{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,6,12]],"date-time":"2024-06-12T10:28:12Z","timestamp":1718188092021},"reference-count":53,"publisher":"Association for Computing Machinery (ACM)","issue":"1","funder":[{"name":"Soft Science Research Project of Shanghai Science and Technology Innovation Project","award":["23692110600"]},{"name":"Art Science Planning of Shanghai","award":["YB2021C02"]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["J. Comput. Cult. Herit."],"published-print":{"date-parts":[[2024,2,29]]},"abstract":"\n Technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based immersive museums possible. To investigate the user acceptance, medium, and interaction experience for HMD-based immersive museums, an app entitled\n The Extended Journey<\/jats:italic>\n has been designed, developed, and deployed on both VR headsets and AR headsets. Subsequently, a between-subjects design experiment with 62 participants was conducted to measure the user experience and learning outcome in HMD VR and HMD AR conditions. Quantitative results revealed that HMD VR museums had statistically significantly better immersion and empathy compared to HMD AR museums. Qualitative data indicated HMD-based immersive museums were embraced by most young participants while HMD VR had better user acceptance than HMD AR for immersive museums. The interview also demonstrated that the advantage of the HMD-based immersive museum over the traditional online museum is not only the sensory immersion from the medium itself but also the interactive narrative experience that the HMD medium facilitates, especially the natural interaction with the CG characters and the environment in the story.\n <\/jats:p>","DOI":"10.1145\/3627164","type":"journal-article","created":{"date-parts":[[2023,11,6]],"date-time":"2023-11-06T12:30:07Z","timestamp":1699273807000},"page":"1-17","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium, and Learning"],"prefix":"10.1145","volume":"17","author":[{"ORCID":"http:\/\/orcid.org\/0000-0002-8737-1677","authenticated-orcid":false,"given":"Yunshui","family":"Jin","sequence":"first","affiliation":[{"name":"Tongji University, Shanghai, P.R. China"}]},{"ORCID":"http:\/\/orcid.org\/0000-0001-7451-546X","authenticated-orcid":false,"given":"Minhua","family":"Ma","sequence":"additional","affiliation":[{"name":"Falmouth University, Cornwall, United Kingdom"}]},{"ORCID":"http:\/\/orcid.org\/0000-0002-5691-0324","authenticated-orcid":false,"given":"Yun","family":"Liu","sequence":"additional","affiliation":[{"name":"Tongji University, Shanghai, P.R. China"}]}],"member":"320","published-online":{"date-parts":[[2024,2,23]]},"reference":[{"issue":"3","key":"e_1_3_2_2_2","first-page":"586","article-title":"The development of informal learning and museum pedagogy in museums","volume":"6","author":"Ti\u0161liar P.","year":"2017","unstructured":"P. Ti\u0161liar. 2017. The development of informal learning and museum pedagogy in museums. Eur. J. Contemp. Edu. 6, 3 (2017), 586\u2013592.","journal-title":"Eur. J. Contemp. Edu."},{"key":"e_1_3_2_3_2","volume-title":"Mind in Society: The Development of Higher Psychological Processes","author":"Vyotsky L.","year":"1978","unstructured":"L. Vyotsky. 1978. Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, Cambridge, MA."},{"issue":"1","key":"e_1_3_2_4_2","doi-asserted-by":"crossref","first-page":"61","DOI":"10.1007\/BF02299477","article-title":"Activity theory as a framework for designing constructivist learning environments","volume":"47","author":"Jonassen D. H.","year":"1999","unstructured":"D. H. Jonassen and L. Rohrer-Murphy. 1999. Activity theory as a framework for designing constructivist learning environments. Edu. Technol. Res. Dev. 47, 1 (1999), 61\u201379.","journal-title":"Edu. Technol. Res. Dev."},{"issue":"3","key":"e_1_3_2_5_2","article-title":"Virtual museums as an extended museum experience: Challenges and impacts for museology, digital humanities, museums, and visitors in times of (Coronavirus) crisis","volume":"15","author":"Biedermann B.","year":"2021","unstructured":"B. Biedermann. 