有时我们需求,三维的轮廓线
可以用来做什么,自己想一下;
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkVersion.h>
#include <vtkWindowToImageFilter.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSTLReader.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyData> data3d;
//if (argc > 1)
//{
// vtkNew<vtkXMLPolyDataReader> reader;
// reader->SetFileName(argv[1]);
// reader->Update();
// data3d = reader->GetOutput();
//}
//else
//{
// vtkNew<vtkSphereSource> source;
// source->SetCenter(0.0, 0.0, 5.0);
// source->SetRadius(2.0);
// source->SetPhiResolution(20.);
// source->SetThetaResolution(20.);
// source->Update();
// data3d = source->GetOutput();
//}
std::string inputFilename = "E:/leftlumen.stl";
vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New();
reader->SetFileName(inputFilename.c_str());
reader->Update();
data3d->DeepCopy( reader->GetOutput());
vtkSmartPointer<vtkTransform> pTransform = vtkSmartPointer<vtkTransform>::New();
pTransform->RotateX(90);//x轴旋转90度
//pTransform->RotateZ(180);//z轴旋转180度
pTransform->Update();
vtkSmartPointer<vtkTransformPolyDataFilter> pTransformPolyDataFilter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
pTransformPolyDataFilter->SetInputData(data3d);
pTransformPolyDataFilter->SetTransform(pTransform);
pTransformPolyDataFilter->Update();
data3d->DeepCopy(pTransformPolyDataFilter->GetOutput());
double bounds_data[6], center_data[3];
data3d->GetBounds(bounds_data);
data3d->GetCenter(center_data);
// Black and white scene with the data in order to print the view
vtkNew<vtkPolyDataMapper> mapper_data;
mapper_data->SetInputData(data3d);
vtkNew<vtkActor> actor_data;
actor_data->SetMapper(mapper_data);
actor_data->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkNew<vtkRenderer> tmp_rend;
tmp_rend->SetBackground(colors->GetColor3d("WHite").GetData());
tmp_rend->AddActor(actor_data);
tmp_rend->ResetCamera();
tmp_rend->GetActiveCamera()->SetParallelProjection(1);
vtkNew<vtkRenderWindow> tmp_rW;
tmp_rW->SetOffScreenRendering(1);
tmp_rW->AddRenderer(tmp_rend);
tmp_rW->Render();
// Get a print of the window
vtkNew<vtkWindowToImageFilter> windowToImageFilter;
windowToImageFilter->SetInput(tmp_rW);
#if VTK_MAJOR_VERSION >= 8 || VTK_MAJOR_VERSION == 8 && VTK_MINOR_VERSION >= 90
windowToImageFilter->SetScale(2); // image quality
#else
windowToImageFilter->SetMagnification(2); // image quality
#endif
windowToImageFilter->Update();
// Extract the silhouette corresponding to the black limit of the image
vtkNew<vtkContourFilter> ContFilter;
ContFilter->SetInputConnection(windowToImageFilter->GetOutputPort());
ContFilter->SetValue(0, 255);
ContFilter->Update();
// Make the contour coincide with the data.
vtkSmartPointer<vtkPolyData> contour = ContFilter->GetOutput();
double bounds_contour[6], center_contour[3];
double trans_x = 0., trans_y = 0., trans_z = 0., ratio_x = 0., ratio_y = 0.;
contour->GetBounds(bounds_contour);
ratio_x = (bounds_data[1] - bounds_data[0]) /
(bounds_contour[1] - bounds_contour[0]);
ratio_y = (bounds_data[3] - bounds_data[2]) /
(bounds_contour[3] - bounds_contour[2]);
// Rescale the contour so that it shares the same bounds as the
// input data
vtkNew<vtkTransform> transform1;
transform1->Scale(ratio_x, ratio_y, 1.0);
vtkNew<vtkTransformPolyDataFilter> tfilter1;
tfilter1->SetInputData(contour);
tfilter1->SetTransform(transform1);
tfilter1->Update();
contour = tfilter1->GetOutput();
// Translate the contour so that it shares the same center as the
// input data
contour->GetCenter(center_contour);
trans_x = center_data[0] - center_contour[0];
trans_y = center_data[1] - center_contour[1];
trans_z = center_data[2] - center_contour[2];
vtkNew<vtkTransform> transform2;
transform2->Translate(trans_x, trans_y, trans_z);
vtkNew<vtkTransformPolyDataFilter> tfilter2;
tfilter2->SetInputData(contour);
tfilter2->SetTransform(transform2);
tfilter2->Update();
contour = tfilter2->GetOutput();
// Render the result : Input data + resulting silhouette
// Updating the color of the data
actor_data->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// Create a mapper and actor of the silhouette
vtkNew<vtkPolyDataMapper> mapper_contour;
mapper_contour->SetInputData(contour);
vtkNew<vtkActor> actor_contour;
actor_contour->SetMapper(mapper_contour);
actor_contour->GetProperty()->SetLineWidth(2.0);
// 2 renderers and a render window
vtkNew<vtkRenderer> renderer1;
renderer1->AddActor(actor_data);
vtkNew<vtkRenderer> renderer2;
renderer2->AddActor(actor_contour);
vtkNew<vtkRenderWindow> renderwindow;
renderwindow->SetSize(400, 400);
renderwindow->SetWindowName("ExternalContour");
renderwindow->AddRenderer(renderer1);
renderer1->SetViewport(0.0, 0.0, 0.5, 1.0);
renderer1->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderwindow->AddRenderer(renderer2);
renderer2->SetViewport(0.5, 0.0, 1.0, 1.0);
renderer2->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
vtkNew<vtkInteractorStyleTrackballCamera> style;
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renderwindow);
iren->SetInteractorStyle(style);
renderwindow->Render();
iren->Start();
return EXIT_SUCCESS;
}