{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,12,4]],"date-time":"2024-12-04T14:05:28Z","timestamp":1733321128960,"version":"3.30.1"},"update-to":[{"updated":{"date-parts":[[2018,3,1]],"date-time":"2018-03-01T00:00:00Z","timestamp":1519862400000},"DOI":"10.1016\/j.chb.2017.03.024","type":"erratum","label":"Erratum"}],"reference-count":0,"publisher":"Elsevier BV","license":[{"start":{"date-parts":[[2018,3,1]],"date-time":"2018-03-01T00:00:00Z","timestamp":1519862400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.elsevier.com\/tdm\/userlicense\/1.0\/"}],"content-domain":{"domain":["elsevier.com","sciencedirect.com"],"crossmark-restriction":true},"short-container-title":["Computers in Human Behavior"],"published-print":{"date-parts":[[2018,3]]},"DOI":"10.1016\/j.chb.2017.11.016","type":"journal-article","created":{"date-parts":[[2017,12,13]],"date-time":"2017-12-13T14:53:20Z","timestamp":1513176800000},"page":"478-479","update-policy":"https:\/\/doi.org\/10.1016\/elsevier_cm_policy","source":"Crossref","is-referenced-by-count":1,"special_numbering":"C","title":["Corrigendum to \u201cProblem solving through digital game design: A quantitative content analysis\u201d [Computers in Human Behavior 73 (2017) 28\u201337]"],"prefix":"10.1016","volume":"80","author":[{"given":"Dana","family":"Ruggiero","sequence":"first","affiliation":[]},{"given":"Laura","family":"Green","sequence":"additional","affiliation":[]}],"member":"78","container-title":["Computers in Human Behavior"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0747563217306520?httpAccept=text\/xml","content-type":"text\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/api.elsevier.com\/content\/article\/PII:S0747563217306520?httpAccept=text\/plain","content-type":"text\/plain","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2019,5,8]],"date-time":"2019-05-08T13:34:26Z","timestamp":1557322466000},"score":1,"resource":{"primary":{"URL":"https:\/\/linkinghub.elsevier.com\/retrieve\/pii\/S0747563217306520"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,3]]},"references-count":0,"alternative-id":["S0747563217306520"],"URL":"https:\/\/doi.org\/10.1016\/j.chb.2017.11.016","relation":{},"ISSN":["0747-5632"],"issn-type":[{"type":"print","value":"0747-5632"}],"subject":[],"published":{"date-parts":[[2018,3]]},"assertion":[{"value":"Elsevier","name":"publisher","label":"This article is maintained by"},{"value":"Corrigendum to \u201cProblem solving through digital game design: A quantitative content analysis\u201d [Computers in Human Behavior 73 (2017) 28\u201337]","name":"articletitle","label":"Article Title"},{"value":"Computers in Human Behavior","name":"journaltitle","label":"Journal Title"},{"value":"https:\/\/doi.org\/10.1016\/j.chb.2017.11.016","name":"articlelink","label":"CrossRef DOI link to publisher maintained version"},{"value":"https:\/\/doi.org\/10.1016\/j.chb.2017.03.024","name":"associatedlink","label":"CrossRef DOI link to the associated document"},{"value":"simple-article","name":"content_type","label":"Content Type"},{"name":"copyright","label":"Copyright"}]}}