{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,22]],"date-time":"2024-10-22T23:03:19Z","timestamp":1729638199875,"version":"3.28.0"},"publisher-location":"New York, NY, USA","reference-count":37,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,7,13]]},"DOI":"10.1145\/3372923.3404775","type":"proceedings-article","created":{"date-parts":[[2020,7,9]],"date-time":"2020-07-09T15:51:46Z","timestamp":1594309906000},"page":"123-126","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Games\/Hypertext"],"prefix":"10.1145","author":[{"given":"David E.","family":"Millard","sequence":"first","affiliation":[{"name":"University of Southampton, Southampton, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2020,7,13]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"crossref","DOI":"10.56021\/9780801855788","volume-title":"Cybertext: Perspectives on Ergodic Literature","author":"Aarseth Espen J.","year":"1997","unstructured":"Espen J. Aarseth . 1997 . Cybertext: Perspectives on Ergodic Literature . Johns Hopkins University Press , Baltimore, MD, USA . Espen J. Aarseth. 1997. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore, MD, USA."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_2_1","DOI":"10.1145\/3342220.3343669"},{"key":"e_1_3_2_1_3_1","first-page":"3","article-title":"The death of the author","volume":"83","author":"Barthes Roland","year":"2001","unstructured":"Roland Barthes . 2001 . The death of the author . Contributions in Philosophy , Vol. 83 (2001), 3 -- 8 . Roland Barthes. 2001. The death of the author. Contributions in Philosophy, Vol. 83 (2001), 3--8.","journal-title":"Contributions in Philosophy"},{"volume-title":"ICIDS","year":"2019","author":"Baylus Sarah","unstructured":"Sarah Baylus . 2019 . Keynote: A Tale of Two Dialogues: How Design Tools Shaped the Voice of Divinity: Original Sin 2 . In ICIDS 2019. Sarah Baylus. 2019. Keynote: A Tale of Two Dialogues: How Design Tools Shaped the Voice of Divinity: Original Sin 2. In ICIDS 2019.","key":"e_1_3_2_1_4_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_5_1","DOI":"10.1145\/276627.276630"},{"volume-title":"Keynote: Where are the Hypertexts?. In ACM Hypertext","year":"1999","author":"Bernstein Mark","unstructured":"Mark Bernstein . 1999 . Keynote: Where are the Hypertexts?. In ACM Hypertext 1999. Mark Bernstein. 1999. Keynote: Where are the Hypertexts?. In ACM Hypertext 1999.","key":"e_1_3_2_1_6_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_7_1","DOI":"10.1145\/504216.504233"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_8_1","DOI":"10.1145\/1557914.1557920"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_9_1","DOI":"10.1145\/513338.513355"},{"volume-title":"Man Proposes","year":"2019","author":"Brooker Samuel","unstructured":"Samuel Brooker . 2019. Man Proposes , God Disposes : Re-Assessing Correspondences in Hypertext and Anti-Authorist Literary Theory. In ACM Hypertext 2019 . Samuel Brooker. 2019. Man Proposes, God Disposes: Re-Assessing Correspondences in Hypertext and Anti-Authorist Literary Theory. In ACM Hypertext 2019.","key":"e_1_3_2_1_10_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_11_1","DOI":"10.1109\/MC.1987.1663693"},{"volume-title":"storytelling, and breaking the string. Second Person: Roleplaying and Story in Playable Media","year":"2007","author":"Costikyan Greg","unstructured":"Greg Costikyan . 2007. Games , storytelling, and breaking the string. Second Person: Roleplaying and Story in Playable Media ( 2007 ), 5--14. Greg Costikyan. 2007. Games, storytelling, and breaking the string. Second Person: Roleplaying and Story in Playable Media (2007), 5--14.","key":"e_1_3_2_1_12_1"},{"volume-title":"Dept. of Electronics and Computer Science","year":"1997","author":"Davis Hugh","unstructured":"Hugh Davis , Siegfried Reich , and David Millard . 1997. A proposal for a common navigational hypertext protocol. Technical report , Dept. of Electronics and Computer Science , University of Southampton , 1997 . Hugh Davis, Siegfried Reich, and David Millard. 1997. A proposal for a common navigational hypertext protocol. Technical report, Dept. of Electronics and Computer Science, University of Southampton, 1997.","key":"e_1_3_2_1_13_1"},{"volume-title":"The Link Out. In ICIDS","year":"2018","author":"Pastena Andrea Di","unstructured":"Andrea Di Pastena , Dennis Jansen , Brian de Lint , and Amanda Moss . 