{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,16]],"date-time":"2024-10-16T04:30:34Z","timestamp":1729053034958},"reference-count":30,"publisher":"SAGE Publications","issue":"3","license":[{"start":{"date-parts":[[2018,7,17]],"date-time":"2018-07-17T00:00:00Z","timestamp":1531785600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2020,5]]},"abstract":" 4A Games\u2019s Metro Redux (2014) plays at the intersection of literature and video games. The suite consists of two games, the first of which ( Metro 2033) was based on the self-published novels of Dmitry Glukhovsky: Mempo 2033 (2005) and Mempo 2034 (2009). The games, like the novels, are set in the metro system of Moscow some 20 years after a nuclear apocalypse. Remnant communities, forced underground, congregate in stations that function as nascent city-states. Some stations are independent and unaligned, while others have formed factions (the mercantile \u201cHanza,\u201d the communist \u201cRed Line,\u201d and the fascist \u201cFourth Reich\u201d). A powerful central coalition, \u201cPolis,\u201d through the agency of its \u201cSpartan\u201d field agents, seems alone in its attempts to bring order to the metro and recolonize the ruined city above. But Polis and the Spartans are not the only such elements in Metro Redux, and players are quickly immersed in a landscape of Soviet neoclassicism, itself a polyvalent and highly politicized 20th-century Reception. This article will begin to explore what such receptions of Reception might mean. Does the Classical pulse, transmitted across multiple media, degrade to a point of white noise, meaningless and unintelligible? Or can we still find significance in the variation of reflection and transmission? <\/jats:p>","DOI":"10.1177\/1555412018786649","type":"journal-article","created":{"date-parts":[[2018,7,18]],"date-time":"2018-07-18T11:40:51Z","timestamp":1531914051000},"page":"308-327","update-policy":"http:\/\/dx.doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":0,"title":["Reading Antiquity in Metro Redux<\/i>"],"prefix":"10.1177","volume":"15","author":[{"given":"Chris","family":"Bishop","sequence":"first","affiliation":[{"name":"Australian National University, Canberra, Australia"}]}],"member":"179","published-online":{"date-parts":[[2018,7,17]]},"reference":[{"key":"bibr1-1555412018786649","first-page":"1","volume":"1","author":"Aarseth E. J.","year":"2001","journal-title":"Game Studies"},{"volume-title":"Schriften in auswahl","year":"1952","author":"Bonjour E.","key":"bibr2-1555412018786649"},{"key":"bibr3-1555412018786649","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781107705951.005"},{"key":"bibr4-1555412018786649","doi-asserted-by":"publisher","DOI":"10.1080\/10611428.2009.11065357"},{"key":"bibr5-1555412018786649","doi-asserted-by":"publisher","DOI":"10.2307\/1503938"},{"volume-title":"The sacred wood","year":"1921","author":"Eliot T.","key":"bibr6-1555412018786649"},{"key":"bibr7-1555412018786649","doi-asserted-by":"publisher","DOI":"10.2307\/j.ctt13wwz5x"},{"key":"bibr8-1555412018786649","first-page":"68","volume":"1","author":"Eskelin M.","year":"2001","journal-title":"Game Studies"},{"key":"bibr9-1555412018786649","first-page":"92","volume-title":"Level up: Digital games research conference proceedings","author":"Frasca G.","year":"2003"},{"key":"bibr10-1555412018786649","unstructured":"Glukhovsky D. (2016). Dmitry Glukhovsky the author of Metro 2033. Retrieved from July 6, 2017, https:\/\/www.reddit.com\/r\/books\/comments\/5hyvwa\/im_dmitry_glukhovsky_the_author_of_metro_2033\/"},{"journal-title":"The Atlantic Cities","year":"2012","author":"Greco J.","key":"bibr11-1555412018786649"},{"key":"bibr12-1555412018786649","first-page":"97","volume":"8","author":"Howanitz G.","year":"2012","journal-title":"Digital Icons: Studies in Russian, Eurasian and Central European New Media"},{"key":"bibr13-1555412018786649","doi-asserted-by":"publisher","DOI":"10.1353\/tech.2000.0160"},{"volume-title":"ScreenPlay: Cinema\/videogoames\/interfaces","year":"2002","author":"King G.","key":"bibr14-1555412018786649"},{"key":"bibr15-1555412018786649","doi-asserted-by":"publisher","DOI":"10.1515\/ausfm-2015-0009"},{"volume-title":"Art under a dictatorship","year":"1954","author":"Lehman-Haupt H.","key":"bibr16-1555412018786649"},{"volume-title":"Mind at play: The psychology of video games","year":"1983","author":"Loftus G. 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