{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T10:41:04Z","timestamp":1740134464141,"version":"3.37.3"},"reference-count":42,"publisher":"Association for Computing Machinery (ACM)","issue":"6","funder":[{"DOI":"10.13039\/501100001824","name":"Czech Science Foundation","doi-asserted-by":"publisher","award":["P202-13-26189S"],"id":[{"id":"10.13039\/501100001824","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["ACM Trans. Graph."],"published-print":{"date-parts":[[2013,11]]},"abstract":"\n Central to all Monte Carlo-based rendering algorithms is the construction of light transport paths from the light sources to the eye. Existing rendering approaches sample path vertices\n incrementally<\/jats:italic>\n when constructing these light transport paths. The resulting probability density is thus a product of the\n conditional<\/jats:italic>\n densities of each local sampling step, constructed without explicit control over the form of the final\n joint<\/jats:italic>\n distribution of the complete path. We analyze why current incremental construction schemes often lead to high variance in the presence of participating media, and reveal that such approaches are an unnecessary legacy inherited from traditional surface-based rendering algorithms. We devise\n joint importance sampling<\/jats:italic>\n of path vertices in participating media to construct paths that explicitly account for the product of all scattering and geometry terms along a sequence of vertices instead of just locally at a single vertex. This leads to a number of practical importance sampling routines to explicitly construct single-and double-scattering subpaths in anisotropically-scattering media. We demonstrate the benefit of our new sampling techniques, integrating them into several path-based rendering algorithms such as path tracing, bidirectional path tracing, and many-light methods. We also use our sampling routines to generalize deterministic shadow connections to\n connection subpaths<\/jats:italic>\n consisting of two or three random decisions, to efficiently simulate higher-order multiple scattering. Our algorithms significantly reduce noise and increase performance in renderings with both isotropic and highly anisotropic, low-order scattering.\n <\/jats:p>","DOI":"10.1145\/2508363.2508411","type":"journal-article","created":{"date-parts":[[2013,11,6]],"date-time":"2013-11-06T14:09:19Z","timestamp":1383746959000},"page":"1-14","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":38,"title":["Joint importance sampling of low-order volumetric scattering"],"prefix":"10.1145","volume":"32","author":[{"given":"Iliyan","family":"Georgiev","sequence":"first","affiliation":[{"name":"Disney Research Z\u00fcrich and Saarland University"}]},{"given":"Jaroslav","family":"K\u0159iv\u00e1nek","sequence":"additional","affiliation":[{"name":"Charles University, Prague"}]},{"given":"Toshiya","family":"Hachisuka","sequence":"additional","affiliation":[{"name":"Aarhus University"}]},{"given":"Derek","family":"Nowrouzezahrai","sequence":"additional","affiliation":[{"name":"Disney Research Z\u00fcrich and Universit\u00e9 de Montr\u00e9al"}]},{"given":"Wojciech","family":"Jarosz","sequence":"additional","affiliation":[{"name":"Disney Research Z\u00fcrich"}]}],"member":"320","published-online":{"date-parts":[[2013,11]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.5555\/2383654.2383675"},{"volume-title":"Radiative Transfer","author":"Chandrasekar S.","key":"e_1_2_1_2_1"},{"key":"e_1_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2008.01166.x"},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1073204.1073328"},{"key":"e_1_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1073204.1073330"},{"key":"e_1_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2010324.1964951"},{"key":"e_1_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1016\/0306-4549(82)90007-X"},{"key":"e_1_2_1_8_1","doi-asserted-by":"crossref","unstructured":"Dutr\u00e9 P. Bala K. and Bekaert P. 2006. Advanced Global Illumination 2nd ed. A. K. Peters. Dutr\u00e9 P. Bala K. and Bekaert P. 2006. Advanced Global Illumination 2nd ed. A. K. Peters.","DOI":"10.1201\/b10632"},{"key":"e_1_2_1_9_1","doi-asserted-by":"crossref","unstructured":"Jakob W. and Marschner S. 2012. Manifold exploration: A Markov chain Monte Carlo technique for rendering scenes with diffcult specular transport expanded technical report. Tech. rep. Cornell University May. Jakob W. and Marschner S. 2012. Manifold exploration: A Markov chain Monte Carlo technique for rendering scenes with diffcult specular transport expanded technical report. Tech. rep. 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In Applications of Computing Methods to Reactor Problems Argonne National Laboratory."}],"container-title":["ACM Transactions on Graphics"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2508363.2508411","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,12,30]],"date-time":"2022-12-30T10:34:44Z","timestamp":1672396484000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2508363.2508411"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,11]]},"references-count":42,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2013,11]]}},"alternative-id":["10.1145\/2508363.2508411"],"URL":"https:\/\/doi.org\/10.1145\/2508363.2508411","relation":{},"ISSN":["0730-0301","1557-7368"],"issn-type":[{"type":"print","value":"0730-0301"},{"type":"electronic","value":"1557-7368"}],"subject":[],"published":{"date-parts":[[2013,11]]},"assertion":[{"value":"2013-11-01","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}