜利文字,跳出循环
        if x == 30 and y == 10:
            print("\033[31m恭喜您!走出了迷宫!\033[0m")
            print("\033[31m共计行走了",step_number,"步!\033[0m")
            print("\033[31m共计用时",int(time.time()-start),"秒!\033[0m")
            break
        print("\033[31m请输入行走的方向(输入exit将退出游戏!)\033[0m")
        # 获取输入的行走方向8为上、5为下、4为左、6为右
        direction = input("\033[31m8为上、5为下、4为左、6为右:\033[0m")
        # 当用户输入5,控制人物向下走
        if (direction == '5'):
            if map_list[y+1][x] != "@":    # 判断行走位置不是墙时,@(表示墙)
                map_list[y][x] = " "          # 将小人原来的位置设置为空
                y += 1                     # 修改Y坐标位置
                map_list[y][x] = "Y"          # 将移动后的位置设置为Y(表示小人)
                step_number+=1             # 修改小人移动步数
            else:
                print('\033[31m碰到墙壁!\033[0m')   # 当用户输入的位置是墙时,做出提示
            up_map()    # 更新地图
        # 当用户输入6,控制人物向右走
        elif (direction == '6'):
            if map_list[y][x + 1] != "@":
                map_list[y][x] = " "
                x += 1
                map_list[y][x] = "Y"
                step_number += 1  # 修改小人移动步数
            else:
                print('\033[31m碰到墙壁!\033[0m')
            up_map()   #更新地图
        # 当用户输入8,控制人物向上走
        elif (direction == '8'):
            if map_list[y - 1][x] != "@":
                map_list[y][x] = " "
                y -= 1
           物向左走
        elif (direction == '4'):
            if map_list[y][x - 1] != "@":
                map_list[y][x] = " "
                x -= 1
                map_list[y][x] = "Y"
                step_number += 1  # 修改小人移动步数
            else:
                print('\033[31m碰到墙壁!\033[0m')
            up_map()  # 更新地图
        # 当用户输入退出命令,跳出循环
        elif (direction == "exit"):
            print("游戏退出。")
            break