2021. Virtual museums as an extended museum experience: Challenges and impacts for museology, digital humanities, museums, and visitors in times of (Coronavirus) crisis. Dig. Human. Quart. 15, 3 (2021).","journal-title":"Dig. Human. Quart."},{"issue":"1","key":"e_1_3_2_6_2","article-title":"\u201cImmersive\u201d heritage encounters","author":"Kidd J.","year":"2018","unstructured":"J. Kidd. 2018. \u201cImmersive\u201d heritage encounters. Museum Rev. 3, 1 (2018).","journal-title":"Museum Rev"},{"key":"e_1_3_2_7_2","volume-title":"Proceedings of the International Conference on Interactive Digital Storytelling","author":"Spierling U.","year":"2014","unstructured":"U. Spierling and A. Kampa. 2014. Structuring location-aware interactive narratives for mobile augmented reality. In Proceedings of the International Conference on Interactive Digital Storytelling. Springer."},{"key":"e_1_3_2_8_2","doi-asserted-by":"crossref","first-page":"135","DOI":"10.1145\/985040.985060","volume-title":"Proceedings of the 9th International Conference on 3D Web Technology","author":"Wojciechowski R.","year":"2004","unstructured":"R. Wojciechowski et al. 2004. Building Virtual and Augmented Reality museum exhibitions. In Proceedings of the 9th International Conference on 3D Web Technology. Association for Computing Machinery, 135\u2013144."},{"key":"e_1_3_2_9_2","first-page":"119","volume-title":"Proceedings of the 24th International Conference on Intelligent User Interfaces","author":"Giangreco I.","year":"2019","unstructured":"I. Giangreco et al. 2019. VIRTUE: A virtual reality museum Experience. In Proceedings of the 24th International Conference on Intelligent User Interfaces. Association for Computing Machinery, 119\u2013120."},{"issue":"2","key":"e_1_3_2_10_2","doi-asserted-by":"crossref","first-page":"561","DOI":"10.1007\/s12008-017-0414-z","article-title":"User-centered design of a virtual reality exhibit for archaeological museums","volume":"12","author":"Barbieri L.","year":"2018","unstructured":"L. Barbieri, F. Bruno, and M. Muzzupappa. 2018. User-centered design of a virtual reality exhibit for archaeological museums. Int. J. Interact. Design Manufact. 12, 2 (2018), 561\u2013571.","journal-title":"Int. J. Interact. Design Manufact."},{"key":"e_1_3_2_11_2","volume-title":"An Immersive Virtual Reality Museum via Second Life","author":"Huang Y.-C.","year":"2014","unstructured":"Y.-C. Huang and S. R. Han. 2014. An Immersive Virtual Reality Museum via Second Life. Springer International Publishing, Cham."},{"key":"e_1_3_2_12_2","first-page":"805","volume-title":"Proceedings of the Designing Interactive Systems Conference","author":"Schofield G.","year":"2018","unstructured":"G. Schofield et al. 2018. Viking VR: Designing a virtual reality experience for a museum. In Proceedings of the Designing Interactive Systems Conference. Association for Computing Machinery, 805\u2013815."},{"key":"e_1_3_2_13_2","unstructured":"T. Museum. 2022. Modigliani VR: The Ochre Atelier. Retrieved from https:\/\/www.tate.org.uk\/whats-on\/tate-modern\/modigliani\/modigliani-vr-ochre-atelier"},{"key":"e_1_3_2_14_2","unstructured":"F. F. Entertainment. 2019. Anne Frank House VR. Retrieved from https:\/\/annefrankhousevr.com\/"},{"issue":"1","key":"e_1_3_2_15_2","doi-asserted-by":"crossref","first-page":"42","DOI":"10.1016\/j.culher.2009.02.006","article-title":"From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition","volume":"11","author":"Bruno F.","year":"2010","unstructured":"F. Bruno et al. 2010. From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition. J. Cultur. Herit. 11, 1 (2010), 42\u201349.","journal-title":"J. Cultur. Herit."},{"issue":"4","key":"e_1_3_2_16_2","doi-asserted-by":"crossref","first-page":"452","DOI":"10.1016\/j.culher.2010.04.001","article-title":"Beyond virtual museums: Experiencing immersive virtual reality in real museums","volume":"11","author":"Carrozzino M.","year":"2010","unstructured":"M. Carrozzino and M. Bergamasco. 