2018 . The Link Out. In ICIDS 2018. Andrea Di Pastena, Dennis Jansen, Brian de Lint, and Amanda Moss. 2018. The Link Out. In ICIDS 2018.","key":"e_1_3_2_1_14_1"},{"unstructured":"J Gregory. 2014. A Context-Aware Character Dialog System. https:\/\/www.gdcvault.com\/play\/1020386\/A-Context-Aware-Character-Dialog J Gregory. 2014. A Context-Aware Character Dialog System. https:\/\/www.gdcvault.com\/play\/1020386\/A-Context-Aware-Character-Dialog","key":"e_1_3_2_1_15_1"},{"doi-asserted-by":"crossref","unstructured":"Charlie Hargood Rosamund Davies David Millard Matt R Taylor and Samuel Brooker. 2012. Exploring (the poetics of) strange (and fractal) hypertexts. In ACM Hypertext 2012 . Charlie Hargood Rosamund Davies David Millard Matt R Taylor and Samuel Brooker. 2012. Exploring (the poetics of) strange (and fractal) hypertexts. In ACM Hypertext 2012 .","key":"e_1_3_2_1_16_1","DOI":"10.1145\/2309996.2310027"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_17_1","DOI":"10.1145\/3209542.3209559"},{"key":"e_1_3_2_1_18_1","first-page":"1","article-title":"Public memory and gamer identity: Retrogaming as nostalgia","volume":"1","author":"Heineman David S","year":"2014","unstructured":"David S Heineman . 2014 . Public memory and gamer identity: Retrogaming as nostalgia . Journal of Games Criticism , Vol. 1 , 1 (2014), 1 -- 24 . David S Heineman. 2014. Public memory and gamer identity: Retrogaming as nostalgia. Journal of Games Criticism, Vol. 1, 1 (2014), 1--24.","journal-title":"Journal of Games Criticism"},{"volume-title":"Video Games, Value and Meaning","author":"Hocking Clint","unstructured":"Clint Hocking . 2009. Well Played 1.0 : Video Games, Value and Meaning . ETC Press , Carnegie Mellon , Chapter Ludonarrative Dissonance in Bioshock. The problem of what the game is about. Clint Hocking. 2009. Well Played 1.0: Video Games, Value and Meaning .ETC Press, Carnegie Mellon, Chapter Ludonarrative Dissonance in Bioshock. The problem of what the game is about.","key":"e_1_3_2_1_19_1"},{"volume-title":"The Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence. 1--5.","year":"2004","author":"Hunicke Robin","unstructured":"Robin Hunicke , Marc Leblanc , and Robert Zubek . 2004 . MDA: A formal approach to game design and game research . In The Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence. 1--5. Robin Hunicke, Marc Leblanc, and Robert Zubek. 2004. MDA: A formal approach to game design and game research. In The Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence. 1--5.","key":"e_1_3_2_1_20_1"},{"volume-title":"Transmedia storytelling","year":"2009","author":"Jenkins Henry","unstructured":"Henry Jenkins . 2009. Transmedia storytelling . Volume 1 ( 2009 ), 56. Henry Jenkins. 2009. Transmedia storytelling. Volume 1 (2009), 56.","key":"e_1_3_2_1_21_1"},{"volume-title":"ICIDS","year":"2019","author":"Kleinman Erica","unstructured":"Erica Kleinman , Elin Carstensdottir , and Magy Seif El-Nasr . 2019 . A Model for Analyzing Diegesis in Digital Narrative Games . In ICIDS 2019,, Rogelio E. Cardona-Rivera, Anne Sullivan, and R. Michael Young (Eds.). 8--21. Erica Kleinman, Elin Carstensdottir, and Magy Seif El-Nasr. 2019. A Model for Analyzing Diegesis in Digital Narrative Games. In ICIDS 2019,, Rogelio E. Cardona-Rivera, Anne Sullivan, and R. Michael Young (Eds.). 8--21.","key":"e_1_3_2_1_22_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_23_1","DOI":"10.1145\/208344.208350"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_24_1","DOI":"10.1145\/3342220.3343665"},{"key":"e_1_3_2_1_25_1","first-page":"1","article-title":"You've Got Hypertext","volume":"5","author":"Carr Leslie","year":"2004","unstructured":"m.c. schraefel, Leslie Carr , David De Roure , and Wendy Hall . 2004 . You've Got Hypertext . Journal of Digital Information , Vol. 5 , 1 .253 (July 2004). m.c. schraefel, Leslie Carr, David De Roure, and Wendy Hall. 2004. You've Got Hypertext. Journal of Digital Information, Vol. 5, 1.253 (July 2004).","journal-title":"Journal of Digital Information"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_26_1","DOI":"10.1145\/336296.336334"},{"unstructured":"S Mullis. 