{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,23]],"date-time":"2024-10-23T03:01:53Z","timestamp":1729652513942,"version":"3.28.0"},"reference-count":39,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,4]]},"DOI":"10.1109\/educon.2017.7943069","type":"proceedings-article","created":{"date-parts":[[2017,6,8]],"date-time":"2017-06-08T16:42:10Z","timestamp":1496940130000},"page":"1644-1653","source":"Crossref","is-referenced-by-count":3,"title":["Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox"],"prefix":"10.1109","author":[{"given":"Zackary P. T.","family":"Sin","sequence":"first","affiliation":[]},{"given":"Peter H. F.","family":"Ng","sequence":"additional","affiliation":[]},{"given":"Simon C. K.","family":"Shiu","sequence":"additional","affiliation":[]},{"given":"Fu-lai","family":"Chung","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","first-page":"161","article-title":"Getting girls into the game: Towards a “Virtuous Cycle","author":"fullerton","year":"2008","journal-title":"Beyond Barbie and Mortal Kombat New Perspectives on Gender and Gaming"},{"key":"ref38","article-title":"Girls Creating Games: Challenging Existing Assumptions about Game Content","author":"denner","year":"2005","journal-title":"International DiGRA Conference"},{"key":"ref33","first-page":"352","article-title":"Exploring Minecraft as a conduit for increasing interest in programming","author":"zorn","year":"2013","journal-title":"FDG"},{"key":"ref32","first-page":"22","article-title":"Using Minecraft in the Science Classroom","volume":"23","author":"pusey","year":"2016","journal-title":"International Journal of Innovation in Science and Mathematics Education"},{"key":"ref31","first-page":"47","article-title":"Increasing Student Interest and Attitudes in STEM: Professional Development and Activities to Engage and Inspire Learners","volume":"11","author":"hayden","year":"2011","journal-title":"Contemporary Issues in Technology and Teacher Education"},{"key":"ref30","first-page":"501","article-title":"Increasing Middle School Student Interest in STEM Careers with Videos of Scientists","volume":"7","author":"wyss","year":"2012","journal-title":"International Journal of Environmental and Science Education"},{"key":"ref37","first-page":"345","article-title":"Instruments for assessing interest in STEM content and careers","volume":"18","author":"tyler-wood","year":"2010","journal-title":"Journal of Technology and Teacher Education"},{"key":"ref36","article-title":"Knowledge evolution in game design-just for fun","author":"jantke","year":"2006","journal-title":"The International Conference on Computer Scienceand Information Technology (CSIT)"},{"doi-asserted-by":"publisher","key":"ref35","DOI":"10.1016\/j.compedu.2011.01.016"},{"key":"ref34","first-page":"42","article-title":"An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning","volume":"17","author":"eseryel","year":"2014","journal-title":"Educational Technology & Society"},{"key":"ref10","article-title":"Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research","author":"peterson","year":"2009","journal-title":"Sage"},{"key":"ref11","article-title":"Re-using Serious Games by encapsulating","author":"hendrix","year":"2012","journal-title":"ASPIS international conference"},{"doi-asserted-by":"publisher","key":"ref12","DOI":"10.1007\/978-3-642-19937-0_8"},{"doi-asserted-by":"publisher","key":"ref13","DOI":"10.1007\/s10956-008-9143-1"},{"doi-asserted-by":"publisher","key":"ref14","DOI":"10.1016\/j.compedu.2008.06.008"},{"key":"ref15","article-title":"Effects of the dimension-M 3D video gaming experience on middle school student achievement and attitude in mathematics","author":"gillispie","year":"2009","journal-title":"Society for Information Technology & Teacher Education International Conference"},{"doi-asserted-by":"publisher","key":"ref16","DOI":"10.1111\/j.1365-2729.2009.00316.x"},{"doi-asserted-by":"publisher","key":"ref17","DOI":"10.1016\/j.compedu.2011.12.019"},{"doi-asserted-by":"publisher","key":"ref18","DOI":"10.1016\/j.compedu.2013.02.019"},{"doi-asserted-by":"publisher","key":"ref19","DOI":"10.1016\/j.compedu.2008.06.004"},{"year":"2015","journal-title":"Entertainment Software Association","article-title":"2015 Essential Facts About The Computer And Video Game Industry","key":"ref4"},{"doi-asserted-by":"publisher","key":"ref28","DOI":"10.1111\/j.1751-9004.2009.00207.x"},{"doi-asserted-by":"publisher","key":"ref3","DOI":"10.5334\/2004-8-oblinger"},{"key":"ref27","doi-asserted-by":"crossref","DOI":"10.4324\/9781315807430","author":"renninger","year":"2014","journal-title":"The Role of Interest in Learning and Development"},{"key":"ref6","first-page":"1","article-title":"Digital game-based learning","volume":"1","author":"marc","year":"2003","journal-title":"A CM Computers in Entertainment"},{"year":"2016","journal-title":"Washington D C","article-title":"2016 Essential Facts About the Computer and Video Game Industry","key":"ref5"},{"key":"ref29","first-page":"20","article-title":"Improving Student Interest in Engineering CurriculaExciting Students about Their Classes","volume":"1","author":"khalid","year":"2013","journal-title":"Universal Journal of Educational Research"},{"year":"2001","author":"marc","journal-title":"Digital Game-Based Learning","key":"ref8"},{"key":"ref7","first-page":"179","article-title":"What Video Games Have to Teach Us about Learning and Literacy","volume":"48","author":"gee","year":"2004","journal-title":"Journal of Adolescent & Adult Literacy"},{"doi-asserted-by":"publisher","key":"ref2","DOI":"10.1007\/BF02763686"},{"key":"ref9","first-page":"230","article-title":"Implementing a Game for Supporting Learning in Mathematics","volume":"12","author":"katmada","year":"2014","journal-title":"Electronic Journal of E-Learning"},{"doi-asserted-by":"publisher","key":"ref1","DOI":"10.1007\/s10956-009-9171-5"},{"doi-asserted-by":"publisher","key":"ref20","DOI":"10.1016\/j.compedu.2010.08.013"},{"key":"ref22","article-title":"Motivation and computer game based learning","author":"whitton","year":"2007","journal-title":"Australasian Society for Computers in Learning in Tertiary Education"},{"doi-asserted-by":"publisher","key":"ref21","DOI":"10.1109\/EDUCON.2015.7095970"},{"doi-asserted-by":"publisher","key":"ref24","DOI":"10.1080\/0950069042000323737"},{"doi-asserted-by":"publisher","key":"ref23","DOI":"10.1006\/ceps.1999.1016"},{"doi-asserted-by":"publisher","key":"ref26","DOI":"10.1007\/s10956-006-9038-y"},{"key":"ref25","first-page":"42","article-title":"An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning","volume":"17","author":"eseryel","year":"2014","journal-title":"J Educational Technology & Society"}],"event":{"name":"2017 IEEE Global Engineering Education Conference (EDUCON)","start":{"date-parts":[[2017,4,25]]},"location":"Athens, Greece","end":{"date-parts":[[2017,4,28]]}},"container-title":["2017 IEEE Global Engineering Education Conference (EDUCON)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7936435\/7942803\/07943069.pdf?arnumber=7943069","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,10,9]],"date-time":"2020-10-09T16:53:54Z","timestamp":1602262434000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7943069\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,4]]},"references-count":39,"URL":"https:\/\/doi.org\/10.1109\/educon.2017.7943069","relation":{},"subject":[],"published":{"date-parts":[[2017,4]]}}}