2010. Beyond virtual museums: Experiencing immersive virtual reality in real museums. J. Cultur. Herit. 11, 4 (2010), 452\u2013458.","journal-title":"J. Cultur. Herit."},{"key":"e_1_3_2_17_2","volume-title":"Museums at Play: Games, Interaction and Learning","author":"Beale K.","year":"2011","unstructured":"K. Beale. 2011. Museums at Play: Games, Interaction and Learning. Museums Etc."},{"issue":"4","key":"e_1_3_2_18_2","doi-asserted-by":"crossref","first-page":"520","DOI":"10.1016\/j.culher.2009.03.003","article-title":"Virtual museums, a survey on methods and tools","volume":"10","author":"Sylaiou S.","year":"2009","unstructured":"S. Sylaiou et al. 2009. Virtual museums, a survey on methods and tools. J. Cultur. Herit. 10, 4 (2009) 520\u2013528.","journal-title":"J. Cultur. Herit."},{"key":"e_1_3_2_19_2","volume-title":"Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media","author":"Ryan M. L.","year":"2001","unstructured":"M. L. Ryan. 2001. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press."},{"issue":"1","key":"e_1_3_2_20_2","first-page":"18","article-title":"Teaching the Holocaust at a distance: Reflections from the field","volume":"51","author":"McBride H.","year":"2014","unstructured":"H. McBride, B. Haas, and M. Berson. 2014. Teaching the Holocaust at a distance: Reflections from the field. Ohio Soc. Stud. Rev. 51, 1 (2014), 18\u201330.","journal-title":"Ohio Soc. Stud. Rev."},{"issue":"1","key":"e_1_3_2_21_2","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1080\/00933104.2013.826158","article-title":"Negotiating the process of historical empathy","volume":"42","author":"Endacott J. L.","year":"2014","unstructured":"J. L. Endacott. 2014. Negotiating the process of historical empathy. Theory Res. Soc. Edu. 42, 1 (2014) 4\u201334.","journal-title":"Theory Res. Soc. Edu."},{"key":"e_1_3_2_22_2","first-page":"103","volume-title":"Emotions, Cognition, and Behavior","author":"Hoffman M. L.","year":"1984","unstructured":"M. L. Hoffman. 1984. Interaction of affect and cognition in empathy. \u00a0In Emotions, Cognition, and Behavior,\u00a0C. E. Izard, J. Kagan, and R. B. Zajonc (Eds.). Cambridge University Press, 103\u2013131."},{"key":"e_1_3_2_23_2","first-page":"53","article-title":"The development of emotion regulation: Effects on emotional state and expression","author":"Saarni C.","year":"1990","unstructured":"C. Saarni and M. Crowley. 1990. The development of emotion regulation: Effects on emotional state and expression. Emotions and Family: For Better or for Worse. Routledge, 53\u201373.","journal-title":"Emotions and Family: For Better or for Worse"},{"key":"e_1_3_2_24_2","volume-title":"Proceedings of the Joint International Conference on Serious Games","author":"Jin Y.","year":"2017","unstructured":"Y. Jin et al. 2017. Games for mental and moral development of youth: A review of empirical studies. In Proceedings of the Joint International Conference on Serious Games. Springer."},{"issue":"5","key":"e_1_3_2_25_2","doi-asserted-by":"crossref","first-page":"504","DOI":"10.1080\/10570314.2010.512278","article-title":"On a scale of state empathy during message processing","volume":"74","author":"Shen L.","year":"2010","unstructured":"L. Shen. 2010. On a scale of state empathy during message processing. West. J. Commun. 74, 5 (2010), 504\u2013524.","journal-title":"West. J. Commun."},{"issue":"3","key":"e_1_3_2_26_2","doi-asserted-by":"crossref","first-page":"245","DOI":"10.1207\/S15327825MCS0403_01","article-title":"Defining identification: A theoretical look at the identification of audiences with media characters","volume":"4","author":"Cohen J.","year":"2001","unstructured":"J. Cohen. 2001. Defining identification: A theoretical look at the identification of audiences with media characters. Mass Commun. Soc. 4, 3 (2001), 245\u2013264.","journal-title":"Mass Commun. Soc."