{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T19:54:53Z","timestamp":1730318093396,"version":"3.28.0"},"publisher-location":"New York, NY, USA","reference-count":29,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,10,5]],"date-time":"2015-10-05T00:00:00Z","timestamp":1444003200000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"Carl-Zeiss-Stiftung","award":["Serious Games"]},{"DOI":"10.13039\/501100002347","name":"Bundesministerium f\u00fcr Bildung und Forschung","doi-asserted-by":"publisher","award":["FKZ: 160H21032"],"id":[{"id":"10.13039\/501100002347","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,10,5]]},"DOI":"10.1145\/2793107.2793130","type":"proceedings-article","created":{"date-parts":[[2015,10,27]],"date-time":"2015-10-27T08:55:42Z","timestamp":1445936142000},"page":"359-368","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":35,"title":["Integrated Questionnaires"],"prefix":"10.1145","author":[{"given":"Julian","family":"Frommel","sequence":"first","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Katja","family":"Rogers","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Julia","family":"Brich","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Daniel","family":"Besserer","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Leonard","family":"Bradatsch","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Isabel","family":"Ortinau","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Ramona","family":"Schabenberger","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Valentin","family":"Riemer","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Claudia","family":"Schrader","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]},{"given":"Michael","family":"Weber","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]}],"member":"320","published-online":{"date-parts":[[2015,10,5]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.5555\/2544002"},{"key":"e_1_3_2_1_2_1","first-page":"6","article-title":"Immersion and emotion: their impact on the sense of presence","volume":"7","author":"Baos R. M.","year":"2004","unstructured":"Baos , R. M. , Botella , C. , Alcaiz , M. , Liao , V. , Guerrero , B. , and Rey , B . Immersion and emotion: their impact on the sense of presence . CyberPsychology & Behavior 7 , 6 ( 2004 ), 734--741. Baos, R. M., Botella, C., Alcaiz, M., Liao, V., Guerrero, B., and Rey, B. Immersion and emotion: their impact on the sense of presence. CyberPsychology & Behavior 7, 6 (2004), 734--741.","journal-title":"CyberPsychology & Behavior"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.5555\/2208059"},{"key":"e_1_3_2_1_4_1","volume-title":"Making the implicit explicit. Serious games: Mechanisms and effects","author":"Bente G.","year":"2009","unstructured":"Bente , G. , and Breuer , J . Making the implicit explicit. Serious games: Mechanisms and effects ( 2009 ), 322--343. Bente, G., and Breuer, J. Making the implicit explicit. Serious games: Mechanisms and effects (2009), 322--343."},{"key":"e_1_3_2_1_5_1","volume-title":"Virtuelles Training: Erfolgsfaktor Pr\u00e4senz (german). wissens.blitz, 11","author":"Bertram J.","year":"2011","unstructured":"Bertram , J. Virtuelles Training: Erfolgsfaktor Pr\u00e4senz (german). wissens.blitz, 11 ( 2011 ). Bertram, J. Virtuelles Training: Erfolgsfaktor Pr\u00e4senz (german). wissens.blitz, 11 (2011)."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1027933.1027968"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/79.911197"},{"key":"e_1_3_2_1_8_1","volume-title":"Flow: The psychology of optimal performance","author":"Csikszentmihalyi M.","year":"1990","unstructured":"Csikszentmihalyi , M. Flow: The psychology of optimal performance . NY : Cambridge UniversityPress ( 1990 ). Csikszentmihalyi, M. Flow: The psychology of optimal performance. NY: Cambridge UniversityPress (1990)."},{"key":"e_1_3_2_1_9_1","volume-title":"Audiosurf: Ride your music","author":"Fitterer D.","year":"2008","unstructured":"Fitterer , D. Audiosurf: Ride your music , 2008 . Accessed : March 2015. http:\/\/www.audio-surf.com. Fitterer, D. Audiosurf: Ride your music, 2008. Accessed: March 2015. http:\/\/www.audio-surf.com."},{"key":"e_1_3_2_1_10_1","first-page":"48","article-title":"Emotion Recognition Using Bio-sensors: First Steps towards an Automatic System. In Affective Dialogue Systems, E. Andr\u00e9, L. Dybkj\u00e6r, W. Minker, and P. Heisterkamp, Eds., no. 3068","volume":"36","author":"Haag A.","year":"2004","unstructured":"Haag , A. , Goronzy , S. , Schaich , P. , and Williams , J . Emotion Recognition Using Bio-sensors: First Steps towards an Automatic System. In Affective Dialogue Systems, E. Andr\u00e9, L. Dybkj\u00e6r, W. Minker, and P. Heisterkamp, Eds., no. 3068 in Lecture Notes in Computer Science. Springer Berlin Heidelberg , 2004 , 36 -- 48 . Haag, A., Goronzy, S., Schaich, P., and Williams, J. Emotion Recognition Using Bio-sensors: First Steps towards an Automatic System. In Affective Dialogue Systems, E. Andr\u00e9, L. Dybkj\u00e6r, W. Minker, and P. Heisterkamp, Eds., no. 3068 in Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2004, 36--48.","journal-title":"Lecture Notes in Computer Science. Springer Berlin Heidelberg"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1121\/1.404500"},{"key":"e_1_3_2_1_13_1","volume-title":"Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and virtual environments 5, 3","author":"Hendrix C.","year":"1996","unstructured":"Hendrix , C. , and Barfield , W . Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and virtual environments 5, 3 ( 1996 ), 274--289. Hendrix, C., and Barfield, W. Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and virtual environments 5, 3 (1996), 274--289."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1080\/08838151.2011.546248"},{"key":"e_1_3_2_1_15_1","volume-title":"3rd International Workshop on Presence","author":"Kalawsky R. S.","year":"2000","unstructured":"Kalawsky , R. S. The validity of presence as a reliable human performance metric in immersive environments . In 3rd International Workshop on Presence , Delft, Netherlands.(http:\/\/www. presence-research. org), Citeseer ( 2000 ). Kalawsky, R. S. The validity of presence as a reliable human performance metric in immersive environments. In 3rd International Workshop on Presence, Delft, Netherlands.(http:\/\/www. presence-research. org), Citeseer (2000)."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474601300343612"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/1822348.1822362"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1089\/109493101300117938"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-0663.94.3.598"},{"key":"e_1_3_2_1_20_1","volume-title":"Video Presented at the Paris Game\/AI Conference","author":"Mountain G.","year":"2010","unstructured":"Mountain , G. Psychology profiling in Silent Hill: Shattered Memories . In Video Presented at the Paris Game\/AI Conference ( 2010 ). Mountain, G. Psychology profiling in Silent Hill: Shattered Memories. In Video Presented at the Paris Game\/AI Conference (2010)."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2014.6932875"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474601300343603"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.5555\/2870721.2870732"},{"key":"e_1_3_2_1_24_1","volume-title":"Stealth assessment in computer-based games to support learning. Computer games and instruction 55, 2","author":"Shute V. J.","year":"2011","unstructured":"Shute , V. J. Stealth assessment in computer-based games to support learning. Computer games and instruction 55, 2 ( 2011 ), 503--524. Shute, V. J. Stealth assessment in computer-based games to support learning. Computer games and instruction 55, 2 (2011), 503--524."},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1994.3.2.130"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0026609"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1155\/2011\/282345"},{"key":"e_1_3_2_1_28_1","volume-title":"Performance assessment in serious games: Compensating for the effects of randomness. Education and Information Technologies (Aug","author":"Westera W.","year":"2014","unstructured":"Westera , W. Performance assessment in serious games: Compensating for the effects of randomness. Education and Information Technologies (Aug . 2014 ), 1--17. Westera, W. Performance assessment in serious games: Compensating for the effects of randomness. Education and Information Technologies (Aug. 2014), 1--17."},{"key":"e_1_3_2_1_29_1","first-page":"1014","article-title":"Measuring immersion in virtual environments. US Army Res. Inst., Alexandria, VA","author":"Witmer B.","year":"1994","unstructured":"Witmer , B. , and Singer , M . Measuring immersion in virtual environments. US Army Res. Inst., Alexandria, VA , Tech. Rep 1014 ( 1994 ). Witmer, B., and Singer, M. Measuring immersion in virtual environments. US Army Res. Inst., Alexandria, VA, Tech. Rep 1014 (1994).","journal-title":"Tech. Rep"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474698565686"}],"event":{"name":"CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"London United Kingdom","acronym":"CHI PLAY '15"},"container-title":["Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2793107.2793130","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,12,1]],"date-time":"2023-12-01T00:20:20Z","timestamp":1701390020000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2793107.2793130"}},"subtitle":["Maintaining Presence in Game Environments for Self-Reported Data Acquisition"],"short-title":[],"issued":{"date-parts":[[2015,10,5]]},"references-count":29,"alternative-id":["10.1145\/2793107.2793130","10.1145\/2793107"],"URL":"https:\/\/doi.org\/10.1145\/2793107.2793130","relation":{},"subject":[],"published":{"date-parts":[[2015,10,5]]},"assertion":[{"value":"2015-10-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}