{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,6]],"date-time":"2024-09-06T10:19:16Z","timestamp":1725617956159},"reference-count":52,"publisher":"SAGE Publications","issue":"8","license":[{"start":{"date-parts":[[2013,9,24]],"date-time":"2013-09-24T00:00:00Z","timestamp":1379980800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["New Media & Society"],"published-print":{"date-parts":[[2014,12]]},"abstract":" Computer game modding, from modifying, combines several important issues: digital skills, play, community, making, and remixing. Yet, little academic work has explored the motivations and sense of community that modders have. This study is the first quantitative survey of game modders, and combines quantitative survey data with qualitative interview material. Findings suggest that modders are both old and young, mod more than one game or game series, have a strong sense of community, and enjoy helping others. Many respondents had contributed to other mods or had co-authored mods, and modding communities may function as online collaboratories. Although some research stresses how modders hope to get jobs in the gaming industry, overall the industry was not a motivator for most respondents. <\/jats:p>","DOI":"10.1177\/1461444813504266","type":"journal-article","created":{"date-parts":[[2013,9,25]],"date-time":"2013-09-25T03:57:34Z","timestamp":1380081454000},"page":"1249-1267","update-policy":"http:\/\/dx.doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":30,"title":["Computer game modders\u2019 motivations and sense of community: A mixed-methods approach"],"prefix":"10.1177","volume":"16","author":[{"given":"Nathaniel","family":"Poor","sequence":"first","affiliation":[{"name":"New York, USA"}]}],"member":"179","published-online":{"date-parts":[[2013,9,24]]},"reference":[{"key":"bibr1-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1108\/09593841111109396"},{"key":"bibr2-1461444813504266","unstructured":"Au WJ (2002) Triumph of the mod. In: Salon.com. Available at: http:\/\/www.salon.com\/tech\/feature\/2002\/04\/16\/modding\/print.html (accessed 7 November 2011)."},{"key":"bibr3-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1329878X0913000110"},{"key":"bibr4-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1367877909337862"},{"volume-title":"Tune in, Log on: Soaps, Fandom, and Online Community","year":"1999","author":"Baym N","key":"bibr5-1461444813504266"},{"key":"bibr6-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1367877909337857"},{"key":"bibr7-1461444813504266","unstructured":"Brand J (2007) Interactive Australia 2007: facts about the Australian computer and video game industry. Available at: http:\/\/epublications.bond.edu.au\/hss_pubs\/95 (accessed 14 November 2011)."},{"volume-title":"Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul","year":"2009","author":"Brown S","key":"bibr8-1461444813504266"},{"key":"bibr9-1461444813504266","unstructured":"CevSteel (2011a) Modders\u2019 survey (online forum comment), 13 October. Available at: http:\/\/forums.bethsoft.com\/index.php?\/topic\/1241195-modders-survey\/ (accessed 14 October 2011)."},{"key":"bibr10-1461444813504266","unstructured":"CevSteel (2011b) Modders\u2019 survey (online forum comment), 14 October. Available at: http:\/\/forums.bethsoft.com\/index.php?\/topic\/1241195-modders-survey\/ (accessed 15 October 2011)."},{"key":"bibr11-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1527476403253993"},{"volume-title":"Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot","year":"2007","author":"Dibbell J","key":"bibr12-1461444813504266"},{"key":"bibr13-1461444813504266","unstructured":"Dwip (2011) Modders\u2019 survey (online forum comment), 17 October. Available at: http:\/\/forums.bethsoft.com\/index.php?\/topic\/1241193-modders-survey (accessed 16 October 2011)."},{"key":"bibr14-1461444813504266","unstructured":"Emma (2008) Morrowind mod interview: Emma. Interview by Matt Grandstaff. In: Bethesda Blog, 9 May. Available at: http:\/\/bethblog.com\/index.php\/2008\/05\/09\/morrowind-mod-interview-emma\/ (accessed 1 June 2009)."},{"key":"bibr15-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1016\/S0048-7333(03)00047-7"},{"key":"bibr16-1461444813504266","unstructured":"Hopkins-Best NC (2010) Psychological sense of community within mediated communities: the case of the news blog. Master\u2019s Thesis, University of Minnesota, Minneapolis, MN. Available at: http:\/\/conservancy.umn.edu\/bitstream\/93152\/1\/HopkinsBest_Natalie_June2010.pdf (accessed 5 August 2011)."},{"volume-title":"Homo Ludens: A Study of the Play-Element in Culture","year":"1955","author":"Huizinga J","key":"bibr17-1461444813504266"},{"key":"bibr18-1461444813504266","unstructured":"International Game Developers Association (2005) Game developer demographics: an exploration of workforce diversity. Available at: http:\/\/www.igda.org\/sites\/default\/files\/IGDA_Comments-on-Diversity_Jul05.pdf (accessed 5 March 2012)."},{"key":"bibr19-1461444813504266","unstructured":"Information Solution Group (2010) 2010 social gaming research. Available at: http:\/\/www.infosolutionsgroup.com\/2010_PopCap_Social_Gaming_Research_Results.pdf (accessed 7 November 2011)."},{"volume-title":"Textual Poachers: Television Fans and Participatory Culture","year":"1992","author":"Jenkins H","key":"bibr20-1461444813504266"},{"volume-title":"CyberSociety: Computer-Mediated Communication and Community","year":"1995","author":"Jones S","key":"bibr21-1461444813504266"},{"key":"bibr22-1461444813504266","unstructured":"Kivan and Quarn (2007) Mod interview: Kivan and Quarn. Interview by Matt Grandstaff. In: Bethesda Blog, 16 October. Available at: http:\/\/bethblog.com\/index.php\/2007\/10\/16\/mod-interview-kivan-and-quarn\/ (accessed 1 June 2009)."