},{"key":"e_1_3_2_27_2","doi-asserted-by":"crossref","DOI":"10.4324\/9781315843018","volume-title":"Narratology: An Introduction","author":"Onega S.","year":"2014","unstructured":"S. Onega and J. A. G. Landa. 2014. Narratology: An Introduction. Routledge."},{"key":"e_1_3_2_28_2","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/9780262529365.001.0001","volume-title":"The Embodied Mind, Revised Edition: Cognitive Science and Human Experience","author":"Varela F. J.","year":"2017","unstructured":"F. J. Varela, E. Thompson, and E. Rosch. 2017. The Embodied Mind, Revised Edition: Cognitive Science and Human Experience. MIT Press."},{"issue":"10","key":"e_1_3_2_29_2","doi-asserted-by":"crossref","DOI":"10.1371\/journal.pone.0204494","article-title":"Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking","volume":"13","author":"Herrera F.","year":"2018","unstructured":"F. Herrera et al. 2018. Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. PloS One 13, 10 (2018), e0204494.","journal-title":"PloS One"},{"key":"e_1_3_2_30_2","volume-title":"Proceedings of the 20th International Academic Mindtrek Conference","author":"Fonseca D.","year":"2016","unstructured":"D. Fonseca and M. Kraus. 2016. A comparison of head-mounted and hand-held displays for 360 videos with focus on attitude and behavior change. In Proceedings of the 20th International Academic Mindtrek Conference."},{"issue":"6","key":"e_1_3_2_31_2","doi-asserted-by":"crossref","first-page":"708","DOI":"10.1007\/s11031-017-9641-7","article-title":"Facilitating empathy through virtual reality","volume":"41","author":"Schutte N. S.","year":"2017","unstructured":"N. S. Schutte and E. J. Stilinovi\u0107. 2017. Facilitating empathy through virtual reality. Motivat. Emot. 41, 6 (2017), 708\u2013712.","journal-title":"Motivat. Emot."},{"issue":"1","key":"e_1_3_2_32_2","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/3352933","article-title":"The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning","volume":"13","author":"Ch'Ng E.","year":"2020","unstructured":"E. Ch'Ng et al. 2020. The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning. J. Comput. Cult. Herit. 13, 1 (2020), 1\u201321.","journal-title":"J. Comput. Cult. Herit."},{"issue":"1","key":"e_1_3_2_33_2","doi-asserted-by":"crossref","first-page":"46","DOI":"10.1080\/1743873X.2016.1251931","article-title":"User experience model for augmented reality applications in urban heritage tourism","volume":"13","author":"Han D.-I.","year":"2018","unstructured":"D.-I. Han, M. C. tom Dieck, and T. Jung. 2018. User experience model for augmented reality applications in urban heritage tourism. J. Herit. Tour. 13, 1 (2018), 46\u201361.","journal-title":"J. Herit. Tour."},{"issue":"2","key":"e_1_3_2_34_2","doi-asserted-by":"crossref","first-page":"154","DOI":"10.1080\/13683500.2015.1070801","article-title":"A theoretical model of mobile augmented reality acceptance in urban heritage tourism","volume":"21","author":"tom Dieck M. C.","year":"2018","unstructured":"M. C. tom Dieck and T. Jung. 2018. A theoretical model of mobile augmented reality acceptance in urban heritage tourism. Curr. Iss. Tour. 21, 2 (2018), 154\u2013174.","journal-title":"Curr. Iss. Tour."},{"issue":"9","key":"e_1_3_2_35_2","doi-asserted-by":"crossref","first-page":"1053","DOI":"10.1080\/13683500.2019.1586847","article-title":"A visitors\u2019 experience model for mixed reality in the museum","volume":"23","author":"Trunfio M.","year":"2020","unstructured":"M. Trunfio and S. Campana. 2020. A visitors\u2019 experience model for mixed reality in the museum. Curr. Iss. Tour. 23, 9 (2020), 1053\u20131058.","journal-title":"Curr. Iss. Tour."},{"issue":"4","key":"e_1_3_2_36_2","doi-asserted-by":"crossref","first-page":"5795","DOI":"10.1007\/s11042-021-11723-0","article-title":"A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality","volume":"81","author":"Jin Y.","year":"2022","unstructured":"Y. Jin, M. Ma, and Y. Zhu. 2022. A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality. Multimedia Tools Appl. 81, 4 (2022), 5795\u20135826.","journal-title":"Multimedia Tools Appl."