{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T19:57:06Z","timestamp":1730318226488,"version":"3.28.0"},"publisher-location":"New York, NY, USA","reference-count":51,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,10,23]],"date-time":"2016-10-23T00:00:00Z","timestamp":1477180800000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,10,23]]},"DOI":"10.1145\/2971485.2971499","type":"proceedings-article","created":{"date-parts":[[2016,10,26]],"date-time":"2016-10-26T09:20:08Z","timestamp":1477473608000},"page":"1-10","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Informing Content-driven Design of Computer Programming Games"],"prefix":"10.1145","author":[{"given":"Lieve","family":"Laporte","sequence":"first","affiliation":[{"name":"Mintlab - KU Leuven, Leuven, Belgium"}]},{"given":"Bieke","family":"Zaman","sequence":"additional","affiliation":[{"name":"Mintlab - KU Leuven, Leuven, Belgium"}]}],"member":"320","published-online":{"date-parts":[[2016,10,23]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1463673.1463674"},{"key":"e_1_3_2_1_2_1","volume-title":"SIGCSE'07","author":"Barnes T.","year":"2007","unstructured":"Barnes , T. , Richter , H. , Chaffin , A , Godwin , A , Powell , E. , Ralph T. , Matthews , P. , Jordan , H. ( 2007 ). Game2Learn: A study of games as tools for learning introductory programming concepts , SIGCSE'07 , USA. Barnes, T., Richter, H., Chaffin, A, Godwin, A, Powell, E., Ralph T., Matthews, P., Jordan, H. (2007). Game2Learn: A study of games as tools for learning introductory programming concepts, SIGCSE'07, USA."},{"key":"e_1_3_2_1_3_1","unstructured":"Blockly {Game}. Retrieved from https:\/\/blocklygames.appspot.com\/?lang=nl. Blockly {Game}. Retrieved from https:\/\/blocklygames.appspot.com\/?lang=nl."},{"key":"e_1_3_2_1_4_1","volume-title":"E. Soloway & J","author":"Bonar J.","year":"1989","unstructured":"Bonar , J. & Soloway , E. ( 1989 ). Preprogramming knowledge: A major source of misconceptions in novice programmers . In E. Soloway & J .H. Spohrer (Eds.), Studying the novice programmer, 324--353, Hillsdale, NJ : Lawrence Erlbaum . Bonar, J. & Soloway, E. (1989). Preprogramming knowledge: A major source of misconceptions in novice programmers. In E. Soloway & J.H. Spohrer (Eds.), Studying the novice programmer, 324--353, Hillsdale, NJ: Lawrence Erlbaum."},{"key":"e_1_3_2_1_5_1","unstructured":"Cargo-Bot {Game}. (n.d.). Retrieved from https:\/\/itunes.apple.com\/us\/app\/cargo-bot. Cargo-Bot {Game}. (n.d.). Retrieved from https:\/\/itunes.apple.com\/us\/app\/cargo-bot."},{"key":"e_1_3_2_1_6_1","unstructured":"Cato's Hike {Game}. (n.d.). Retrieved from http:\/\/hwahba.com\/catoshike. Cato's Hike {Game}. (n.d.). Retrieved from http:\/\/hwahba.com\/catoshike."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1581073.1581086"},{"key":"e_1_3_2_1_8_1","unstructured":"Coddy Luck {Game}. Retrieved from http:\/\/appike.com\/coddy. Coddy Luck {Game}. Retrieved from http:\/\/appike.com\/coddy."},{"key":"e_1_3_2_1_9_1","unstructured":"Code Combat {Game}. Retrieved from http:\/\/codecombat.com. Code Combat {Game}. Retrieved from http:\/\/codecombat.com."},{"key":"e_1_3_2_1_10_1","unstructured":"Code Hunt {Game}. (n.d.). Retrieved from https:\/\/www.codehunt.com\/about.aspx. Code Hunt {Game}. (n.d.). Retrieved from https:\/\/www.codehunt.com\/about.aspx."},{"key":"e_1_3_2_1_11_1","unstructured":"Codespells {Game}. Retrieved from http:\/\/www.tucows.com\/preview\/1590538\/CodeSpells. Codespells {Game}. Retrieved from http:\/\/www.tucows.com\/preview\/1590538\/CodeSpells."},{"key":"e_1_3_2_1_12_1","unstructured":"Colobot {Game}. Retrieved from http:\/\/colobot.info\/. Colobot {Game}. Retrieved from http:\/\/colobot.info\/."},{"key":"e_1_3_2_1_13_1","unstructured":"Daisy the Dinosaur {Game}. (n.d.). Retrieved from https:\/\/itunes.apple.com\/us\/app\/daisy-the-dinosaur\/id490514278?mt=8. Daisy the Dinosaur {Game}. (n.d.). Retrieved from https:\/\/itunes.apple.com\/us\/app\/daisy-the-dinosaur\/id490514278?mt=8."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.03.025"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.5555\/2591468.2591490"},{"key":"e_1_3_2_1_16_1","volume-title":"What video games have to teach us about learning and literacy","author":"Gee J.P.","year":"2003","unstructured":"Gee , J.P. ( 2003 ). What video games have to teach us about learning and literacy . New York : Palgrave MacMillan . Gee, J.P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave MacMillan."