{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T00:49:56Z","timestamp":1725842996367},"publisher-location":"Cham","reference-count":33,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319082349"},{"type":"electronic","value":"9783319082349"}],"license":[{"start":{"date-parts":[[2017,10,14]],"date-time":"2017-10-14T00:00:00Z","timestamp":1507939200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2017,10,14]],"date-time":"2017-10-14T00:00:00Z","timestamp":1507939200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2017,10,14]],"date-time":"2017-10-14T00:00:00Z","timestamp":1507939200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-08234-9_110-1","type":"book-chapter","created":{"date-parts":[[2017,10,30]],"date-time":"2017-10-30T11:33:22Z","timestamp":1509363202000},"page":"1-6","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":4,"title":["Player-Avatar Link: Interdisciplinary Embodiment Perspectives"],"prefix":"10.1007","author":[{"given":"Nina","family":"Rosa","sequence":"first","affiliation":[]},{"given":"Wolfgang","family":"H\u00fcrst","sequence":"additional","affiliation":[]},{"given":"Remco","family":"Veltkamp","sequence":"additional","affiliation":[]},{"given":"Peter","family":"Werkhoven","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,10,14]]},"reference":[{"key":"110-1_CR1","doi-asserted-by":"crossref","DOI":"10.56021\/9780801855788","volume-title":"Cybertext: perspectives on ergodic literature","author":"E Aarseth","year":"1997","unstructured":"Aarseth, E.: Cybertext: perspectives on ergodic literature. John Hopkins University Press, Baltimore (1997)"},{"issue":"1523","key":"110-1_CR2","doi-asserted-by":"publisher","first-page":"1499","DOI":"10.1098\/rspb.2003.2364","volume":"270","author":"C Armel","year":"2003","unstructured":"Armel, C., Ramachandran, V.: Projecting sensations to external objects: evidence from skin conductance response. Proc. R. Soc. Lond. B Biol. Sci. 270(1523), 1499\u20131506 (2003)","journal-title":"Proc. R. Soc. Lond. B Biol. Sci."},{"key":"110-1_CR3","doi-asserted-by":"crossref","unstructured":"Banks, J.: Object, me, symbiote, other: A social typology of player-avatar relationships. First Monday. 20(2) (2015).","DOI":"10.5210\/fm.v20i2.5433"},{"key":"110-1_CR4","first-page":"4","volume-title":"Proceedings of the 4th Australasian Conference on Interactive Entertainment","author":"P Bayliss","year":"2007","unstructured":"Bayliss, P.: Beings in the game-world: characters, avatars, and players. In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, p. 4. RMIT University, Melbourne (2007)"},{"issue":"6669","key":"110-1_CR5","doi-asserted-by":"publisher","first-page":"756","DOI":"10.1038\/35784","volume":"391","author":"M Botvinick","year":"1998","unstructured":"Botvinick, M., Cohen, J.: Rubber hands \u2018feel\u2019 touch that eyes see. Nature. 391(6669), 756 (1998)","journal-title":"Nature"},{"issue":"3","key":"110-1_CR6","doi-asserted-by":"publisher","first-page":"259","DOI":"10.1177\/1555412010364980","volume":"6","author":"T Crick","year":"2010","unstructured":"Crick, T.: The game body: toward a phenomenology of contemporary video gaming. Games Cult. 6(3), 259\u2013269 (2010)","journal-title":"Games Cult."},{"issue":"2","key":"110-1_CR7","doi-asserted-by":"publisher","first-page":"221","DOI":"10.1007\/s13347-013-0111-1","volume":"27","author":"R Farrow","year":"2014","unstructured":"Farrow, R., Iacovides, I.: Gaming and the limits of digital embodiment. Philos. Technol. 27(2), 221\u2013233 (2014)","journal-title":"Philos. Technol."},{"issue":"2","key":"110-1_CR8","doi-asserted-by":"publisher","first-page":"e17208","DOI":"10.1371\/journal.pone.0017208","volume":"6","author":"A Guterstam","year":"2011","unstructured":"Guterstam, A., Petkova, V., Ehrsson, H.: The illusion of owning a third arm. PLoS One. 6(2), e17208 (2011)","journal-title":"PLoS One"},{"issue":"2","key":"110-1_CR9","doi-asserted-by":"publisher","first-page":"617","DOI":"10.1016\/j.chb.2011.11.007","volume":"28","author":"J Hou","year":"2012","unstructured":"Hou, J., Nam, Y., Peng, W., Lee, K.M.: Effects of screen size, viewing angle, and players immersion tendencies on game experience. Comput. Hum. Behav. 28(2), 617\u2013623 (2012)","journal-title":"Comput. Hum. Behav."