},{"volume-title":"Communities in Cyberspace","year":"1996","author":"Kollock P","key":"bibr23-1461444813504266"},{"key":"bibr24-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-84882-825-4_3"},{"key":"bibr25-1461444813504266","doi-asserted-by":"crossref","unstructured":"Kow Y, Nardi B (2010b) Who owns the mods? First Monday 15(5). Available at: http:\/\/firstmonday.org\/htbin\/cgiwrap\/bin\/ojs\/index.php\/fm\/article\/view\/2971\/2529 (accessed 25 September 2012).","DOI":"10.5210\/fm.v15i5.2971"},{"key":"bibr26-1461444813504266","unstructured":"K\u00fccklich J (2005) Precarious playbour: modders and the digital games industry. The Fibreculture Journal 5. Available at: http:\/\/journal.fibreculture.org\/issue5\/kucklich.html (accessed 25 September 2012)."},{"key":"bibr27-1461444813504266","unstructured":"Kuo L (2006) Study on gamers released. In: Gamespy. Available at: http:\/\/www.gamespy.com\/articles\/737\/737725p1.html (accessed 15 November 2011)."},{"key":"bibr28-1461444813504266","doi-asserted-by":"publisher","DOI":"10.5040\/9781849662505"},{"key":"bibr29-1461444813504266","unstructured":"llama RC (2011) Modders\u2019 survey (online forum comment), 14 October. Available at: http:\/\/forums.bethsoft.com\/index.php?\/topic\/1241195-modders-survey\/ (accessed 15 October 2011)."},{"key":"bibr30-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1002\/1520-6629(198601)14:1<6::AID-JCOP2290140103>3.0.CO;2-I"},{"key":"bibr31-1461444813504266","unstructured":"Mak10z (2011) Modders\u2019 survey (online forum comment), 14 October. Available at: http:\/\/forums.bethsoft.com\/index.php?\/topic\/1241195-modders-survey\/ (accessed 15 October 2011)."},{"key":"bibr32-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1367877909337861"},{"key":"bibr33-1461444813504266","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/9780262151207.001.0001"},{"key":"bibr34-1461444813504266","unstructured":"PC Data study shows that women are new majority in online gaming (2000) GamesFirst. Available at: http:\/\/www.gamesfirst.com\/articles\/releases\/women_gaming.htm (accessed 17 October 2012)."},{"key":"bibr35-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1002\/jcop.20217"},{"key":"bibr36-1461444813504266","unstructured":"Pistolero (2011) Modders\u2019 survey (online forum comment), 16 October. Available at: http:\/\/forums.bethsoft.com\/index.php?\/topic\/1241195-modders-survey\/ (accessed 17 October 2011)."},{"key":"bibr37-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1080\/1369118032000163277"},{"key":"bibr38-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1555412007307955"},{"key":"bibr39-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1354856507084419"},{"key":"bibr40-1461444813504266","doi-asserted-by":"crossref","unstructured":"Postigo H (2010) Modding to the big leagues: exploring the space between modders and the game industry. First Monday 15(3). Available at: http:\/\/firstmonday.org\/htbin\/cgiwrap\/bin\/ojs\/index.php\/fm\/article\/view\/2972\/2530 (accessed 25 September 2012).","DOI":"10.5210\/fm.v15i5.2972"},{"key":"bibr41-1461444813504266","unstructured":"Remo C (2008) Analysis: valve\u2019s lifetime retail sales for half-life, counter-strike franchises. Gamasutra. Available at: http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=21319 (accessed 25 September 2012)."},{"volume-title":"The Virtual Community: Homesteading on the Electronic Frontier","year":"1993","author":"Rheingold H","key":"bibr42-1461444813504266"},{"key":"bibr43-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1461444810390341"},{"key":"bibr44-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1461444810370949"},{"key":"bibr45-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009359765"},{"key":"bibr46-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1215\/01642472-18-2_63-33"},{"volume-title":"Just for Fun: The Story of an Accidental Revolutionary","year":"2002","author":"Torvalds L","key":"bibr47-1461444813504266"},{"key":"bibr48-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468-2885.2004.tb00321.x"},{"key":"bibr49-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1146\/annurev.soc.22.1.213"},{"key":"bibr50-1461444813504266","unstructured":"Wilford J (2009) Flutes offer clues to stone-age music. The New York Times, 25 June. Available at: http:\/\/www.nytimes.com\/2009\/06\/25\/science\/25flute.html (accessed 8 September 2013)."},{"key":"bibr51-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1177\/1555412005281819"},{"key":"bibr52-1461444813504266","doi-asserted-by":"publisher","DOI":"10.1108\/17415650680000059"}],"container-title":["New Media & Society"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1461444813504266","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/full-xml\/10.1177\/1461444813504266","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1461444813504266","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,9,3]],"date-time":"2024-09-03T19:36:12Z","timestamp":1725392172000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/10.1177\/1461444813504266"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,9,24]]},"references-count":52,"journal-issue":{"issue":"8","published-print":{"date-parts":[[2014,12]]}},"alternative-id":["10.1177\/1461444813504266"],"URL":"https:\/\/doi.org\/10.1177\/1461444813504266","relation":{},"ISSN":["1461-4448","1461-7315"],"issn-type":[{"type":"print","value":"1461-4448"},{"type":"electronic","value":"1461-7315"}],"subject":[],"published":{"date-parts":[[2013,9,24]]}}}