},{"issue":"7","key":"e_1_3_2_37_2","doi-asserted-by":"crossref","first-page":"36","DOI":"10.1109\/MC.2007.257","article-title":"Virtual reality: How much immersion is enough?","volume":"40","author":"Bowman D. A.","year":"2007","unstructured":"D. A. Bowman and R. P. McMahan. 2007. Virtual reality: How much immersion is enough? Computer 40, 7 (2007), 36\u201343.","journal-title":"Computer"},{"issue":"3","key":"e_1_3_2_38_2","first-page":"1","article-title":"A note on presence terminology","volume":"3","author":"Slater M.","year":"2003","unstructured":"M. Slater. 2003. A note on presence terminology. Presence Connect 3, 3 (2003), 1\u20135.","journal-title":"Presence Connect"},{"issue":"1","key":"e_1_3_2_39_2","first-page":"51","article-title":"Educating students about the Holocaust: A survey of teaching practices","volume":"70","author":"Donnelly M. B.","year":"2006","unstructured":"M. B. Donnelly. 2006. Educating students about the Holocaust: A survey of teaching practices. Soc. Edu. 70, 1 (2006), 51\u201355.","journal-title":"Soc. Edu."},{"issue":"1","key":"e_1_3_2_40_2","doi-asserted-by":"crossref","first-page":"15","DOI":"10.1076\/digc.12.1.15.10865","article-title":"Visualising historical knowledge using virtual reality technology","volume":"12","author":"Mosaker L.","year":"2001","unstructured":"L. Mosaker. 2001. Visualising historical knowledge using virtual reality technology. Dig. Creat. 12, 1 (2001), 15\u201325.","journal-title":"Dig. Creat."},{"issue":"3","key":"e_1_3_2_41_2","doi-asserted-by":"crossref","first-page":"225","DOI":"10.1162\/105474698565686","article-title":"Measuring presence in virtual environments: A presence questionnaire","volume":"7","author":"Witmer B. G.","year":"1998","unstructured":"B. G. Witmer and M. J. Singer. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence: Teleop. Virtual Environ. 7, 3 (1998), 225\u2013240.","journal-title":"Presence: Teleop. Virtual Environ."},{"issue":"7","key":"e_1_3_2_42_2","doi-asserted-by":"crossref","first-page":"1421","DOI":"10.1111\/j.1559-1816.2004.tb02013.x","article-title":"Stages of learning motivation: Development and validation of a measure 1","volume":"34","author":"Cole M. S.","year":"2004","unstructured":"M. S. Cole, S. G. Harris, and H. S. Feild. 2004. Stages of learning motivation: Development and validation of a measure 1. J. Appl. Soc. Psychol. 34, 7 (2004), 1421\u20131456.","journal-title":"J. Appl. Soc. Psychol."},{"issue":"2","key":"e_1_3_2_43_2","doi-asserted-by":"crossref","first-page":"107","DOI":"10.1080\/10447310802546732","article-title":"Measuring player immersion in the computer game narrative","volume":"25","author":"Qin H.","year":"2009","unstructured":"H. Qin, P. L. Patrick Rau, and G. Salvendy. 2009. Measuring player immersion in the computer game narrative. Int. J. Hum.-Comput. Interact. 25, 2 (2009), 107\u2013133.","journal-title":"Int. J. Hum.-Comput. Interact."},{"issue":"3","key":"e_1_3_2_44_2","doi-asserted-by":"crossref","first-page":"267","DOI":"10.1080\/15213269.2012.693811","article-title":"Emotional gratification in entertainment experience. Why viewers of movies and television series find it rewarding to experience emotions","volume":"15","author":"Bartsch A.","year":"2012","unstructured":"A. Bartsch. 2012. Emotional gratification in entertainment experience. Why viewers of movies and television series find it rewarding to experience emotions. Media Psychol. 15, 3 (2012), 267\u2013302.","journal-title":"Media Psychol."},{"key":"e_1_3_2_45_2","volume-title":"The Coding Manual for Qualitative Researchers","author":"Salda\u00f1a J.","year":"2015","unstructured":"J. Salda\u00f1a. 2015. The Coding Manual for Qualitative Researchers. Sage."