{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,19]],"date-time":"2025-03-19T12:11:06Z","timestamp":1742386266099,"version":"3.37.3"},"reference-count":125,"publisher":"MDPI AG","issue":"9","license":[{"start":{"date-parts":[[2022,9,1]],"date-time":"2022-09-01T00:00:00Z","timestamp":1661990400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"University College Dublin, Ireland"},{"name":"Beijing-Dublin International College (BDIC), Beijing"},{"name":"BDIC"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["MTI"],"abstract":"The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed successfully in STEM (Science, Technology, Engineering, and Mathematics) education for delivering the practical and creative parts of teaching. Since AR technology already has a large volume of published studies about education that reports advantages, limitations, effectiveness, and challenges, classifying these projects will allow for a review of the success in the different educational settings and discover current challenges and future research areas. Due to COVID-19, the landscape of technology-enhanced learning has shifted more toward blended learning, personalized learning spaces and user-centered approach with safety measures. The main findings of this paper include a review of the current literature, investigating the challenges, identifying future research areas, and finally, reporting on the development of two case studies that can highlight the first steps needed to address these research areas. The result of this research ultimately details the research gap required to facilitate real-time touchless hand interaction, kinesthetic learning, and machine learning agents with a remote learning pedagogy.<\/jats:p>","DOI":"10.3390\/mti6090075","type":"journal-article","created":{"date-parts":[[2022,9,2]],"date-time":"2022-09-02T04:19:01Z","timestamp":1662092341000},"page":"75","source":"Crossref","is-referenced-by-count":49,"title":["Current Challenges and Future Research Directions in Augmented Reality for Education"],"prefix":"10.3390","volume":"6","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2761-4163","authenticated-orcid":false,"given":"Muhammad Zahid","family":"Iqbal","sequence":"first","affiliation":[{"name":"School of Computer Science, University College Dublin, D04 V1W8 Dublin, Ireland"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3374-0307","authenticated-orcid":false,"given":"Eleni","family":"Mangina","sequence":"additional","affiliation":[{"name":"School of Computer Science, University College Dublin, D04 V1W8 Dublin, Ireland"}]},{"given":"Abraham G.","family":"Campbell","sequence":"additional","affiliation":[{"name":"School of Computer Science, University College Dublin, D04 V1W8 Dublin, Ireland"}]}],"member":"1968","published-online":{"date-parts":[[2022,9,1]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Mangina, E. 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