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An inductive qualitative analysis of post-play interviews, and a follow-up one week later, resulted in four themes relating to how gameplay facilitated reflection: making (sensible) consequences visible; it's like MY life; the space between Alex and I; and triggers in everyday life. A deductive qualitative analysis also indicated that while both games resulted in different forms of reflection for the majority of players, those who role-played as Alex appeared more likely to experience higher levels of reflection. Through exploring the ways in which the two versions of the game succeeded, and failed, to support reflection, we highlight the importance of providing a relevant context to players (so the game feels close to their experience), and allowing them to role-play as someone other than themselves (but not too close).<\/jats:p>","DOI":"10.1145\/3549487","type":"journal-article","created":{"date-parts":[[2022,10,31]],"date-time":"2022-10-31T14:42:43Z","timestamp":1667227363000},"page":"1-24","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":13,"title":["Close but Not Too Close: Distance and Relevance in Designing Games for Reflection"],"prefix":"10.1145","volume":"6","author":[{"given":"Ioanna","family":"Iacovides","sequence":"first","affiliation":[{"name":"University of York, York, United Kingdom"}]},{"given":"Joe","family":"Cutting","sequence":"additional","affiliation":[{"name":"University of York, York, United Kingdom"}]},{"given":"Jen","family":"Beeston","sequence":"additional","affiliation":[{"name":"University of York, York, United Kingdom"}]},{"given":"Marta E.","family":"Cecchinato","sequence":"additional","affiliation":[{"name":"Northumbria University, Newcastle upon Tyne, United Kingdom"}]},{"given":"Elisa D.","family":"Mekler","sequence":"additional","affiliation":[{"name":"Aalto University, Espoo, Finland"}]},{"given":"Paul","family":"Cairns","sequence":"additional","affiliation":[{"name":"University of York, York, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2022,10,31]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2598510.2598598"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858062"},{"key":"e_1_2_2_3_1","volume-title":"The Encyclopedia of Human-Computer Interaction","author":"Blandford Ann","year":"2013","unstructured":"Ann Blandford . 2013. 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