},{"issue":"1","key":"e_1_3_2_46_2","doi-asserted-by":"crossref","DOI":"10.1371\/journal.pone.0053286","article-title":"What affects social attention? Social presence, eye contact, and autistic traits","volume":"8","author":"Freeth M.","year":"2013","unstructured":"M. Freeth, T. Foulsham, and A. Kingstone. 2013. What affects social attention? Social presence, eye contact, and autistic traits. PloS One 8, 1 (2013), e53286.","journal-title":"PloS One"},{"key":"e_1_3_2_47_2","article-title":"Eye contact with a virtual character using a vision-based head tracker","author":"Yuan M. L.","year":"2010","unstructured":"M. L. Yuan et al. 2010. Eye contact with a virtual character using a vision-based head tracker. In Lecture Notes in Electrical Engineering.","journal-title":"Lecture Notes in Electrical Engineering"},{"key":"e_1_3_2_48_2","volume-title":"Interactive Narrative for Adaptive Educational Games: Architecture and an Application to Character Education","author":"Hodhod R.","year":"2010","unstructured":"R. Hodhod. 2010. Interactive Narrative for Adaptive Educational Games: Architecture and an Application to Character Education. University of York."},{"key":"e_1_3_2_49_2","volume-title":"Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI-PLAY\u201918)","author":"Tancred N.","year":"2018","unstructured":"N. Tancred et al. 2018. Player choices, game endings, and the design of moral dilemmas in games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI-PLAY\u201918). 2018."},{"key":"e_1_3_2_50_2","unstructured":"E. Game. 2022. Unreal 5 Overview. Retrieved from https:\/\/www.unrealengine.com\/en-US\/unreal-engine-5"},{"issue":"5","key":"e_1_3_2_51_2","doi-asserted-by":"crossref","first-page":"1141","DOI":"10.1007\/s11423-018-9581-2","article-title":"A structural equation modeling investigation of the emotional value of immersive virtual reality in education","volume":"66","author":"Makransky G.","year":"2018","unstructured":"G. Makransky and L. Lilleholt. 2018. A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Edu. Technol. Res. Dev. 66, 5 (2018), 1141\u20131164.","journal-title":"Edu. Technol. Res. Dev."},{"issue":"1","key":"e_1_3_2_52_2","first-page":"42","article-title":"Antecedents of adoption of virtual reality in experiencing destination: A study on the Indian consumers","volume":"45","author":"Vishwakarma P.","year":"2020","unstructured":"P. Vishwakarma, S. Mukherjee, and B. Datta. 2020. Antecedents of adoption of virtual reality in experiencing destination: A study on the Indian consumers. Tour. Rec. Res. 45, 1 (2020), 42\u201356.","journal-title":"Tour. Rec. Res."},{"key":"e_1_3_2_53_2","unstructured":"News 9. 2022. Mark Zuckerberg reveals Meta's next-gen VR display prototypes\u2014Hollowcake 2 and Mirror Lake. Retrieved from https:\/\/www.news9live.com\/technology\/gadgets\/mark-zuckerberg-reveals-hollowcake-2-mirrorlake-metas-next-gen-vr-display-prototypes-177682"},{"key":"e_1_3_2_54_2","volume-title":"Augmented Reality in Holocaust Museums and Memorials","author":"Challenor J.","year":"2019","unstructured":"J. Challenor and M. Ma. 2019. Augmented Reality in Holocaust Museums and Memorials. Multimodal Technol. Interact. (2019)."}],"container-title":["Journal on Computing and Cultural Heritage"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3627164","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,2,23]],"date-time":"2024-02-23T11:38:28Z","timestamp":1708688308000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3627164"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,2,23]]},"references-count":53,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2024,2,29]]}},"alternative-id":["10.1145\/3627164"],"URL":"https:\/\/doi.org\/10.1145\/3627164","relation":{},"ISSN":["1556-4673","1556-4711"],"issn-type":[{"value":"1556-4673","type":"print"},{"value":"1556-4711","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,2,23]]},"assertion":[{"value":"2022-07-17","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2023-07-02","order":1,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2024-02-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}