},{"key":"110-1_CR10","doi-asserted-by":"crossref","unstructured":"Juul, J., Klevjer, R.: Avatar. In: The International Encyclopedia of Communication Theory and Philosophy. John Wiley & Sons, Inc. (2016)","DOI":"10.1002\/9781118766804.wbiect058"},{"key":"110-1_CR11","doi-asserted-by":"publisher","first-page":"40","DOI":"10.3389\/fnhum.2012.00040","volume":"6","author":"A Kalckert","year":"2012","unstructured":"Kalckert, A., Ehrsson, H.: Moving a rubber hand that feels like your own: a dissociation of ownership and agency. Front. Hum. Neurosci. 6, 40 (2012)","journal-title":"Front. Hum. Neurosci."},{"issue":"4","key":"110-1_CR12","doi-asserted-by":"publisher","first-page":"373","DOI":"10.1162\/PRES_a_00124","volume":"21","author":"K Kilteni","year":"2012","unstructured":"Kilteni, K., Groten, R., Slater, M.: The sense of embodiment in virtual reality. Presence Teleop. Virt. 21(4), 373\u2013387 (2012a)","journal-title":"Presence Teleop. Virt."},{"issue":"7","key":"110-1_CR13","doi-asserted-by":"publisher","first-page":"e40867","DOI":"10.1371\/journal.pone.0040867","volume":"7","author":"K Kilteni","year":"2012","unstructured":"Kilteni, K., Normand, J.-M., Sanchez-Vives, M., Slater, M.: Extending body space in immersive virtual reality: a very long arm illusion. PLoS One. 7(7), e40867 (2012b)","journal-title":"PLoS One"},{"key":"110-1_CR14","unstructured":"Klevjer, R.: What is the avatar? Fiction and embodiment in avatar-based singleplayer computer games. PhD thesis, University of Bergen, Bergen (2006)"},{"key":"110-1_CR15","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1007\/978-94-007-4249-9_3","volume-title":"The Philosophy of Computer Games","author":"R Klevjer","year":"2012","unstructured":"Klevjer, R.: Enter the avatar: the phenomenology of prosthetic telepresence in computer games. In: The Philosophy of Computer Games, pp. 17\u201338. Springer, Dordrecht (2012)"},{"key":"110-1_CR16","first-page":"14","volume-title":"Proceedings of the Aesthetics of Play Conference","author":"J Linderoth","year":"2005","unstructured":"Linderoth, J.: Animated game pieces. Avatars as roles, tools and props. In: Proceedings of the Aesthetics of Play Conference, pp. 14\u201315. University of Bergen, Bergen (2005)"},{"issue":"3","key":"110-1_CR17","doi-asserted-by":"publisher","first-page":"978","DOI":"10.1016\/j.cognition.2007.12.004","volume":"107","author":"M Longo","year":"2008","unstructured":"Longo, M., Sch\u00fc\u00fcr, F., Kammers, M., Tsakiris, M., Haggard, P.: What is embodiment? A psychometric approach. Cognition. 107(3), 978\u2013998 (2008)","journal-title":"Cognition"},{"key":"110-1_CR18","first-page":"1","volume-title":"Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, ICAT \u2013 EGVE \u201915","author":"J-L Lugrin","year":"2015","unstructured":"Lugrin, J.-L., Latt, J., Latoschik, M.: Anthropomorphism and illusion of virtual body ownership. In: Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, ICAT \u2013 EGVE \u201915, pp. 1\u20138. Eurographics Association, Aire-la-Ville (2015)"},{"key":"110-1_CR19","doi-asserted-by":"publisher","first-page":"693","DOI":"10.3389\/fnhum.2014.00693","volume":"8","author":"A Maselli","year":"2014","unstructured":"Maselli, A., Slater, M.: Sliding perspectives: Dissociating ownership from self-location during full body illusions in virtual reality. Front. Hum. Neurosci. 8, 693 (2014)","journal-title":"Front. Hum. Neurosci."},{"key":"110-1_CR20","volume-title":"Ph\u00e9nom\u00e8nologie de la perception","author":"M Merleau-Ponty","year":"1945","unstructured":"Merleau-Ponty, M.: Ph\u00e9nom\u00e8nologie de la perception. Gallimard, Paris (1945)"},{"issue":"1","key":"110-1_CR21","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1207\/S15327590IJHC1201_1","volume":"12","author":"E Nash","year":"2000","unstructured":"Nash, E., Edwards, G., Thompson, J., Barfield, W.: A review of presence and performance in virtual environments. Int. J. Hum.-Comput. Interact. 12(1), 1\u201341 (2000)","journal-title":"Int. J. Hum.-Comput. Interact."},{"issue":"1","key":"110-1_CR22","first-page":"1","volume":"2","author":"J Newman","year":"2002","unstructured":"Newman, J.: The myth of the ergodic videogame. Int. J. Comput. Game Res. 2(1), 1\u201317 (2002)","journal-title":"Int. J. Comput. Game Res."},{"issue":"4","key":"110-1_CR23","doi-asserted-by":"publisher","first-page":"295","DOI":"10.1007\/s11571-011-9178-5","volume":"6","author":"D Perez-Marcos","year":"2012","unstructured":"Perez-Marcos, D., Sanchez-Vives, M., Slater, M.: Is my hand connected to my body? The impact of body continuity and arm alignment on the virtual hand illusion. Cogn. Neurodyn. 