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1080\/0899340042000302709"},{"key":"e_1_3_2_1_18_1","unstructured":"Glitchspace {Game}. Retrieved from http:\/\/glitchspace.com\/. Glitchspace {Game}. Retrieved from http:\/\/glitchspace.com\/."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2012.04.056"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1080\/0141192022000019044"},{"key":"e_1_3_2_1_21_1","unstructured":"Kodable {Game}. Retrieved from http:\/\/www.surfscore.com. Kodable {Game}. Retrieved from http:\/\/www.surfscore.com."},{"key":"e_1_3_2_1_22_1","first-page":"1","article-title":"Gamification in education: Learn computer programming with fun","volume":"2","author":"Kumar B.","year":"2012","unstructured":"Kumar , B. ( 2012 ). Gamification in education: Learn computer programming with fun . International Journal of Computers and Distributed Systems , 2 , 1 . Kumar, B. (2012). Gamification in education: Learn computer programming with fun. International Journal of Computers and Distributed Systems, 2, 1.","journal-title":"International Journal of Computers and Distributed Systems"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1067445.1067453"},{"key":"e_1_3_2_1_24_1","volume-title":"What can we learn from playing interactive games? In P. Vorderer & J","author":"Lieberman D. A.","year":"2006","unstructured":"Lieberman , D. A. ( 2006 ). What can we learn from playing interactive games? In P. Vorderer & J . Bryant (Eds.), Playing Video games: motives, responses, and consequences. Mahwah, NJ : Lawrence Erlbaum Associates . Lieberman, D. A. (2006). What can we learn from playing interactive games? In P. Vorderer & J. Bryant (Eds.), Playing Video games: motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum Associates."},{"key":"e_1_3_2_1_25_1","unstructured":"Lightbot {Game}. Retrieved from http:\/\/www.lightbot.com. Lightbot {Game}. Retrieved from http:\/\/www.lightbot.com."},{"key":"e_1_3_2_1_26_1","volume-title":"E. Soloway & J","author":"Linn M.C.","year":"1989","unstructured":"Linn , M.C. , & Dalbey , J. ( 1989 ). Cognitive consequences of programming instruction . In E. Soloway & J .C. Spohrer (Eds.), Studying the novice programmer, 129--159. Hillsdale, NJ : Lawrence Erlbaum . Linn, M.C., & Dalbey, J. (1989). Cognitive consequences of programming instruction. In E. Soloway & J.C. Spohrer (Eds.), Studying the novice programmer, 129--159. Hillsdale, NJ: Lawrence Erlbaum."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1023\/A:1015362608943"},{"key":"e_1_3_2_1_28_1","unstructured":"Move the Turtle {Game}. Retrieved from http:\/\/movetheturtle.com\/. Move the Turtle {Game}. Retrieved from http:\/\/movetheturtle.com\/."},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1155\/2009\/470590"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2010.01829.x"},{"key":"e_1_3_2_1_31_1","volume-title":"First Workshop, 213--229","author":"Perkins D.N.","year":"1986","unstructured":"Perkins , D.N. , & Martin , F. ( 1986 ). Fragile knowledge and neglected strategies in novice programmers. In E. Soloway & S. Iyengar (Eds.), Empirical studies of programmers , First Workshop, 213--229 , Norwood, NJ: Ablex. Perkins, D.N., & Martin, F. (1986). Fragile knowledge and neglected strategies in novice programmers. In E. Soloway & S. Iyengar (Eds.), Empirical studies of programmers, First Workshop, 213--229, Norwood, NJ: Ablex."},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2311917.2311927"},{"key":"e_1_3_2_1_33_1","volume-title":"White paper-Institute for Games for Learning,","author":"Plass J.L.","year":"2011","unstructured":"Plass , J.L. ( 2011 ). Learning mechanics and assessment mechanics for games for learning , White paper-Institute for Games for Learning, Retrieved from http:\/\/g4li.org\/wp-content\/uploads\/2011\/11\/G4LI-White-Paper-01-2011-Learning-Assessment-Mechanics.pdf. Plass, J.L. (2011). Learning mechanics and assessment mechanics for games for learning, White paper-Institute for Games for Learning, Retrieved from http:\/\/g4li.org\/wp-content\/uploads\/2011\/11\/G4LI-White-Paper-01-2011-Learning-Assessment-Mechanics.pdf."},{"key":"e_1_3_2_1_34_1","volume-title":"Computer games and learning: digital game-based learning","author":"Prensky M.","year":"2011","unstructured":"Prensky , M. Computer games and learning: digital game-based learning ( 2011 ). In Handbook of Computer Game Studies, The MIT Press . Prensky, M. Computer games and learning: digital game-based learning (2011). In Handbook of Computer Game Studies, The MIT Press."