{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T13:10:06Z","timestamp":1725801006774},"publisher-location":"New York, NY, USA","reference-count":9,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2013,4,27]]},"DOI":"10.1145\/2468356.2468480","type":"proceedings-article","created":{"date-parts":[[2013,4,30]],"date-time":"2013-04-30T14:09:35Z","timestamp":1367330975000},"page":"703-708","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":39,"title":["Let's learn!"],"prefix":"10.1145","author":[{"given":"Marvin","family":"Andujar","sequence":"first","affiliation":[{"name":"Clemson University, Clemson, South Carolina, USA"}]},{"given":"Juan E.","family":"Gilbert","sequence":"additional","affiliation":[{"name":"Clemson University, Clemson, South Carolina, USA"}]}],"member":"320","published-online":{"date-parts":[[2013,4,27]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/0301-0511(95)05116-3"},{"key":"e_1_3_2_1_2_1","volume-title":"Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 539--544)","author":"Andujar M.","year":"2011","unstructured":"Andujar , M. , Ekandem , J. , Alvarez , I. , James , M. , & Gilbert , J. ( 2011 ). Are Educational Video Games All They're Cracked Up to Be?: A Physiological Approach for Measuring Engagement in Educational Video Games vs. Conventional Learning Techniques . In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 539--544) . Chesapeake, VA: AACE. Andujar, M., Ekandem, J., Alvarez, I., James, M., & Gilbert, J. (2011). Are Educational Video Games All They're Cracked Up to Be?: A Physiological Approach for Measuring Engagement in Educational Video Games vs. Conventional Learning Techniques. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 539--544). Chesapeake, VA: AACE."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1851322.1851326"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207679"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207744"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2064058.2064074"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/632716.632843"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/2072298.2072478"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1080\/00140139.2012.662527"}],"event":{"name":"CHI '13: CHI Conference on Human Factors in Computing Systems","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Paris France","acronym":"CHI '13"},"container-title":["CHI '13 Extended Abstracts on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2468356.2468480","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,4,18]],"date-time":"2023-04-18T02:37:44Z","timestamp":1681785464000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2468356.2468480"}},"subtitle":["enhancing user's engagement levels through passive brain-computer interfaces"],"short-title":[],"issued":{"date-parts":[[2013,4,27]]},"references-count":9,"alternative-id":["10.1145\/2468356.2468480","10.1145\/2468356"],"URL":"https:\/\/doi.org\/10.1145\/2468356.2468480","relation":{},"subject":[],"published":{"date-parts":[[2013,4,27]]},"assertion":[{"value":"2013-04-27","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}