{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T07:53:47Z","timestamp":1725868427146},"publisher-location":"Cham","reference-count":10,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319476643"},{"type":"electronic","value":"9783319476650"}],"license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1007\/978-3-319-47665-0_54","type":"book-chapter","created":{"date-parts":[[2016,10,18]],"date-time":"2016-10-18T10:10:56Z","timestamp":1476785456000},"page":"456-459","source":"Crossref","is-referenced-by-count":1,"title":["Simulink Toolbox for Real-Time Virtual Character Control"],"prefix":"10.1007","author":[{"given":"Ulysses","family":"Bernardet","sequence":"first","affiliation":[]},{"given":"Maryam","family":"Saberi","sequence":"additional","affiliation":[]},{"given":"Steve","family":"DiPaola","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,10,19]]},"reference":[{"issue":"2","key":"54_CR1","doi-asserted-by":"crossref","first-page":"113","DOI":"10.1007\/s12021-010-9069-7","volume":"8","author":"U Bernardet","year":"2010","unstructured":"Bernardet, U., Verschure, P.F.: iqr: a tool for the construction of multi-level simulations of brain and behaviour. Neuroinformatics 8(2), 113\u2013134 (2010)","journal-title":"Neuroinformatics"},{"key":"54_CR2","doi-asserted-by":"crossref","unstructured":"Bernardet, U., Schiphorst, T., Adhia, D., Jaffe, N., Wang, J., Nixon, M., Alemi, O., Phillips, J., DiPaola, S., Pasquier, P.: m+m: a novel middleware for distributed, movement based interactive multimedia systems. In: Proceedings of the 3rd International Symposium on Movement and Computing - MOCO 2016, pp. 21:1\u201321:9. ACM Press, New York (2016)","DOI":"10.1145\/2948910.2948942"},{"key":"54_CR3","unstructured":"Weisstein, E.W.: Poisson Process"},{"key":"54_CR4","unstructured":"Reidsma, D., Welbergen, H.V.: BML 1.0 Standard. SAIBA. http:\/\/www.mindmakers.org\/projects\/bml-1-0\/wiki"},{"key":"54_CR5","unstructured":"Mancini, M., Niewiadomski, R., Bevacqua, E., Pelachaud, C.: Greta: a SAIBA compliant ECA system. In: Troisi\u00e9me Workshop sur les Agents Conversationnels Anim\u00e9s (2008)"},{"key":"54_CR6","series-title":"Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence)","doi-asserted-by":"publisher","first-page":"449","DOI":"10.1007\/978-3-319-09767-1_56","volume-title":"Intelligent Virtual Agents","author":"H Welbergen","year":"2014","unstructured":"Welbergen, H., Yaghoubzadeh, R., Kopp, S.: AsapRealizer 2.0: the next steps in fluent behavior realization for ECAs. In: Bickmore, T., Marsella, S., Sidner, C. (eds.) IVA 2014. LNCS (LNAI), vol. 8637, pp. 449\u2013462. Springer, Heidelberg (2014). doi: 10.1007\/978-3-319-09767-1_56"},{"key":"54_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"98","DOI":"10.1007\/978-3-642-25090-3_9","volume-title":"Motion in Games","author":"A Shapiro","year":"2011","unstructured":"Shapiro, A.: Building a character animation system. In: Allbeck, J.M., Faloutsos, P. (eds.) MIG 2011. LNCS, vol. 7060, pp. 98\u2013109. Springer, Heidelberg (2011). doi: 10.1007\/978-3-642-25090-3_9"},{"issue":"6","key":"54_CR8","doi-asserted-by":"crossref","first-page":"1161","DOI":"10.1037\/h0077714","volume":"39","author":"JA Russell","year":"1980","unstructured":"Russell, J.A.: A circumplex model of affect. J. Pers. Soc. Psychol. 39(6), 1161\u20131178 (1980)","journal-title":"J. Pers. Soc. Psychol."},{"key":"54_CR9","doi-asserted-by":"crossref","unstructured":"Boukricha, H., Wachsmuth, I., Hofstatter, A., Grammer, K.: Pleasure-arousal-dominance driven facial expression simulation. In: 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, pp. 1\u20137. IEEE, September 2009","DOI":"10.1109\/ACII.2009.5349579"},{"issue":"3","key":"54_CR10","doi-asserted-by":"crossref","first-page":"637","DOI":"10.1145\/566654.566629","volume":"21","author":"SP Lee","year":"2002","unstructured":"Lee, S.P., Badler, J.B., Badler, N.I.: Eyes alive. ACM Trans. Graph. 21(3), 637\u2013644 (2002)","journal-title":"ACM Trans. Graph."}],"container-title":["Lecture Notes in Computer Science","Intelligent Virtual Agents"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-47665-0_54","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,9,26]],"date-time":"2020-09-26T18:49:55Z","timestamp":1601146195000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-47665-0_54"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016]]},"ISBN":["9783319476643","9783319476650"],"references-count":10,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-47665-0_54","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2016]]}}}