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1076\/csed.13.2.137.14200"},{"key":"e_1_3_2_1_36_1","unstructured":"RoboCom {Game}. Retrieved from https:\/\/itunes.apple.com\/gb\/app\/robocombasic\/id566959802?mt=8. RoboCom {Game}. Retrieved from https:\/\/itunes.apple.com\/gb\/app\/robocombasic\/id566959802?mt=8."},{"key":"e_1_3_2_1_37_1","unstructured":"RoboLogic {Game}. Retrieved from http:\/\/www.digitalsirup.com\/apps\/app_robologic.html. RoboLogic {Game}. Retrieved from http:\/\/www.digitalsirup.com\/apps\/app_robologic.html."},{"key":"e_1_3_2_1_38_1","unstructured":"Robozzle {Game}. Retrieved from http:\/\/robozzle.com. Robozzle {Game}. Retrieved from http:\/\/robozzle.com."},{"key":"e_1_3_2_1_39_1","unstructured":"Ruby Warrior {Game}. Retrieved from https:\/\/www.bloc.io\/ruby-warrior. Ruby Warrior {Game}. Retrieved from https:\/\/www.bloc.io\/ruby-warrior."},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/953536.953548"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/2557447"},{"key":"e_1_3_2_1_42_1","volume-title":"Matching computer game genres to educational outcomes. The Electronic journal of communication, 16, 1--2","author":"Sherry J.","year":"2006","unstructured":"Sherry , J. & Pacheco , A. ( 2006 ). Matching computer game genres to educational outcomes. The Electronic journal of communication, 16, 1--2 . Sherry, J. & Pacheco, A. (2006). Matching computer game genres to educational outcomes. The Electronic journal of communication, 16, 1--2."},{"key":"e_1_3_2_1_43_1","volume-title":"Studying the novice programmer","author":"Soloway E.","year":"1989","unstructured":"Soloway , E. & Spohrer , J.C. (Eds.) ( 1989 ). Studying the novice programmer . Hillsdale, NL : Lawrence Erlbaum . Soloway, E. & Spohrer, J.C. (Eds.) (1989). Studying the novice programmer. Hillsdale, NL: Lawrence Erlbaum."},{"key":"e_1_3_2_1_44_1","volume-title":"Proc. of ICLS, Santa Monica, 505--512","author":"Squire K.","year":"2004","unstructured":"Squire , K. & Barab , B. ( 2004 ). Replaying history: Engaging urban underserved students in learning world history through computer simulation games . In Proc. of ICLS, Santa Monica, 505--512 . Squire, K. & Barab, B. (2004). Replaying history: Engaging urban underserved students in learning world history through computer simulation games. In Proc. of ICLS, Santa Monica, 505--512."},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/1610252.1610273"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCTD.2009.188"},{"key":"e_1_3_2_1_47_1","unstructured":"ToonTalk {Game}. Retrieved from http:\/\/www.toontalk.com\/. ToonTalk {Game}. Retrieved from http:\/\/www.toontalk.com\/."},{"key":"e_1_3_2_1_48_1","unstructured":"Tynker lost in space {Game}. Retrieved from http:\/\/www.brainpop.com\/games\/tynkerlostinspace Tynker lost in space {Game}. Retrieved from http:\/\/www.brainpop.com\/games\/tynkerlostinspace"},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1109\/FIE.2014.7044114"},{"key":"e_1_3_2_1_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/1118178.1118215"},{"issue":"7","key":"e_1_3_2_1_51_1","first-page":"3","article-title":"How programming fits with technology education curriculum","volume":"71","author":"Wright GA","year":"2012","unstructured":"Wright , GA , Rich , P. , & Leatham , K.R. ( 2012 ). How programming fits with technology education curriculum , Technology and Teaching Engineer , 71 ( 7 ), 3 -- 9 . Wright, GA, Rich, P., & Leatham, K.R. (2012). How programming fits with technology education curriculum, Technology and Teaching Engineer, 71(7), 3--9.","journal-title":"Technology and Teaching Engineer"}],"event":{"name":"NordiCHI '16: 9th Nordic Conference on Human-Computer Interaction","sponsor":["Chalmers University of Technology","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Gothenburg Sweden","acronym":"NordiCHI '16"},"container-title":["Proceedings of the 9th Nordic Conference on Human-Computer Interaction"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2971485.2971499","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,12]],"date-time":"2023-01-12T08:22:39Z","timestamp":1673511759000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2971485.2971499"}},"subtitle":["a Problems Analysis and a Game Review"],"short-title":[],"issued":{"date-parts":[[2016,10,23]]},"references-count":51,"alternative-id":["10.1145\/2971485.2971499","10.1145\/2971485"],"URL":"https:\/\/doi.org\/10.1145\/2971485.2971499","relation":{},"subject":[],"published":{"date-parts":[[2016,10,23]]},"assertion":[{"value":"2016-10-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}