Study finds explicit material for minors in virtual worlds

Along with violence and game addiction, inappropriate content is one of the bugbears that video games in general and MMOs in specific can't get away from. A recent FTC study took a look at the general safety available in twenty-seven different virtual worlds, including Second Life and Runescape, and their findings were... well, if you're at all familiar with Second Life, you can kind of guess at the results. Nineteen of the worlds surveyed featured some sort of inappropriate content. The worlds targeted explicitly at minors didn't fare a great deal better, with a full half of the fourteen kid-oriented worlds having some explicit content.
最近FTC,应该是联邦贸易委员会对一些游戏进行了调查,包括second life和runescape,(后者我玩过,游戏内容非常有趣,虽然画面一般)。调查表明,针对14岁一下儿童来说,很多游戏都有一些不良信息内容,
The report goes on to suggest certain approaches to better handle gating content for younger children, including further prevention of children from fraudulently registering in worlds that are supposed to be exclusive to adults. However, some elements of the study's methodology are a bit questionable, especially as their list of explicit material included words common to anyone with a history of playing video games. (Or cable television.) The full report is worth looking at if you're a parent or if you're interested in the findings, and we'd be remiss not to mention our own ongoing series about playing MMOs in a family setting.
报告也对如何处理这些信息提供了一些建议,详细报告可以下载或我单独发,有点大,这里传不上去。