* Board.js
import React from 'react';
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
)
}
render() {
return (
<div>
<div className="board-new">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-new">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-new">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
)
}
}
class Square extends React.Component {
render() {
return (
<button
className="square"
onClick={this.props.onClick}>
{this.props.value}
</button>
)
}
}
export default Board;
* Game.js
import React from 'react';
import Board from "./Board";
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 0,
xIsNext: true,
};
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
})
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
}]),
stepNumber: history.length,
xIsNext: ! this.state.xIsNext,
})
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li>
<button onClick={()=>this.jumpTo(move)}>{desc}</button>
</li>
);
});
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X':'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
function calculateWinner(squares) {
const lines = [
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[2,4,6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
export default Game;
* index.css
body {
margin: 0;
padding: 0;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen",
"Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, "Courier New",
monospace;
}
button, hr, input {
overflow: visible;
}
button, input, optgroup, select, textarea {
font-family: sans-serif;
font-size: 100%;
line-height: 1.15;
margin: 0;
}
button, select {
text-transform: none;
}
#root {
padding: 20px 40px;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
* index.js
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
// import App from './App';
import Game from './Game';
import * as serviceWorker from './serviceWorker';
ReactDOM.render(<Game />, document.getElementById('root'));
// If you want your app to work offline and load faster, you can change
// unregister() to register() below. Note this comes with some pitfalls.
// Learn more about service workers: https://bit.ly/CRA-PWA
serviceWorker.unregister();
* run:
npm start
参考文档: https://reactjs.org/tutorial/tutorial.html#help-im-stuck
- Display the location for each move in the format (col, row) in the move history list.
- Bold the currently selected item in the move list.
- Rewrite Board to use two loops to make the squares instead of hardcoding them.
- Add a toggle button that lets you sort the moves in either ascending or descending order.
- When someone wins, highlight the three squares that caused the win.
- When no one wins, display a message about the result being a draw.