using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

namespace unionSimulation
{
    using TPixel = Argb32;

    [StructLayout(LayoutKind.Explicit)]
    public struct Argb32
    {
        [FieldOffset(0)]
        public Byte Blue;
        [FieldOffset(1)]
        public Byte Green;
        [FieldOffset(2)]
        public Byte Red;
        [FieldOffset(3)]
        public Byte Alpha;

        [FieldOffset(0)]
        public Int32 IntVal;
    }


    class Program
    {
        static void Main(string[] args)
        {
            TPixel unionobj;
            unionobj.Blue=0;
            unionobj.Green=0;
            unionobj.Red = 0;
            unionobj.Alpha = 0;
            unionobj.IntVal = -100;
            Console.Out.WriteLine("{0},{1},{2},{3}", unionobj.Blue, unionobj.Green, unionobj.Red, unionobj.Alpha);
        }
    }
}
/*
 156,255,255,255
请按任意键继续. . .
 */