6(4), 295\u2013305 (2012)","journal-title":"Cogn. Neurodyn."},{"issue":"12","key":"110-1_CR24","doi-asserted-by":"publisher","first-page":"e3832","DOI":"10.1371\/journal.pone.0003832","volume":"3","author":"V Petkova","year":"2008","unstructured":"Petkova, V., Ehrsson, H.: If I were you: perceptual illusion of body swapping. PLoS One. 3(12), e3832 (2008)","journal-title":"PLoS One"},{"issue":"4","key":"110-1_CR25","doi-asserted-by":"publisher","first-page":"583","DOI":"10.1109\/TVCG.2013.32","volume":"19","author":"W Steptoe","year":"2013","unstructured":"Steptoe, W., Steed, A., Slater, M.: Human tails: ownership and control of extended humanoid avatars. IEEE Trans. Vis. Comput. Graph. 19(4), 583\u2013590 (2013)","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"issue":"4","key":"110-1_CR26","doi-asserted-by":"publisher","first-page":"73","DOI":"10.1111\/j.1460-2466.1992.tb00812.x","volume":"42","author":"J Steuer","year":"1992","unstructured":"Steuer, J.: Defining virtual reality: dimensions determining telepresence. J. Commun. 42(4), 73\u201393 (1992)","journal-title":"J. Commun."},{"issue":"2","key":"110-1_CR27","doi-asserted-by":"publisher","first-page":"423","DOI":"10.1016\/j.concog.2005.09.004","volume":"15","author":"M Tsakiris","year":"2006","unstructured":"Tsakiris, M., Prabhu, G., Haggard, P.: Having a body versus moving your body: how agency structures body-ownership. Conscious. Cogn. 15(2), 423\u2013432 (2006)","journal-title":"Conscious. Cogn."},{"key":"110-1_CR28","unstructured":"Vella, D.: \u201cIt\u2019s a-me\/Mario\u201d: playing as a ludic character. In Foundations of Digital Games Conference Proceedings, Chania, Greece, pp. 31\u201338 (2013)"},{"key":"110-1_CR29","doi-asserted-by":"publisher","first-page":"6","DOI":"10.1155\/2011\/282345","volume":"2011","author":"D Weibel","year":"2011","unstructured":"Weibel, D., Wissmath, B.: Immersion in computer games: the role of spatial presence and flow. Int. J. Comput. Games Technol. 2011, 6 (2011)","journal-title":"Int. J. Comput. Games Technol."},{"key":"110-1_CR30","unstructured":"Wilhelmsson, U.: Enacting the point of being-computer games, interaction and film theory: affordances and constraints, metaphorical concepts and experientialist cognition observed through the environment in computer games. PhD thesis, University of Copenhagen, Denmark (2001)"},{"key":"110-1_CR31","first-page":"45","volume-title":"Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches","author":"U Wilhelmsson","year":"2006","unstructured":"Wilhelmsson, U.: What is a Game Ego: or how the embodied mind plays a role in computer game environments. In: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, vol. 1, pp. 45\u201358. IOS Press, Amsterdam (2006)"},{"key":"110-1_CR32","first-page":"58","volume-title":"Extending Experiences. Structure, Analysis and Design of Computer Game Player Experience","author":"U Wilhelmsson","year":"2008","unstructured":"Wilhelmsson, U.: Game Ego presence in video and computer games. In: Extending Experiences. Structure, Analysis and Design of Computer Game Player Experience, pp. 58\u201372. Lapland University Press, Rovaniemi (2008)"},{"issue":"3","key":"110-1_CR33","doi-asserted-by":"publisher","first-page":"241","DOI":"10.1111\/jcc4.12107","volume":"20","author":"AS Won","year":"2015","unstructured":"Won, A.S., Bailenson, J., Lee, J., Lanier, J.: Homuncular flexibility in virtual reality. J. Comput.-Mediat. Commun. 20(3), 241\u2013259 (2015)","journal-title":"J. Comput.-Mediat. Commun."}],"container-title":["Encyclopedia of Computer Graphics and Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-08234-9_110-1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,4,5]],"date-time":"2023-04-05T09:57:32Z","timestamp":1680688652000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-08234-9_110-1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,10,14]]},"ISBN":["9783319082349","9783319082349"],"references-count":33,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-08234-9_110-1","relation":{},"subject":[],"published":{"date-parts":[[2017,10,14]]},"assertion":[{"value":"3 September 2017, 00:00:00","order":1,"name":"received","label":"Received","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"16 September 2017, 00:00:00","order":2,"name":"accepted","label":"Accepted","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"14 October 2017","order":3,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}