{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,5,28]],"date-time":"2024-05-28T14:10:28Z","timestamp":1716905428771},"reference-count":98,"publisher":"MDPI AG","issue":"2","license":[{"start":{"date-parts":[[2024,5,16]],"date-time":"2024-05-16T00:00:00Z","timestamp":1715817600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Informatics"],"abstract":"As an innovative form in the digital age, VR art exhibitions have attracted increasing attention. This study aims to explore the key factors that influence visitors\u2019 continuance intention to VR art exhibitions using the expectation confirmation model and experience economy theory and to explore ways to enhance visitor immersion in virtual environments. We conducted a quantitative study of 235 art professionals and enthusiasts, conducted using the partial least squares structural equation modeling (PLS-SEM), to examine the complex relationship between confirmation (CON), Perceived Usefulness (PU), Aesthetic Experiences (AE), Escapist Experiences (EE), Satisfaction (SAT), and Continuance Intention (CI). The results show that confirmation plays a key role in shaping PU, AE, and EE, which in turn positively affect visitors\u2019 SAT. Among these factors, AE positively impacts PU, but EE have no impact. A comprehensive theoretical model was then constructed based on the findings. This research provides empirical support for designing and improving VR art exhibitions. It also sheds light on the application of expectation confirmation theory and experience economy theory in the art field to improve user experience and provides theoretical guidance for the sustainable development of virtual digital art environment.<\/jats:p>","DOI":"10.3390\/informatics11020030","type":"journal-article","created":{"date-parts":[[2024,5,16]],"date-time":"2024-05-16T13:30:03Z","timestamp":1715866203000},"page":"30","source":"Crossref","is-referenced-by-count":0,"title":["Investigating User Experience of VR Art Exhibitions: The Impact of Immersion, Satisfaction, and Expectation Confirmation"],"prefix":"10.3390","volume":"11","author":[{"given":"Lin","family":"Cheng","sequence":"first","affiliation":[{"name":"Department of Smart Experience Design, Kookmin University, Seoul 02707, Republic of Korea"}]},{"ORCID":"http:\/\/orcid.org\/0000-0002-7746-5610","authenticated-orcid":false,"given":"Junping","family":"Xu","sequence":"additional","affiliation":[{"name":"Department of Smart Experience Design, Kookmin University, Seoul 02707, Republic of Korea"}]},{"ORCID":"http:\/\/orcid.org\/0000-0003-0745-6687","authenticated-orcid":false,"given":"Younghwan","family":"Pan","sequence":"additional","affiliation":[{"name":"Department of Smart Experience Design, Kookmin University, Seoul 02707, Republic of Korea"}]}],"member":"1968","published-online":{"date-parts":[[2024,5,16]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Ornekoglu-Selcuk, M., Emmanouil, M., Hasirci, D., Grizioti, M., and Van Langenhove, L. 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