2013. In The Stanley Parable Finding The Story Is The Game. https:\/\/www.npr.org\/sections\/alltechconsidered\/2013\/11\/19\/246213397\/in-the-stanley-parable-finding-the-story-is-the-game S Mullis. 2013. In The Stanley Parable Finding The Story Is The Game. https:\/\/www.npr.org\/sections\/alltechconsidered\/2013\/11\/19\/246213397\/in-the-stanley-parable-finding-the-story-is-the-game","key":"e_1_3_2_1_27_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_28_1","DOI":"10.1145\/800197.806036"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_29_1","DOI":"10.1145\/345966.345994"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_30_1","DOI":"10.1145\/504216.504235"},{"unstructured":"E Short. 2007. IF in the ACM literature Part Four. https:\/\/emshort.blog\/2007\/08\/17\/if-in-the-acm-literature-part-four\/ E Short. 2007. IF in the ACM literature Part Four. https:\/\/emshort.blog\/2007\/08\/17\/if-in-the-acm-literature-part-four\/","key":"e_1_3_2_1_31_1"},{"volume-title":"Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures. https:\/\/emshort.blog\/2016\/04\/12\/beyond-branching-quality-based-and-salience-based-narrative-structures\/","year":"2016","author":"Short E","unstructured":"E Short . 2016 . Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures. https:\/\/emshort.blog\/2016\/04\/12\/beyond-branching-quality-based-and-salience-based-narrative-structures\/ E Short. 2016. Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures. https:\/\/emshort.blog\/2016\/04\/12\/beyond-branching-quality-based-and-salience-based-narrative-structures\/","key":"e_1_3_2_1_32_1"},{"volume-title":"ACM Hypertext","year":"1991","author":"Parunak H Van Dyke","unstructured":"H Van Dyke Parunak . 1991. Don't link me in: set based hypermedia for taxonomic reasoning . In ACM Hypertext 1991 . 233--242. H Van Dyke Parunak. 1991. Don't link me in: set based hypermedia for taxonomic reasoning. In ACM Hypertext 1991. 233--242.","key":"e_1_3_2_1_33_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_34_1","DOI":"10.1145\/1012807.1012844"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_35_1","DOI":"10.5555\/316725.316733"},{"key":"e_1_3_2_1_36_1","first-page":"24","article-title":"Dynamic Syuzhets","volume":"2017","author":"Wood Hannah","year":"2017","unstructured":"Hannah Wood . 2017 . Dynamic Syuzhets : Writing and Design Methods for Playable Stories. In ICIDS 2017. 24 -- 37 . Hannah Wood. 2017. Dynamic Syuzhets: Writing and Design Methods for Playable Stories. In ICIDS 2017. 24--37.","journal-title":"Writing and Design Methods for Playable Stories. In ICIDS"},{"volume-title":"Fluid Links for Informed and Incremental Hypertext Browsing. In CHI '99 Extended Abstracts. 7--8. https:\/\/doi.org\/10","author":"Zellweger Polle T.","unstructured":"Polle T. Zellweger , Bay Wei Chang , and Jock D. Mackinlay . 1999 . Fluid Links for Informed and Incremental Hypertext Browsing. In CHI '99 Extended Abstracts. 7--8. https:\/\/doi.org\/10 .1145\/632716.632722 Polle T. Zellweger, Bay Wei Chang, and Jock D. Mackinlay. 1999. Fluid Links for Informed and Incremental Hypertext Browsing. In CHI '99 Extended Abstracts. 7--8. https:\/\/doi.org\/10.1145\/632716.632722","key":"e_1_3_2_1_37_1"}],"event":{"sponsor":["SIGWEB ACM Special Interest Group on Hypertext, Hypermedia, and Web","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"HT '20","name":"HT '20: 31st ACM Conference on Hypertext and Social Media","location":"Virtual Event USA"},"container-title":["Proceedings of the 31st ACM Conference on Hypertext and Social Media"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3372923.3404775","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,10,3]],"date-time":"2023-10-03T19:41:58Z","timestamp":1696362118000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3372923.3404775"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,7,13]]},"references-count":37,"alternative-id":["10.1145\/3372923.3404775","10.1145\/3372923"],"URL":"https:\/\/doi.org\/10.1145\/3372923.3404775","relation":{},"subject":[],"published":{"date-parts":[[2020,7,13]]},"assertion":[{"value":"2020-07-13","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}